E.Y.E: Divine Cybermancy (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.7
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (3 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Legendra (Aug 07, 2011)
Très différent de Deus Ex avec lequel il ne partage que le goût pour la cybernétique, E.Y.E: Divine Cybermancy apporte un vent de fraîcheur dans le monde du RPG et dans celui du FPS en invoquant une ambiance à la fois mystique et cyberpunk, digérant 20 ans de culture littéraire et cinématographique de science-fiction, et offrant un gameplay nerveux et addictif qui en accrochera plus d'un, mais rebutera les allergiques aux débuts difficiles. Bourré de petites imperfections, il cumule surtout les audaces bien heureuses, et promet à Streumon Studio un futur radieux. Il va sans dire que les appréciateurs d'EYE attendent déjà avec impatience de savoir ce que le studio leur réserve pour l'avenir, avec un budget et une expérience supérieurs. En attendant, il faudra déjà corriger les bugs, rendre le mode coopératif opérationnel, et profiter du jeu encore longtemps.
FiringSquad (Aug 01, 2011)
I really like E.Y.E: Divine Cybermancy. The shooting is tight, the character progression is deep, the visuals aren’t bad, and it’s a hell of a lot of fun once you’re able to jump 30 feet high, not to mention do everything else a cybernetic/psionic assassin is capable of. There’s even quite a bit of backstory to take in if you don’t mind reading a bunch of sometimes poorly-translated text from computers in the hub’s archive. Yes, it’s quite rough around the edges (bugs, glitches, and balance issues), but the fact is, it’s good enough to be worth playing in spite of that. Streum is already working on the first patch, anyway, while I’m sure there will be plenty more of those to come -- they updated their Half-Life mod for years after it was released, and that didn’t cost anything!
Destructoid (Aug 15, 2011)
It's tough, it's overwhelming, and it'll break your brain, but E.Y.E is also one of the most creatively successful, conceptually lavish, mentally arresting games released in a long, long time. This is a title that every fan of PC gaming needs to play, because it's the perfect example of something that just wouldn't get released anywhere else, and encapsulates the depth and vigor that the market is known for.
GameSpy (Aug 03, 2011)
Taking into account the small development group and the price, I'm hard-pressed not to recommend this game as a must-have. The only caveat is that it's plagued by quite a few bugs, some of which crash the game regularly (for me, at least), but the developers have been quick to respond to complaints, and assure everyone that problems are being worked on. E.Y.E.: Divine Cybermancy is a unique indie gem that deserves strong sales and an active fan base. If this is the kind of experience that a handful of people at Streum On Studio can make, I can't wait to see what they do next.
Factornews (Jul 28, 2011)
E.Y.E : Divine Cybermancy fait partie d'une espèce en voie de disparition : les exclus PC qui sont bien hardcore et qui ont du lean et des couilles. Le jeu ne vous prendra pas par la main pour vous faire découvrir la richesse de son gameplay et vous pesterez plus d'une fois contre la difficulté ou le système de vie/sauvegarde. Mais une fois qu'on a assimilé les bases et ravalé sa fierté, on prend un plaisir fou à parcourir ce titre ambitieux et viscéral au feeling 90s délicieux et à la DA en béton.
Hooked Gamers (Aug 16, 2011)
At a time when the industry apparently “moves on” by making ‘cinematic games’ full of cutscenes and photorealistic graphics, E.Y.E. is a refreshing return to the kind of games that made the industry what it is today. It is sad that the game has so many flaws as it would otherwise be an outstanding title. Fortunately, the developers are determined to make their project the game it needs to be, and are currently preparing patches based on plenty of user feedback. There is already a dedicated community behind the game and it is exciting to see what they themselves will do with the game as well. For now, it is easily one of the most fun co-op experiences to be had this year and the single player is still worth checking out despite a couple of glitches and bugs. With any luck, a few necessary patches could see E.Y.E becoming a must-buy title.
Absolute Games (AG.ru) (Aug 22, 2011)
Колоритные персонажи, увлекательные диалоги, неплохой разветвленный сюжет, нелинейное прохождение и море возможностей развития позволяют забыть о недостатках E.Y.E. Пусть не идеально, но ведь не ошибается тот, кто ничего не делает…
GameStar (Germany) (Aug 05, 2011)
Die Spielspaßkurven vieler Multi-Millionen-Blockbuster verhalten sich genau entgegensetzt zu denen der meisten Indie-Perlen. Während einen die AAA-Titel am Anfang den Mund offen stehen lassen, flaut die Begeisterung schon nach wenigen Stunden drastisch ab. Zu flach ist die Spielmechanik. Bei den Independent-Spielen hingegen ärgere ich mich die ersten Stunden über die vielen Unzulänglichkeiten oder die maue Präsentation und Bedienung. Doch dann greifen die (oft) wesentlich tieferen Gameplay-Mechanismen: »Ach, das geht auch? Und was passiert, wenn ich das tue? Sieh mal, wieder was Neues gelernt! Und das probiere ich gleich noch mal«. Genauso ein Titel ist E.Y.E. Divine Cybermancy auch – kein Meisterwerk, aber ambitioniert und voller Überraschungen. Selbst wenn es nicht ganz ausgereift und noch mit Bugs gespickt ist, so faszinieren die unterschiedlichen Vorgehensweisen ebenso wie damals bei Deus Ex oder Vampire: Bloodlines.
