Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Etherlords II (Windows)

Published by
Developed by
Released
Platform
74
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall MobyScore (21 votes) 3.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
85
PC Gameplay (Benelux)
Tot slot had ik heel het combat gedeelte, hoewel al behoorlijk veelzijdig, toch nog een tíkkeltje complexer gewild; voor onervaren spelers is dit geen probleem maar mensen die het Magic TG kaartspel gewoon zijn, zullen Etherlords misschien toch wat te eenvoudig vinden... Alweer een uitzonderlijk veelzijdig en verslavend strategy game. De TBS fans worden ongehoord veel verwend de laatste maanden!
84
Game Captain
Spannend, motivierend und grafisch gelungen - ein mehr als würdiger Nachfolger.
83
4Players.de
Nival Interactive ist es hoch anzurechnen, einen Nachfolger zum eher wenig massenmarkttauglichen Etherlords zu entwickeln - und dann hat das Team noch auf das Feedback der Fans reagiert! Was möchte der Äther-Fan mehr? Nicht viel! Denn die Kämpfe sind immer noch superspannend, abwechslungsreich und absolut mitreißend. Viel getan hat sich bei der Weltkarten-Ansicht, da das gesamte Rohstoffsystem vereinfacht wurde. Auch die Interaktion mit der Umgebung und den NPCs fallen wesentlich besser aus als im Vorgänger. Lediglich die lineare und ziemlich unspektakuläre Kampagne bleibt anzukreiden. Dafür entschädigen die spannenden Mehrspieler-Duelle und die hammerharte KI, die bereits auf „Mittel“ jeden Fehler gnadenlos ausnutzt. Taktik-Zocker, Fans des Vorgängers oder von Trading-Card-Games können bedenkenlos zugreifen!
83
PC Games (Germany)
Anders als die laue Prügelei Magic: Battlegrounds greift Etherlords 2 das Spielprinzip des Kartenspiel-Klassikers Magic: The Gathering auf und macht daraus ein kurzweiliges Taktikspiel. In fünf linearen Mini-Kampagnen lenken Sie einen magiebegabten Helden über eine kleine 3D-Karte und treffen alle Nase lang auf andere Zauberer. Mit denen duellieren Sie sich dann rundenweise, Sie können Ihre Gegner allerdings nicht direkt attackieren.
82
PC Action
Welche Karten benutze ich gegen den nächsten Feind? Hoffentlich hinterlässt der böse Bube eine, die ich noch nicht habe! Etherlords 2 macht süchtig. Es ist wie eines dieser Sammelkartenspiele. Nur dass Sie hier nicht in die Fresse eines pickelgesichtigen Buben blicken müssen, sondern auch optisch etwas geboten bekommen. Zwar nichts, was Sie aus den Socken haut, aber dafür sind ja die hervorragenden Kämpfe da. Auch der Duellmodus macht eine Menge Spaß, wenngleich ich einfach auf eine gute Geschichte in Spielen stehe. Strategen und Sammelkartenspieler sollten sich Etherlords 2 nicht entgehen lassen.
81
GameStar (Germany)
Wie beim ersten Teil muss ich mich erst daran gewöhnen, dass neben meinen taktischen Entscheidungen das Glück die Hauptrolle in Etherlords 2 spielt. Wenn ich beim Kampf gegen einen starken Gegner meine schwächsten Karten am Anfang bekomme, kann ich gleich neu laden und neu angreifen. Ansonsten bietet das Spiel in fünf fordernden Kampagnen packende Rundenscharmützel, wobei jeder Kampf anders verläuft und dank zahlreicher Sprüche und Kreaturen keine Langeweile aufkommt.
80
Withingames
Ich kann den neuen Teil aus der Etherlords-Reihe bedenkenlos ans Herz legen. Wie bereits mit Teil 1 hatte ich einige vergnügliche Stunden mit dem Spiel und fühlte mich sofort in die frühen 90er Jahre zurückversetzt, als die Magic-Welle erstmals mit voller Wucht über den Atlantik nach Europa schwappte. Mir hat jedenfalls seit Sid Meiers mittlerweile völlig veralteter Versoftung, die seinerzeit noch bei Microprose (Gott hab die Firma seelig…) erschien, kein anderes Spiel dieser Art so viel Freude gemacht wie die ätherschnüffelnden Lords aus Russland.
