You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.
Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase CryTek's
Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.Far Cry
ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.
- "孤岛惊魂" -- Chinese spelling (simplified)
- "X-Isle: Dinosaur Island" -- Early development title
- "X-Isle" -- Working title
Part of the Following Groups
The Press Says
||5 out of 5
||Apr 22, 2004
||9.5 out of 10
||Mar 08, 2004
||94 out of 100
||Mar 26, 2004
||93 out of 100
|Armchair Empire, The
||May 02, 2004
||9.2 out of 10
||Mar 19, 2004
||9.2 out of 10
|Game Informer Magazine
||9.25 out of 10
|PC Gameplay (Benelux)
||91 out of 100
||Mar 24, 2004
||91 out of 100
||Apr 04, 2004
||8 out of 10
There are currently no topics for this game.
The game actually started out as a tech demo made by Crytek, to demonstrate the capabilities of Nvidia's (then) new graphics chip, the GeForce 3. Much like what happened with Serious Sam: The First Encounter
, it then got turned into the complete game it is now.
The German government agencies for the protection of children are not to be trifled with – a lesson that publisher UbiSoft
learned the hard way with Far Cry
Due to realistic violence, especially with regard to the ragdoll model of the enemies, the full English version of Far Cry
was banned in Germany by the federal agency BPjM
on April 2nd 2004, meaning that any kind of advertisement for this version is forbidden, and it may only be sold on request to persons aged 18 or older.
UbiSoft and developer Crytek
had anticipated this, and created a special version of Far Cry
for the German market – the usual procedure to abide by the strict German standards. In this version, ragdoll models were disabled. As expected, the modified version was rated “18+” by the USK
, the official German rating board. Any game with a USK rating may only be sold to persons of the specified age group, but is protected from being banned. UbiSoft produced and shipped a large amount of copies of this German version, which hit stores on March 25th 2004.
At that time, the BPjM judgment on the English version was pending. The BPjM testers quickly found out what was already widely circulated in the Internet: Crytek had not physically removed the ragdoll model from the German Far Cry
, they had just disabled it -- and every user could turn the feature back on with just a few simple modifications. This made the German version identical to the English one. Identical content is the one criterion that would allow the BPjM to ignore a USK rating and ban a game. That, however, had never happened.
Up to now. On April 2nd 2004, the BPjM banned the German version of Far Cry
along with the English one, on accounts of identical content. From one day to the next, stores nationwide were no longer allowed to display the boxes of the most popular, extremely successful action game.
UbiSoft’s reaction was feverish, yet professional. As soon as word had spread that a ban was imminent, the company started the production of a new, non-modifiable German version to replace its now worthless predecessor. This second edition retained the USK rating “18+” and was distributed two weeks later, on April 15th. UbiSoft took back all copies of the previous version at its own cost.
The German second edition cover of Far Cry
is easily recognizable by a big red box in the upper right corner containing the line “Deutsche Version” (German version). If you happen to own one of the banned first editions, you should probably hold on to it; over time, it may become a collector’s piece.
The game allows you to set a way to render it, such as the bright "Paradise," the dim "Cold," or the cel-shaded "Cartoon."
Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!
This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.
The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.
fans have created an unofficial modification that adds a Capture the Flag multiplayer mode and comes with five new maps. Far Cry
seems to be on its way to become the most longevous game in history. Following the visual change that patch 1.3 meant by enabling HDR, two patches
were released to bring the game up to the world of 64 bits. While they don't really take advantage of any 64-bit specific features, these patches do improve graphics even further, and they add a couple of new levels and some other stuff.
What, you didn't make the jump to 64-bit yet? Fret not. Most of those graphical enhancements are available for 32-bit users as well, via a little thing called the FC 64ecu to 32os conversion patch
The game became a movie in 2008. The main character Jack Carver is played by Til Schweiger
. Although it does not stick to the game's storyline, it cuts close with the setting and game elements. German investor Boll KG bought the rights to turn the game into a movie franchise in February 2004, a month before the game hit stores.
In July 2004, patch 1.2 was soon recalled after the release, due to unexpected behaviour on specific hardware configurations. There was no fix released afterwards. Users had to revert to 1.1 and then wait until October 2004 for a new patch (1.3).
On May 28, 2002, developer Crytek changed the game’s name from X-Isle
to Far Cry
. The “X” was too allusive of Microsoft’s game console X-Box.
Information also contributed by
Dr. M. "Schadenfreude" Von Katze,
- 2004 – #9 PC Game of the Year
- 2004 – Special Achievement in Graphics Award (together with DOOM³)
- GameStar (Germany)
- February 2005 - Best German PC Game in 2004 (Readers' Vote)
- Golden Joystick Awards
- 2004 - Runner up to DOOM³ in the "PC Game of the Year" category
- PC Gamer
- April 2005 - #18 in the "50 Best Games of All Time" list
- PC Powerplay (Germany)
- issue 01/2005 - Best German Game in 2004
This entry to the MobyGames database was contributed by Cyberzed (43)
on Mar 23, 2004.