EverQuest (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
Written by  :  Chris Wright (105)
Written on  :  Sep 13, 2007
Platform  :  Windows
Rating  :  5 Stars5 Stars5 Stars5 Stars5 Stars

7 out of 10 people found this review helpful

write a review of this game
read more reviews by Chris Wright
read more reviews for this game


It's 2012 and I still haven't played another game as rich and compelling as this one

The Good

Where to begin? EverQuest was such an immersive, expansive experience -- it's essentially like a whole other world that players would routinely sink themselves into for three, six, ten, perhaps even twenty hours at a time. Of course it isn't nearly the phenomenon today as it was in for its first few years (1999-2002), in fact you might even call it irrelevant, but the fact that we've seen a dozen or more expansions demonstrates the enduring popularity of the game.

First and foremost, EverQuest was a grand social experiment. It was a compelling game that, when facing a horde of strong enemies, demanded cohesive teamwork, constant communication, and a deep understanding of your chosen class. You could muddle through if you don't know quite what you're doing, but experience will not flow in smoothly, and you will be going on plenty of corpse runs -- a sobering experience when your body is at the bottom of dungeon.

The game world of Norrath, and its associated moon and alternate elemental planes, are, in a word, vast.. It boasts over four hundred zones, and most of them take a player at least a couple of minutes to run across. This is profoundly large game world, and yet there is no lack of rich detail. You can tell that the creators of EQ really knew their fantasy inside out, from the creatures that populate Norrath to the massive array of magical spells to the 'phat lewts' that dominate the focus of the game for a lot of players.

The Bad

It's clearly past its prime. I haven't seriously played EverQuest since 2002, and that's a good thing. It used to be on the leading edge of social gaming, but then we had the banal, dumbed-down World of Warcraft to supercede it in 2004.

The Bottom Line

A majestic and very fun experience that has possibly entertained more people for a greater length of time than any other game in history.