80
IGN
If you like Magic: The Gathering and Heroes of Might and Magic, then you should get a kick out of this—if you're willing to devote serious time to an occasional, nonsensically difficult battle. Since the graphics are virtually unchanged, you won't need a beefy system, but as such, it doesn't feel like a sequel so much like a really big expansion pack that's eliminated some tedious micromanagement. If you're new to the series, however, and dig turn-based strategy, then this is a good title to grab. The variety and depth offered by the card game aspect ensures that combat won't get old, and hopefully Nival will consider toning down the regeneration saving throw.
80
ActionTrip
The only irritation I had with the game was during combat you only can choose between four different camera angles. I was using a unit that could cast lightening bolts and found several times I struck my own hero by accident when I was trying to target the enemy hero. In addition, when you have a large number of units that are going to block incoming creatures, there is no way to identify which creature is blocking which. Sometime I had to send everyone back to square one and then just assign them from left to right to ensure I was not missing any attackers. Strategy First and Nival Interactive deserve credit for putting out a great looking game that is engaging, requires some thought to defeat some of the opponents and has multiplayer support to boot. (And remember, kids; if you're having performance anxiety suck on some crushed dried deer nuts! It will make the fear go away! - 2Lions)
80
GameSpot
Most everyone has at least heard of Magic: The Gathering--it's the strategy game where people duel each other with cards representing various spells and creatures. Each card has unique properties that turn the game into a fight of tactics and sometimes even luck. 2001's Etherlords took that concept and managed to turn it into an entertaining turn-based strategy game. Now developer Nival Interactive has produced a sequel that improves the original game's combat--its best feature--as well as resolves some of the original game's issues. The result is even better than its predecessor, and brings Etherlords' distinctive gameplay up to today's standards.
77
Gamers' Temple, The
If you’ve been around fantasy gaming for at least a little while, then I can give you a pretty good idea of what Etherlords II is like by telling you that it is a mix of gameplay inspired by Magic: The Gathering (MTG) and the Heroes of Might and Magic (HOMM) games. Just hearing that a game draws its inspiration from these two worthy titles is enough to bring a tingle of joy to fantasy gamers. However, in reality Etherlords II is a good new/bad news kind of thing as it implements one aspect of play very well while falling flat in the other.
75
Jeuxvideo.com
Même s'il n'apporte pas de réelles surprises par rapport à son prédécesseur, Etherlords 2 confirme l'efficacité de son gameplay, certes calqué sur Magic mais ô combien accrocheur pour qui aime le genre. L'alternance entre les phases de duel et d'aventure renouvelle bien les parties et l'atmosphère médiévale fantastique saura séduire la plupart des joueurs.
73
Strategy Informer
While this game will appeal more to those who love the card based combat games, there is enough here for anyone. If you have been interested in this type of game but wanted to avoid a strong learning curve against those that have been playing it for a long time, this is a game to get you past that problem. It has good content for both the novice and the experienced player. If you are starting out there is more than enough assist to get you past the first portion and before you know it you will be ready to take on other human players.
73
Jolt (UK)
Etherlords II is an enjoyable and fairly varied game of its type, with a decent amount of depth. Ultimately I can’t help but feel it would have been better if more focus had been put into the card dynamics and less into the somewhat superfluous campaign mode. Although the campaigns are not entirely thrilling, they are fairly well paced and a great way to prepare for multiplayer, or at least custom duels against the AI. The scope for strategy is very high, but sooner or later an overall lack of variety and lack of support for more social round-robin or 2v2 games may begin to take the shine off of things.
70
Computer Gaming World (CGW)
Ultimately, I really enjoyed this game. The string of battle after battle can get a little tedious after a while, and the lack of any compelling story line keeps you from getting completely sucked into the game. But it‘s a great antidote tor those who were disenchanted by Magic.
70
Worth Playing
So, what’s the bottom line? As I said earlier, if you’re looking for a rich single player experience you can play through more than once, and have zero interest in multiplayer games, you’ll may not find much here unless you are looking for something different. The collectible card game basis of the game isn’t for everyone, and the hack-n-slash crowd may feel put out by the game. If you’re a fan of Magic: The Gathering, you’ll like this game. It’s not as deep as Magic, which may come as a relief for people who felt Magic was too complicated. It will also appeal to people who enjoy competing on the internet, but dislike the twitch based FPS games. The matches are fairly fast, so if you want to run a quick 8 person ladder, or just have an hour or so to play online, you’ll have ample time to get a lot of matches in. While I’ll most likely never play the single player version again, I enjoyed the internet play and will definitely keep playing that aspect of the game.
