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Advertising Blurbs
PC Gamer magazine Vol 4. No. 7 - July 1997, pp.236-237:
A NEW BREED OF RPG
State-of-the-art digital animation lets you see the emotions of the people you talk to. Watch someone smile at your compliment or grow angry at your insults! Your decisions will have significant moral implications.
Meticulous turn-based combat system lets you target specific body parts to wound, cripple, or kill as you see fit.
Over 50 mini-quests with multiple solutions take you through devastated wastelands such as Rad Scorpion dens, Junktown, and the Brotherhood of Steel.
Victims don't just perish they get cut in half, melt into a pile of goo, and explode like a blood sausage into chunks of flesh.
ARRIVING AUGUST 1997
Product Information Number 189
Contributed by Pseudo_Intellectual (33533) on Jan 15, 2006.
Box cover:
Our existence...a subterranean Fallout shelter modified to house 1,000 people indefinitely after a nuclear holocaust. It's been nearly 80 years and we still don't have any idea what's out there. Sure, we've sent out volunteer scouts, but none of them returned...
Now our water recycler has failed. Rationing has begun, but someone needs to leave the vault to get a replacement microchip for the water recycler and look for other survivors.
We drew straws. You drew the short one...
Remember Wasteland? Fallout creates a classic old school role-playing experience with all new depth and complexity.
Over 50 mini-quests with multiple solutions take you through devastated wastelands such as Red Scorpion dens, Junktown, and the Brotherhood of Steel.
Meticulous turn-based combat system lets you target specific body parts to wound, cripple, or kill as you see fit.
Make your own character or start with one of three pre-generated types: Diplomatic, Deceptive, and Combative.
Victims don't just perish- they get cut in half, melt into a pile of goo, and explode like a blood sausage into chunks of flesh.
Improve your character's skills thru play and receive perks tailored to your character's abilities.
If you agitate someone with your comments, they'll look and act agitated-and remember that encounter. Depending on the player's choice of conversation topics, characters will look happy, normal and/or angry.
Contributed by Zovni (9139) on Feb 07, 2002.
Unknown Source:
Set in the aftermath of a world-wide nuclear war, Fallout will challenge you
to survive in an unknown and dangerous world. You will take the role of a
Vault-dweller, a person who has grown up in a secluded, underground survival
Vault. Circumstances arise that force you to go Outside -- to a strange world
80 years after the end of the modern civilization. A world of mutants,
radiation, gangs and violence.
Your immediate task is to find a replacement for the broken water purification
controller chip. Without that chip, your fellow Vault dwellers are doomed to
dehydration or be forced to leave the safety of the Vault for the Outside.
The core of the game revolves around your character. When you start Fallout,
you can choose or modify one of three pre-made characters, or create your own
from scratch. The character creation system allows you to [Vault Dwellers]
make a vibrant, unique character. We use a skill-based system to allow you to
fine tune your character.
As you gain experience (roughly half from combat, the other half is from
solving adventure seeds and non-combat based events), your character will grow
as you determine. No classes here!
Combat in Fallout is tactical turn-based. You can take as much time as you
need to make decisions. Choose from different types of attacks, with a
variety of weapons and attack skills. Weapons include: shotguns, flamers,
chain-guns, rocket launchers, sledgehammers, brass knuckles and more.
Contributed by Droog (468) on Aug 17, 1999.
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