Crytek |
| Developed by | Crytek GmbH |
| CEO and President | Cevat Yerli |
| COO/CFO & Executive Vice President | Avni Yerli |
| CMO & Executive Vice President | Faruk Yerli |
| Creative & Technical Director | Cevat Yerli |
| Executive Producers | Avni Yerli, Cevat Yerli, Faruk Yerli |
| Producers | Christopher Natsuume, Jack Mamais, Richard Tsao |
| Assistant Producers | Anthony Davis, Chris Auty |
| Lead Programmer | Marco Corbetta |
| AI Lead | Petar Kotevski |
| Multiplayer Lead Programmer | Martin Mittring |
| AI & Game Programming | Kirill Bulatsev |
| 3D Engine Lead | Vladimir Kajalin |
| Physics Lead | Anton Knyazyev |
| Sandbox Lead | Timur Davidenko |
| Renderer Lead | Andrey Honich |
| Animation & 64bit Programming | Sergiy Migdalskiy |
| CryEngine Optimisations | Ivo Herzeg |
| Optimisations & Dot-3 Lightmaps | Michael Glueck |
| Multiplayer Programming | Marco Koegler |
| Optimisations & Programming | Carsten Wenzel |
| CryENGINE Debugging | Sergey Shaykin |
| Audio Programming | Lennert Schneider |
| HUD / Renderer Special Effects | Tiago Sousa |
| Multiplayer Programming / UI | Marcio Pereira Martins |
| General Programming | Filippo De Luca, Alberto Demichelis, Wouter Van Oortmessen |
| Main Programmers - Far Cry | Petar Kotevski |
| Art Leads | Michael Khaimzon, Raymond Leung |
| Senior 3D Artists | Maksym Aristov, Michael Endres |
| Concept Art | Raymond Leung, Magnus Larbrant, Maximilian Frömter, Roman Hunyavyy |
| 3D Art | Timo Kujansuu, Andrew Dorr, Roman Hunyavyy, Maximilian Frömter, Sten Hübler, Ben Bauer |
| Texture Artist | Pino Gengo |
| Animators | Andrew Dorr, David March |
| Singleplayer Level Designers | Anthony Davis, Vladislav Vlasiuk, Sten Hübler, Petar Kotevski, Harald Spatsig, Alexander Werner, Ben Bauer, Russ Flaherty |
| Lead Multiplayer Level Designer | Chris Auty |
| Multiplayer Level Designers | Ben Bauer, Michael Kolkau |
| Lead Audio Designer | Steve Blezy |
| Audio Designers | Thomas Baertschi, Harald Spatzig |
| Music Composer | Thomas Baertschi |
| Realtime In-Game Cinematics | Andrew Dorr, Makysm Aristov, Michael Khaimzon, Michael Endres |
| Motion Capture Acting | Claudia Czyz, Michael Khaimzon, David March, Antonia Oehm |
| Crytek Quality Assurance Leads | Sebastian Spatzek, James Grant, Thorsten Heinze |
| Crytek Quality Assurance Testers | Denis Barth, Hussein Dari, Senol Sahin, Alexander Marschal, Roman Beitnitz, Fatih Özbayram, Turgut Özbayram, Engin Bicer, Mehmet Yerli, Robert Alphonse Peterson, Paul Christopher Bonner |
| Performance Consulting & Support | AMD Developer Relations Group, Microsoft DirectX 9 Group, NVIDIA Developer Relations Group, ATI Developer Relations Group, Kenneth L. Hurley (Signature Devices Inc.), D. Patrick Ghiocel (Signature Devices Inc.), Marvin Gouw (Signature Devices Inc.), Andrew Karn (Signature Devices Inc.), INTEL Performance Group |
| IT‑Administration | Andre Lorenz (Netsolution Security GmbH) |
| Additional Programming | Kevin Jenkins, Sean Butterworth |
| Additional Artists | Garth Midgley |
| Additional Designers | Nathan Sumsion, Adam Mayes, Ivan Beram |
| Additional Thanks to | Kevin D. Saunders, Yves Allaire |
| Avni Yerli would like to personally thank | and all of my beloved friends who have been in patience with me because of my passion to the job especially during the end of the project |
| Faruk Yerli would like to personally thank | and all my friends who supported me throughout the hard times |
| The Yerli Brothers would like to personally thank | Our parents, sisters, brothers in law, nephews, and all unnamed relatives for being patient and supportive in all good and bad times, Yves Guillemot (for signing up our first game project and trusting us to deliver a Blockbuster First Person Shooter!), Ralf Wirsing (for establishing key-contracts within Ubi Soft), Fabrice Pierre-Elien (for believing in our abilities to develop an AAA Game!), Alexis Godard (for believing in our abilities to develop an AAA Game!), Kevin Strange (for initiating our first commercial deal and supporting us always no matter where you are!), Vereinigte Coburger Sparkasse, 2K Patent Attorney, especially Dr. Blasberg for providing Crytek with great consulting service |
| Tools Used | Bink Video. Copyright 1997-2003 by RAD Game Tools Inc., HSSL Compiler. Copyright © Microsoft Corporation, Xtreme Toolkit. Copyright © 1997-2003 Codejack Software, FMOD sound system. Copyright © 2001-2003 Firelight Technologies Pty Ltd., Lua 4.0 License. Copyright © 2003 tecgraf PUC-Rio, FreeType 2 Library. Copyright 1996-2001 & 2002 & 2003 by Turner & Robert Wilheim & Werner Lemberg |
