User Reviews

There are no reviews for the Windows release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (5 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
NZGamer (Oct 07, 2011)
Overall play-time to complete the expansion is around 4-5 hours, which does not sound like a lot; however this needs to be matched against its price of USD 9.99, which we believe is more than fair given its quality. If you are a fan of the series then we highly recommend it as it closes the saga on a high note.
In each of the four New Vegas DLC releases, Obsidian has used the opportunity to both expand the Fallout universe and add depth to the characters within it (as well as sprinkle it with new guns and playthings). Together, they form a wonderful collection and present a superb reference point for how to expand your original title in unique ways. None of the add-ons can really be subject to the oft-repeated (and justified) claim that the material should've been included in the main game, and at seven or eight hours in length they all provide pretty fine value for money. Each one has its flaws (with linearity being Lonesome Road's biggest drawback), but overall they're a fantastic, collective achievement by Obsidian and should make the (surely) inevitable New Vegas 'Collectors Edition' a must-buy for anyone who hasn't yet sampled these expansions. The lights may be going out in Vegas, but the irradiated glow will never dim.
Gamereactor (Sweden) (Oct 31, 2011)
Personligen gillar jag de dryga sex timmar jag spenderade i The Divide, miljöerna bjuder på hyfsad variation mellan trånga utrymmen och öppna ytor med raserade städer och annat vi känner igen. Manuset är väl kanske inte lika bra som det var i den förra expansionen med de briljanta tok-robotarna som kivades mästerligt, men samtidigt känner jag här att Obsidian levererar sitt bästa DLC hittils till Fallout: New Vegas. En bra expansion som håller sig nära ursprungsspelet.
Atomic Gamer (Sep 22, 2011)
Fallout: New Vegas always had a bit of a melancholy tone to it, and now the journey is winding to a close, as developer Obsidian Entertainment is fulfilling their promise to release three final downloadable addons for their hit action/RPG. After the release of the Dead Money DLC, things got a bit iffy, but then they announced three new $10 adventures, each delivering a good six to ten hours of first-person shooting and RPG yumminess to close out the New Vegas legacy and end post-release support for the game. In many people's opinions, these add-ons were only getting better as we dug into some of the weirdest, most entertaining, deepest stories we've seen since the advent of paid DLC. The fourth and final one, Lonesome Road, was set to be the best yet, but at some point, something got derailed. It's hard to tell if something got broken in the early design or whether something got rushed at the end, but the result is disappointing to say the least.
As always, there are fringe benefits to buying in. If you finish Lonesome Road, ED-E will get some cool powers once you return to the Wasteland, and the five-level bump in the cap is always welcome for those who don't need a more compelling reason to fully ransack New Vegas' sandbox. Moreoever, depending on your decisions at the end, you could very well find yourself dealing with some profound consequences. Unless you're just dying to close out the Courier's tale, though, there's no real reason to shell out the full $10 for Lonesome Road right now. However important its place in the lore may be, this DLC simply doesn't play very well to the main game's strengths.
45 (Sep 26, 2011)
Fallout New Vegas : Lonesome Road est une extension décevante, qui fait figure d'immense bras d'honneur à l'intention de tous ceux qui appréciaient le jeu de base pour ses interactions sociales et son potentiel rôlistique. Cet ultime add-on téléchargeable déroule son long couloir bourrin en faisant fi de tout ce qui fait un bon jeu de rôle : la narration, les quêtes et les PNJ, ici totalement laissés pour compte. Il ne lui reste dès lors pour convaincre l'acquéreur que son ambiance travaillée ainsi que les conséquences entraînées par le choix final. Mais il est plus que temps d'arrêter les frais et de passer à autre chose, la licence ayant largement prouvé son incompatibilité avec le principe même du DLC.
Absolute Games ( (Oct 01, 2011)
Увы, общение с бывшим коллегой не слишком радует. Вместо того чтобы внятно рассказать о прошлом Курьера, он ходит вокруг да около и мутит воду «философскими» рассуждениями в худших традициях Obsidian. Хорошо хоть диалог разветвленный, а моральный выбор влияет на события основной игры. Но не ждите откровений от Lonesome Road — «эпический финал» оказался пшиком.
Gamekult (Sep 23, 2011)
Le niveau de difficulté est encore monté d'un cran, logique, même si l'on ne peut s'empêcher de pester contre un level design qui fait tout pour accumuler artificiellement les bastons avec de sales bestioles, que cela soit les griffemorts ou les tunneliers, seul véritable nouvel ennemi de cet add-on. Comme au pire moment des DLC pour Fallout 3, Lonesome Road a oublié un peu la part "jeu de rôle" pour nous infliger des combats jusqu'à l'asphyxie. Dommage, on aurait aimé une fin à la hauteur du jeu original.
GameStar (Germany) (Oct, 2011)
Mit dabei sind ein gutes Dutzend frischer Perks und neue Waffen wie etwa ein Schulter-MG sowie eine nützliche Leuchtpistole, die Gegner panisch davonrennen lässt. Allerdings enttäuschen sowohl der Umfang als auch die Geschichte. Nach etwa drei Stunden werden wir mit einem unspektakulären und unbefriedigenden Finale abgespeist.