Empire Earth: The Art of Conquest (Windows)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 1.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (10 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Sep 22, 2002)
This is a really good expansion pack to Empire Earth. It adds so many little things that it will be worth the players hard earned cash. The Space Epoch itself is worth the price of it. If players love Real Time Strategy games, and already own Empire Earth, they need to go to the nearest electronic store and pick this gem up!
GameSpy (Oct 14, 2002)
All in all, The Art of Conquest provides a number of strong enhancements to a game that already offers immeasurably high replay value. If Empire Earth seemed like fourteen-games-in-one upon its initial release, now it's fifteen-in-one, with a few nice new touches sprinkled throughout. A full-fledged sequel with a rotational playing field and fourteen all-new epochs would have been preferable, but for now, this will provide a strong EE fix for fanatics itching for a little more variety in their simulated struggles for world domination.
GameStar (Germany) (Oct, 2002)
Eigentlich hatte ich von Zeitalter der Eroberungen eher wenig erwartet: Einheiten und Levels gibt’s schließlich mit jedem Addon. Aber die neue Epoche macht richtig Spaß und wirkt im Gegensatz zu den Science-Fiction-Levels des Hauptprogramms nicht so aufgesetzt. Doch warum sind die Fehler aus Empire Earth mit ins All gereist? Orientierungslose Raumschiffe und unhandliche Fliegersteuerung gehören schon lange ausgemerzt. Egal, die gewohnt erstklassigen Missionen versöhnen mich problemlos mit den Mängeln.
PC Games (Germany) (Oct 08, 2002)
Empire Earth-Süchtige werden den Missionsnachschub begeistert aufnehmen und vor allen Dingen die Sternenkriege lieben, alle anderen haben schon im Hauptprogramm genug Platz zum Austoben.
PC Zone (Nov 11, 2002)
The Art Of Conquest then, is more than an expansion: it's an upgrade to many aspects of the original game. You have to wonder why they didn't do it this way in the first place. Cynics would suggest the original was rushed, but we are far too nice to suggest anything like that...
Gamesmania.de (Nov 13, 2002)
Ganz so glanzvoll wie das Hauptprogramm ist das Zeitalter der Eroberungen heute nicht mehr. Vor allem WarCraft III und auch die von uns angespielte Beta-Version von Age of Mythology sind mittlerweile die Königsklasse im Genre der Echtzeitstrategie. Die Erweiterung zu Empire Earth weist einige Macken auf, vor allem das Ignorieren der alten Fehler ist unverzeihlich. Dennoch packen einen die neuen Missionen, zumindest wenn man genug Zeit gebunkert hat. Mit jedem Einsatz seid ihre mehrere Stunden beschäftigt. Fans und Hardcore-Imperienbauer wird das neue Zeitalter begeistern, Anfänger warten lieber noch auf das Erscheinen des neuen Age-Teils.
4Players.de (Nov 14, 2002)
"Empire Earth: Das Zeitalter der Eroberungen" trägt einen Titel, der praktisch überhaupt nichts mit dem wahren Highlight des Add-Ons, dem Weltraum-Modus, zu tun hat. Allerdings entpuppt sich der Weltraum als eine Art „Meer" für Raumschiffe - teilweise sogar mit den gleichen Fehlern aus dem Hauptprogramm. Science-Fiction-Fans, die gerne die letzten Zeitepochen bei Empire Earth genossen haben, kommen hier jedoch voll auf Ihre Kosten. Die drei umfangreichen Kampagnen bieten eine Spieldauer, an die so manch ein Vollpreisprodukt nicht rankommt, obwohl hin und wieder einige kleine Mängel in den Einsätzen auffallen. Jede Zivilisation hat zwar jetzt noch eine einzigartige Einheit spendiert bekommen, dennoch bleibt das Spielprinzip gleich. Außerdem werden die Fans früherer Zeitepochen werden ein wenig im Regen stehen gelassen. Wenn Ihr allerdings auf Planeten und Raumschiffe steht und mal wieder einige Stunden auf dem Schachtfeld Erde verbringen wollt, dürfte sich die Investition lohnen.
Game Over Online (Nov 05, 2002)
It’s just that I don’t know how much the changes were necessary, and since I also didn’t enjoy the included campaigns, I’m not sure how worthwhile the expansion pack is. If you played Empire Earth when it came out but haven’t looked at it since, you might be better off downloading some user-created campaigns and trying them instead. But if you’re an Empire Earth addict, The Art of Conquest might be useful just for spicing up multiplayer games.
