Description
You play Jack Carver, a charter-boat businessman in Micronesia, on a job to escort Valerie Cortez, an ambitious journalist, to the island of Cabatu. The next thing you know someone's blown up your boat (and with that, everything you owned in the world), kidnapped Valerie, and left you for dead. Your job now is to rescue Valerie and get back at the soldiers who destroyed everything you had.
Proprietary Polybump mapping, advanced environment physics, destructible terrain, dynamic lighting, motion-captured animation, surround sound and the ability to render an entire kilometer of actual terrain in real time all showcase
CryTek's new
CryENGINE.
Advanced A.I. means enemy soldiers make realistic decisions based on observations of the current state of the world. These highly trained mercenaries are designed to utilize environmental features, attack in groups, divide and conquer, respond to player actions, and call in reinforcements from air, land, or sea.
Far Cry ships with a Sand Box Editor, allowing you to create and edit your own maps with an easy drag and drop interface.
Alternate Titles
- "孤岛惊魂" -- Chinese title (simplified)
- "X-Isle: Dinosaur Island" -- Early development title
- "X-Isle" -- Working title
Part of the Following Groups
User Reviews
The Press Says
| Withingames |
Mar 26, 2004 |
5 out of 5 |
100 |
| Game Chronicles |
Apr 22, 2004 |
9.5 out of 10 |
95 |
| Pelit |
Apr, 2004 |
94 out of 100 |
94 |
| Armchair Empire, The |
May 02, 2004 |
9.2 out of 10 |
92 |
| IGN |
Mar 19, 2004 |
9.2 out of 10 |
92 |
| PC Gameplay (Benelux) |
Mar, 2004 |
91 out of 100 |
91 |
| Game Informer Magazine |
May, 2004 |
9 out of 10 |
90 |
| 2404.org PC Gaming |
Apr 15, 2004 |
9 out of 10 |
90 |
| PC Action |
Apr 19, 2004 |
89 out of 100 |
89 |
| Game Shark |
Mar 26, 2004 |
B+ |
83 |
Forums
There are currently no topics for this game.
Trivia
Patch 1.3 of the game adds support for HDR lighting (high dynamic range lighting) on the new nVidia GeForce FX 6xxx line of graphics cards. Its inclusion makes Far Cry the first commercial game to support HDR lighting!
This feature increases visual quality in the game tremendously, improving the detail and dynamic range between light and dark, and simulating lens exposure effects between light and dark areas of the image.
The feature is not accessible from the game configuration screen, but must be enabled via the command line, console or config file. The feature is not available on ATI's competing generation of graphics cards due to the implementation/hardware limitations.
This entry to the MobyGames database was contributed by
Cyberzed (43) on Mar 23, 2004.