DescriptionEverQuest is a fantasy-themed massively multiplayer online role-playing game.
The game's basic concept is reminiscent of earlier MUD (multi-user dungeon) games, replacing text-based gameplay with a graphical interface. In the beginning of the game, players create their avatars. Character races range from traditional elves to creatures unique to the game's world, such as the dragon-people Drakkin. Afterwards, the player assigns a class to the avatar, choosing between several categories which include various types of warriors, spellcasters, and clerics. It is also possible to customize the avatar's physical appearance.
The player then ventures into the medieval fantasy world of Norrath. The basic gameplay is similar to that of most other RPGs: the player character fights monsters, accumulating money and experience points, and completes quests given by non-player characters. Trading with other player characters occupies an important place in the game; characters' trading skills can also be improved.
Social interaction between players is often essential to build a balanced, efficient party of characters in order to tackle dungeons and bosses as a group. Players can interact with each other and discuss strategies, as well as join in-game player guilds. The game mainly focuses on cooperative gameplay; dueling is confined to restricted PvP (player-versus-player) areas.
- "無盡的任務" -- Taiwan spelling
- "无尽的任务" -- Chinese spelling (simplified)
- "EQ" -- Informal abbreviation
- "エバークエスト" -- Japanese spelling
- "에버퀘스트" -- Korean spelling (Hangul)
Part of the Following Groups
|Game Over Online||Mar 25, 1999||94 out of 100||94|
|Game Revolution||Apr 01, 1999||A-||91|
|Computer Games Magazine||Nov 11, 1999||90|
|Game.EXE||Jun, 1999||4.5 out of 5||90|
|Power Play||Apr, 1999||86 out of 100||86|
|GameStar (Germany)||May, 1999||85 out of 100||85|
|Computer Gaming World (CGW)||Jul, 1999||80|
|RPGFan||Sep 26, 2001||65 out of 100||65|
There are currently no topics for this game.
1001 Video GamesEverQuest appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
ControversyVerant Interactive was in late 1999 and early 2000 under the suspicion of having based EverQuest on DikuMUD source code, which would be against the DikuMUD license since EverQuest is a commercial game.
This was a minor controversy, but ultimately led to Verant Interactive issuing a sworn statement to the Diku Group on March 17, 2000, that EverQuest was NOT based on any DikuMUD source code.
This statement can be read at: http://www.dikumud.com/everquest.aspx.
NovelsIn 2005, CDS published two novels set in the EverQuest world: The Ocean of Tears, by Stewart Wieck, and The Rogue's Hour, by Scott Ciencin.
TitleBecause of how addictive the game was to some people, players sometimes referred to the game, jokingly, as EverCrack or NeverRest.
- Computer Gaming World
- April 2001 (Issue #201) – Multiplayer Game of the Year
- November 2002 (Issue #220) – Introduced into the Hall of Fame
- 2001 – #15 Top Game of All Time
- GameStar (Germany)
- Issue 12/1999 - #65 in the "100 Most Important PC Games of the Nineties" ranking
- Game Informer
- August 2001 (Issue #100) - #33 in the "Top 100 Games of All Time" poll
- PC Gamer
- April 2000 - #28 in the "All-Time Top 50 Games Poll"
- April 2005 - #24 in the "50 Best Games of All Time"
- PC Player (Germany)
- Issue 01/2000 - Best Online Game in 1999
Related Web Sites
- EverQuest Corner (News and events relating to EQ.)
- EverQuest EPK (Electronic press kit for the game released in 1998 before the games actual launch, featuring in-game footage. )
- EverQuest Stratics (THE comprehensive source of statistics and advice for EverQuest. Also features news and message boards.)
- EverQuest Universe (the official website)
- EverQuest Vault (A glossy fan site specializing in the news, events and happenings of Everquest. Includes FAQs, advice and message boards.)
- This World is Your Playground (An Apple Games article about the Mac version of EverQuest, commentary being provided by Director Richard Lawrence (March, 2003).)