70
GameCell UK
As it is though, all things considered, the complete product is merely pretty good rather than remarkable. Sure, the gameplay tweaks make for a more immediate experience than before, those graphics are still lovely (though not markedly improved over the original) and the card battles themselves seem somehow weightier and more potentially complex than the previous game. But there just isn't enough in addition to really recommend the game wholeheartedly and without some reservations.
70
Thunderbolt Games
To be honest, Etherlords 2 is a game whose core has blown through the thin layer that is the plot, and quickly taken over the situation in terms of importance. Once you discover the battles you won’t want to travel anymore, and will leave to go to the online mode to enjoy bouts against the rest of the world in a care-free environment. All very well then, but what exactly is the point in putting gamers off the scent at the beginning with a predictable and boring story, with the same old shenanigans, only to leave the small percentage of us that actually stuck with the game to reap the rewards of a fantastic battle system?
69
PC Zone Benelux
Voor de liefhebbers dus, want Etherlords II is een mooie game in zijn genre met veel diepgang, maar heeft buiten het uitgewerkte gevechtssysteem weinig te bieden. Door de slechte voice-acting, het oninteressante verhaal en het dramatische rpg-gedeelte verliest Etherlords II veel van zijn kracht. Beschouw je dat als bijzaak en concentreer je je op de strijd in de arena's, dan is Etherlords II wel de moeite waard.
69
Play.tm
It is a shame that this game didn't come in a promotional box with a bottle of ether. It's the sort of thing you would like to see in this world, but unfortunately such a boon would contravene a few laws and may cause a trip to the hospital. Which, contrary to the maxim, would not be good publicity. But if Etherlords 2 had come with a sample of Raoul's favoured sinus-clearer this reviewer would have seen the game in far more favourable lights. I would have probably been able to play it without any major difficulties as well as Etherlords 2 is a fairly basic adventure slash RPG-lite slash turn-based combat game.
68
GameZone
Etherlords II is a delight for the eyes, but it suffers from the scripting. The gameplay goes from intriguing and challenging, when you are actually trying to work through the combat yourself, to boring in the auto combat mode. This is a game that seemingly jumps from one extreme to the other. Turn off the sound, ignore the dialogue pop-ups except to collect mission information, and you are left with a linear game that looks good. This is not enough to recommend what could have been a very good title.
66
Komputer Świat GRY
Etherlords II to bardzo przyjemna gra strategiczna, przy której jednak mało kto spędzi długie tygodnie. Możliwość kombinowania z różnymi zaklęciami, zdolnościami i wypróbowywania swoich pomysłów w pojedynkach w ramach kampanii to spore zalety. Z drugiej strony dość szybko zakradające się znużenie wciąż takimi samymi zaklęciami całkowicie zniechęca do dłuższej zabawy.
60
CanardPC
Etherlord II ne brille guère techniquement parlant : le jeu se prête si peu aux prouesses graphiques qu'on se demande bien pourquoi les développeurs ont pris la peine d'utiliser un moteur 3D. Avec des campagnes ennuyeuses et une IA peu dégourdie, la partie solo du jeu vaut à peine 3/10. Mais l'adaptation/plagiat de Magic est très réussie et les possibilités en multijoueur, vraiment larges, vaudraient un 8/10 à condition toutefois d'être passionné par les jeux de cartes de ce genre.
60
Joystick (French)
Sans intérêt pour les vétérans du premier, beau mais pas très funky en solo, Ethanol Commanders II retient surtout l'attention par son potentiel multijoueur. Les amateurs de Magic devraient y trouver leur bonheur, sauf que, manque de bol, l'adaptation officielle de ce dernier est sortir il y a un mois. Grillé sur le fil, l'Etherlords : voilà ce qui arrive quand on apporte rien de neuf et qu'en prime on se paye le luxe de traîner trop longtemps.
60
GameSpy
Etherlords II fails miserably as a role-playing game. It has all of the trappings of a bad RPG: extremely linear gameplay, over-the-top voice acting, frustrating camera angles, and a ho-hum storyline. What saves it, and what ultimately makes it a fun game to play, is the terrific combat model combined with stellar graphics
55
Game Chronicles
The premise of Etherlords II can be diluted down to a simple card game concept; one person plays their cards and then the other until somebody wins. By nature, it is a repetitive game and I think the game designers overestimated the fun factor. If there had been a more dynamic role-playing aspect that actually involved the characters, some real danger, a real threat of immediacy, then the quality of the game wouldn’t rest solely on the inherently weak shoulders of combat scenarios. This is a sequel that only die-hard fans of the original could possibly love.