is a fantasy-themed massively multiplayer online role-playing game.
The game's basic concept is reminiscent of earlier MUD (multi-user dungeon) games, replacing text-based gameplay with a graphical interface. In the beginning of the game, players create their avatars. Character races range from traditional elves to creatures unique to the game's world, such as the dragon-people Drakkin. Afterwards, the player assigns a class to the avatar, choosing between several categories which include various types of warriors, spellcasters, and clerics. It is also possible to customize the avatar's physical appearance.
The player then ventures into the medieval fantasy world of Norrath. The basic gameplay is similar to that of most other RPGs: the player character fights monsters, accumulating money and experience points, and completes quests given by non-player characters. Trading with other player characters occupies an important place in the game; characters' trading skills can also be improved.
Social interaction between players is often essential to build a balanced, efficient party of characters in order to tackle dungeons and bosses as a group. Players can interact with each other and discuss strategies, as well as join in-game player guilds. The game mainly focuses on cooperative gameplay; dueling is confined to restricted PvP (player-versus-player) areas.
- "無盡的任務" -- Taiwan spelling
- "无尽的任务" -- Chinese spelling (simplified)
- "EQ" -- Informal abbreviation
Part of the Following Groups
The Press Says
|Game Over Online
||Mar 25, 1999
||94 out of 100
||4.5 out of 5
||85 out of 100
||8.4 out of 10
|PC Player (Germany)
||Apr 07, 1999
||84 out of 100
||Mar 26, 1999
||8.4 out of 10
|Computer Gaming World (CGW)
|PC Gameplay (Benelux)
||78 out of 100
||Sep 26, 2001
||65 out of 100
There are currently no topics for this game.
Verant Interactive was in late 1999 and early 2000 under the suspicion of having based EverQuest
on DikuMUD source code, which would be against the DikuMUD license since EverQuest
is a commercial game.
This was a minor controversy, but ultimately led to Verant Interactive issuing a sworn statement to the Diku Group on March 17, 2000, that EverQuest
was NOT based on any DikuMUD source code.
This statement can be read at: http://www.dikumud.com/everquest.aspx
In 2005, CDS published two novels set in the EverQuest
world: The Ocean of Tears
, by Stewart Wieck, and The Rogue's Hour
, by Scott Ciencin.
Because of how addictive the game was to some people, players sometimes referred to the game, jokingly, as EverCrack or NeverRest.
Information also contributed by
- Computer Gaming World
- April 2001 (Issue #201) – Multiplayer Game of the Year
- November 2002 (Issue #220) – Introduced into the Hall of Fame
- GameStar (Germany)
- Issue 12/1999 - #65 in the "100 Most Important PC Games of the Nineties" ranking
- Game Informer
- August 2001 (Issue #100) - #33 in the "Top 100 Games of All Time" poll
- PC Gamer
- April 2000 - #28 in the "All-Time Top 50 Games Poll"
- April 2005 - #24 in the "50 Best Games of All Time"
- PC Player (Germany)
- Issue 01/2000 - Best Online Game in 1999