Trivia
Emperor of the Fading Suns still lives.
It has in fact been modified drastically over the last few years. The game has evolved considerably since its inception! The designers released two patches based on the suggestions of the game's players, then some of the players themselves designed patches which alter how the game plays considerably. At this point in time there are three different patches developed by the players themselves named Nova, Hyperion and Reality. There are also various galaxy scenarios that exist on the Nova website also developed by the players themselves such as the Rebellion Scenario for Hyperion and Nova, The Hyperion Soren Scenario and the Roman Empire Scenario. For those who have this game on their shelf they should pull it off and give this game another hard look. There are still some bugs but all in all the few that are left are well known and easilly played around.
Gameplay: The game play is still turn based but the slow down wall that existed in the original game at turn 5070 has been overcome as have a great deal of the initial bugs of the game. The patches have changed the way units function on some basic levels. The Nova Patch took away movement from emplaced guns and scepters along with a mirade of other small changes. Essentially each patch plays much differently from the others. The Hyperion patch seems to have found a way to increase the activity of the Symbiots in the game to a great degree and although the computer AI is still horrible that is easilly over come by playing PBEM games against living opponents. Turns can take time to get around but that is actually part of the greatness of the game it gives one time to plan ahead and contemplate the opponents possible moves and think of plans to counter them. I've had games that have lasted over a year and a half. Once the maneuvering gets started you itch to see who has done what next and to outdo them by coming up with your own expansionist plans all with the goal of overcoming everyone to proclaim yourself Emperor.
A long drawn out process but a lot of fun. Hours and Hours of enjoyment derived from a $21.00 game.
The best gaming investment I ever made.
Graphics: The graphics are basically the same although I've heard that the Hyperion game has altered some of the units images along with the myraid of units that were altered in the Unit.Dat file. Most of the images remain the same. Its the gameplay that has changed radically. The designers were kind enough to provide the game's players with galaxy editors and the players have made their own dat editor. Now units can be and are given upgraded movement, spotting ability, agility etc..
most patches have variations which alter units abilities to better balance the play of the game and to better fit the tech costs of the units to their overall value matched up against less tech and resource costly units. IE artillary which was a staple in the original now cannot be moved in the Nova version which drastically improved the orientation towards units that could move and were more costly tech wise. Lets face it everything is just much better balanced and gameplay is much improved.
Sound: Sound remains the same
Hope you can use this.
EOTFS was designed by the people who made Merchant Prince and Machiavelli the Prince, which explains why it has the exact same interface as those latter games.
Contributed by
PCGamer77
(3025) on Jan 21, 2001.
Game came with a technology tree chart common to Civ games.
A number of patches were released that fixed bugs, increased the game balance, spead gameplay, and added new features.
Contributed by
Tony Van (2707) on Jan 24, 2000.