Gamekult (Aug 05, 2011)
FPS hardcore teinté de nombreux éléments RPG, E.Y.E : Divine Cybermancy s'adresse prioritairement aux joueurs prêts à s'investir dans un univers immersif, mais qui peut paraître hermétique, et à composer avec un système de sauvegarde à l'ancienne, une courbe d'apprentissage ardue et des choix de game design audacieux mais qui peuvent prendre le joueur à rebrousse-poil. Passé ces écueils, le jeu se révèle à la fois d'une grande profondeur au niveau du gameplay, varié dans la campagne et jouissif dans les diverses approches du combat que l'on aura appris à maîtriser. Avec une campagne très longue pour voir diverses fins, les missions secondaires et la possibilité de jouer en multi en coop, nul doute que l'on en a pour son argent, surtout au prix où il est proposé. Maintenant, il ne reste plus qu'à espérer que les développeurs tiennent parole et corrigent dans les jours à venir les plus gros bugs qui peuvent pas mal nuire au plaisir de jeu.
GameSpot (Aug 08, 2011)
The draw of many intimidating and intricate games is similar: when you put a lot into them, you can get a lot in return. This equation doesn't always compute in E.Y.E.: Divine Cybermancy's favor. Even when you overcome the steep learning curve, various elements might leave you cold, whether that be the bullheaded AI, the resetting radial menu, or a number of other peculiarities. But maybe you're tired of games that set the bar low. Maybe you're tired of shooting galleries, turret sequences, and having too little freedom to do as you wish. E.Y.E. doesn't always deliver--it shoots for the stars and only reaches the moon. But that's still a lot further than you might have expected for a downloadable budget game like this.
Cheat Happens (Sep 01, 2011)
Most modern day shooters have a clear direction of what's going on -- E.Y.E. Divine Cybermancy does not. It's a gigantic ball of ideas, some that work and some that don't. If you're able to put up with these weird aspects, you'll find a shooter that's better than it should be, just expect a headache if you try to figure out the plot.
Spazio Games (Sep 19, 2011)
Tutto sommato E.Y.E.: Divine Cybermancy è un gioco che funziona ma solo a tratti. Si presenta come un misto tra FPS ed RPG giocabile sia in singolo che in multigiocatore. Ha purtroppo tanti, troppi piccoli difetti per consigliarlo spassionatamente. Molti, o forse troppo pochi, potrebbero capirlo appieno e ritrovarsi a giocarlo per centinaia di ore nel solo tentativo di creare un personaggio coi fiocchi, sbloccare tutti gli obiettivi o vedere tutti i finali. Altri probabilmente lo abbandonerebbero dopo poco non catturati da una storia sovrabbondante, un'IA pessima, ed un comparto tecnico che è tutto tranne che "spacca mascella".
GameTrailers (Aug 17, 2011)
Streum On Studios' creation is flawed without a doubt, and it isn't hard to find hints of developer hubris in this feature-crammed adventure. But at the opening price of 20 bucks, players craving something genuinely different will definitely find it in E.Y.E. Divine Cybermancy, without breaking the bank.
Gameplay (Benelux) (Aug 30, 2011)
E.Y.E. straalt een intrigerende cyberpunk sfeer uit en biedt een uitgebreid gamma aan mogelijkheden, maar helaas ondermijnen de gebrekkige afwerking, ondermaatse AI en het verhaal de spelervaring.
4Players.de (Oct 21, 2011)
E.Y.E macht es mir unglaublich schwer! Es stürzt mich in ein Wechselbad der Gefühle, in dem mal die Euphorie über eine ausgezeichnete inhaltliche Tiefe und mal der Ärger über ein völlig verpatztes Spiel überwiegt. Auf der einen Seite zeichnet sich das Cyberpunk-Abenteuer durch seine hervorragenden spielerischen Möglichkeiten aus: Jede Gesprächszeile bewirkt etwas, man entscheidet selbst über Missionsziele und man hat immer die Wahl, ob man die herrlich dreckige Zukunftsvision als Supersoldat mit psychokinetischen Kräften, als mächtiger Krieger oder als heimlicher Hacker kennenlernt. Aber immer dann wenn man keine neue Ausrüstung erforscht oder kauft, wenn man nicht mit der umfangreichen Charakterentwicklung beschäftigt ist - jede Sekunde, die man mit dem eigentlichen Spiel zubringt, ist eine große Enttäuschung. Die Gegner verhalten sich so wenig nachvollziehbar und dumm, dass es einfach keinen Spaß macht, sie zu überrumpeln.