IGN (Sep 26, 2002)
I like Art of Conquest enough but it just falls short of being worth the $30 price tag. Rather than being a full-fledged expansion, this one seems like little more than a mission pack with a few extra novelties thrown in to sweeten the deal. While it's a solid game, there's just not enough here to compel me to reawaken the substantial addiction the first game generated. Whether or not it's worth it for you to pick this one up depends almost entirely on how much you enjoyed the original game. With so few significant changes it plays almost exactly the same. For those who couldn't get enough of Empire Earth, the expansion should be a perfect fit. Just don't expect the breadth and scope of the first game.
Jeuxvideo.com (Sep 30, 2002)
Un add-on qui ne fait pas les choses à moitié et qui témoigne d'un véritable effort pour améliorer Empire Earth sous différents aspects. Du coup ce sont des graphismes plus soignés que l'on découvre, de tas de nouvelles stratégies permises par les nouveaux environnements ainsi que de nouvelles unités. Les fans devraient en avoir pour leur argent avec The Art Of Conquest.
PC Zone Benelux (Jan, 2003)
Verschillende bladen en sites klagen dat AOC weinig fundamentele veranderingen met zich meebrengt. Wij vinden dit een beetje muggenziften. AOC is geen nieuwe game, maar een uitbreiding. En daarvan zijn ons in de loop der jaren heel wat slechtere gepasseerd!
Game Chronicles (Nov 26, 2002)
All in all, if you liked the original Empire Earth and managed to exhaust everything it had to offer and money is no object then you will find plenty to like about The Art of Conquest. If you haven't played either then you may want to wait for the inevitable "gold release" that will combine the two sets, and if you have already invested in the original you may want to wait for the expansion to drop into the $19 range, which is a much more realistic price considering the limited content it offers.
Armchair Empire, The (Oct 21, 2002)
Let’s all gather around and philosophize about expansion packs – why we need them, the reasons behind their creation, what makes a good expansion, why some expansions fail and others succeed. Don’t want to? I don’t either but Empire Earth: Art of Conquest (AoC) really makes me think about expansion packs in general.
PCG (Nov, 2002)
Art of Conquest är ett hyfsat tilläggspaket som för en rimlig slant borde vara värt pengarna. Men p.g.a. att det på internet redan finns högar av kampanjer och fristående uppdrag minskar dess enspelarvärde markant.
PC Gamer UK (Dec, 2002)
Thorough (if overly sci-fi oriented) expansion pack for a rapidly ageing game.
GameSpot (Sep 23, 2002)
What do you get for the game that already has everything? Not much, if you're the Art of Conquest expansion for Empire Earth. This disappointing addition to Stainless Steel Studios' everything-and-the-kitchen-sink real-time strategy game doesn't do much to justify its steep $30 price tag. What you'll get are three new campaigns, a half-baked new epoch, and one new bonus for each civilization.
ActionTrip (Sep 28, 2002)
To be totally honest, the game doesn't possess the overall quality any decent expansion pack should have. One tends to notice how quickly these add-ons keep cropping up, bringing absolutely nothing new to the core of gameplay, while demanding money from us poor-old gamers. Most of these add-ons just manage to ruin the glamour and style of the previous game without enhancing its good points (one of the most recent examples for that would be Alien vs. Predator 2: Primal Hunt). Although that doesn't mean you won't have any fun while playing The Art of Conquest (particularly if you're a hardcore fan of the previous game). The additional campaigns managed to awaken some nice feelings I had while playing the original game. But, I'm afraid those brief moments of reminiscence still don't justify the game's 30 dollar price tag.
The only rewarding additions in this expansion pack are the new, unique bonuses for each civilization, but they aren’t well balanced at all. Some bonuses are useful for all epochs, while others can only be used for three: some are immensely powerful, white others are trivial. Art of Conquest is a huge letdown that only the most hardcore Empire Earth fans might enjoy. Everyone else, steer clear.
Joystick (French) (Oct, 2002)
Empire Earth a très mal vieilli, et cet add-on cosmétique ne suffit pas à le rajeunir... L'opération nécessaire était plutôt du domaine de la chirurgie. Les fans du jeu y trouveront certainement leur compte, s'il en reste. Quelques nouvelles unités et nouveaux bâtiments au programme.