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SummaryYet another C&C
The GoodWestwood did a wonderful job creating a 3D strategy game. On one hand, you have useful features and neat units, with great graphics. On the other hand, you don't have to use all of those features, and gameplay remains smooth and straight forward. The interface hovers above the battlefield without hiding anything, and you can easily build and order units and structures.
The BadYou can smell Red Alert at each and every action you do; the Ordos tanks even have Russian accent! Gameplay is identical to each and every other Westwood strategy game, with similar tactics and controls, similar units, similar tech tree and similar structures.
Of course, every Westwood game MUST have that one unit that spoils everything, much like the Mammoth on Tiberian Sun or the Kirov Airship on Red Alert. Well, Red Alert has about a dozen units to ruin your day, ranging from an Ordos unit that acts as a nuke for 2000 credits, through the teleporting Guild NIAB Tank that can destroy your opponent's base in seconds and then run away to safety, to the IX Projector that creates an identical replica of one of your units for free.
It seems that every Westwood game must have such units. It's not like they break the game, or make one side better than the other; they simply make it tedious, turning it from resource management and tactics to "who will get the super unit first". I'm all for uniqueness, as unique units and interesting ideas make a game fun, but until Westwood learn to balance their units, I will stay with other strategy games.