Games.cz (Sep 19, 2011)
Otevřené akční RPG, kde se potkává kyberpunk s Dunou, Equilibriem a online grindem a společně míjejí cokoliv, co by se dalo nazvat uživatelskou vstřícností. Pochopit a naučit se místní pravidla zabere hodiny často frustrujícího hraní. Vloženou trpělivost umí E.Y.E odměnit značně rozhrkaným, ale bezkonkurenčním zážitkem ze staronové školy.
Multiplayer.it (Aug 10, 2011)
Ci sono sicuramente persone che troveranno E.Y.E: Divine Cybermancy un titolo molto godibile; magari proprio per via della sua complessità, del suo essere "vecchia scuola" in un mercato PC sempre più "consolizzato", per le buone (ribadiamolo) dinamiche sparatutto, per le tante armi disponibili, per la possibilità di acquistare potenziamenti di ogni genere e infine per l'interessante modalità multiplayer cooperativa. Il punto è che il prodotto di Streum on Studio risulta afflitto da talmente tanti problemi che è davvero difficile consigliarne l'acquisto a cuor leggero, a un prezzo sì budget ma neanche così tanto. Vi ricordate di The Scourge Project? Anch'esso un titolo indipendente, ma nel suo piccolo realizzato molto meglio e venduto a 14,99 euro. Forse il problema di E.Y.E è proprio questo: un progetto troppo "ampio", troppa carne sul fuoco, che ha portato gli sviluppatori a perdere di vista le basi.
Eurogamer.it (Aug 30, 2011)
Aspettando tempi migliori (e prenotandoci per un futuro Reloaded), possiamo catalogare questo E.Y.E. Divine Cybermancy come la classica occasione perduta per realizzare un videogioco indie di qualità, a causa della scarsità di mezzi e dell'evidente volontà di mettere troppa carne al fuoco. Allo stato attuale, avrebbe fatto sicuramente miglior figura come mod gratuito; come prodotto commerciale, invece, non c'è dubbio alcuno che gli scaffali di Steam, per la nemmeno tanto modica cifra di € 20, abbiano molto di più da offrire.
Eurogamer.net (UK) (Sep 08, 2011)
With its shaggy construction and wild ambition, E.Y.E. Divine Cybermancy is as difficult to dislike as it is to recommend. If you have the patience and resolve, you might be able to squirm past the numerous needless barriers the game places in your path and enjoy the goodness that is so frustratingly locked away inside. For most players, however, the choice between a well-intentioned but hopelessly wonky Deus Ex knock-off and the superbly polished official Deus Ex sequel now on sale will be an easy one.
IGN (Aug 05, 2011)
E.Y.E. is an ambitious game from a small team, and has moments where it shines, but it ultimately isn’t all that fun. After the initial wonder wears away, what’s left is a confusing and poorly-explained shooter with bad A.I. and a number of boring missions. If you have a lot of time--and more importantly, patience—to overcome the obtuse user-interface and menus of E.Y.E. you might find some fun, but I wouldn’t blame you if you gave up in exasperation.
Bit-Tech (Aug 04, 2011)
We realise that this barrage of pluses and minuses isn't at all consistent, by the way - the combat is good, but the weapons are bad, but the powers are good and so on. Unfortunately, that's a realistic representation of what Divine Cybermancy feels like. There are some truly fantastic ideas, but they're all jumbled up and beyond the point of recognition; as Boiling Point is to Far Cry, EYE is to Deus Ex. Doubtless, there will be a hardcore cadre of players who will spend the next three years fixing and fawning over Divine Cybermancy - and good on them, because we really want to like Divine Cybermancy. It's full of so many options and ideas and artistic potential. Unfortunately, though, none of these factors are well enough implemented to make Divine Cybermancy a game we can really recommend or personally tolerate.
Gameblog.fr (Aug 12, 2011)
E.Y.E Divine Cybermancy est plein de bonne volonté, mais l'équipe de Streum On aurait du démarrer plus petit et proposer un titre plus simple et mieux fini. La qualité des combats est là, mais le reste ne suit pas. Dommage.
Edge (Aug 25, 2011)
Occasionally, the glow of sheer ambition nudges polish-related problems away from the light, allowing a few glorious moments to gaze upon what EYE could’ve been. But un-met ambition isn’t enough.