| Created with Software from | Discreet, Adobe, Microsoft, Xoreax, Intel, Compuware, Whole Tomatoe Software, IDM Computer Solutions, ACD Systems, Christian Ghisler Software, SUSE Linux |
| From the Crytek Development Team | We would like to give our deepest thanks to our families and friends who have given us great encouragement., We would also like to thank all our fans who have supported our long hard work., We could not have done it without you! |
| Uses Bink Video. Copyright (C) 1997-2003 by | RAD Game Tools Inc. |
| Uses HLSL Compiler. Copyright (C) by | Microsoft Corporation |
| Uses Xtreme toolkit. Copyright (C) 1997-2003 by | Codejock Software |
| Uses FMOD sound system. Copyright (C) 2001-2003 by | Firelight Technologies Pty Ltd. |
| Uses Lua 4.0 license. Copyright (C) 2003 by | Tecgraf PUC‑Rio |
| Uses FreeType 2 Library. Copyright 1996-2001, 2002, 2003 by | Turner, Robert Wilhelm, Werner Lemberg |
Ubisoft |
| Publisher | Ubi Soft Entertainment |
| CEO | Yves Guillemot |
| International Production Director | Christine Burgess-Quémard |
| International Content Director | Serge Hascoët |
| Third Party Director of Development | Anne Blondel-Jouin |
| Producer | Matthieu Boulard |
| Game Content Manager | Marc Blondeau |
| Preproduction Producers | Jean Bernard Jacon |
| Additional Onsite Production Support | Michel Pierfitte, Cyril Derouineau, Julien Merceron, Thomas Mainnemare, Yann Leclerc, Jason Alleyne, Emmanuel-Yvan Ofoé, Roger Champagne, Mathieu Lachance |
| Cutscene Creation: Intro | Cinematics Lab - Far Cry PC Team |
| Cutscene Creation: Associate Producer | Jean-Pierre Flayeux |
| Cutscene Creation: Special FX | Raonull Conover |
| Cutscene Creation: Modelers | Frédéric Madore, Laurent Fortin, Robert Delacruz |
| Cutscene Creation: Animators | Omar Morsy, Richard Arroyo, Patrick Pelletier, Allan Treitz, Dominic Vincent |
| Cutscene Creation: Light & Set Artists | Patrick Cabana |
| Cutscene Creation: Texture Artists | Pascal Savignac |
| Cutscene Creation: Compositors | Simon Marinof, Louise McDonald |
| Ingame Prerendered Cutscenes: Cinematic Studio Manager | Sophie Penziki |
| Ingame Prerendered Cutscenes: Assistant Director | Mathieu Breda |
| Ingame Prerendered Cutscenes: Lead SFX | Charles Beirnaert |
| Ingame Prerendered Cutscenes: Special Thanks for Engine Capacities | Guillaume Marcel |
| Ingame Prerendered Cutscenes: 3D integration and rendering | Charles Beirnaert, Xavier Le Dantec, Jérome Lionard, Guillaume Marcel, Corinne Bouvier, Olivier Bonenfant |
| Ingame Prerendered Cutscenes: Lead Animator | Philippe Penaud |
| Ingame Prerendered Cutscenes: Animator | Faouzi Zidane, Olivier De Testa |
| Worldwide Test Manager | Éric Tremblay |
| Lead Tester, Single Player | Jonathan Moreau |
| Testers, Single Player | Jason Alleyne, Mathieu Laurin, Philippe Dion, Louis-Bernard Vaillant-Ledoux, Roger Champagne, Gabriel Sanvido, Mark Linington, Mathieu Lachance, Karim Khatchoyan, Michel Leduc St-Arnaud, Guillaume Ouellet, Nicolas Gagnier, Jayson Hould, Yannick Francoeur, Alain Chénier, Véronique Fortin, Martin Amos, Frédéric Mercille, Martin Michaud, Mathieu Fortin, Sylvie Tremblay, Jonathan Gagnon |
| Lead Tester Compatibility | David Levesque |
| QA Manager, Multiplayer | Roxana Florentina Magdo (Botez) |
| Lead Tester, Multiplayer | Mircea Nuţu |
| Assistant Lead Testers, Multiplayer | Marcel Samoschi |
| Testers, Multiplayer | Liviu Galateanu |
| Localization Studio Manager | Coralie Martin |
| Localization Project Manager | Laurent Rigal |
| French Translations | Francis Grimbert |
| French Proofreading and editing | Xavier Vibert, Olivier Henriot |
| French Recordings & Post-Production | Hifi‑Génie Productions |
| French Artistic Director | Eric Guimbault |
| French Cast | Xavier Fagnon (as Jack), Gérard Dessalles (as Misc), Patrice Baudrier (as Misc), Patrick Borg (as Misc), Marc Saez (as Misc) |
| German Translation Studio | Partnertrans |
| German Translations | Christian Schneider |
| German Recordings & Post-Productions | G+G Tonstudios |
| German Artistic Director | Christian Schneider |
| German Cast | Stefan Schleberger, Volker Wolf, Ilja Welter, Hans Gerd Kilbinger, Rolf Berg |
| Italian Translation Studio | Orange Studio ‑ Bologna |
| Italian Translations | Antonio Vaccarino |
| Italian Recordings & Post-Production | Studio Florian Cinetivù - Bologna |
| Italian Cast | Dario Oppido, Massimo Rossi |
| Spanish Translation Studio | Betafix Services S.L. |
| Spanish Recordings & Post-Productions | Abaira Publicidad S.L. |
| Sound & Video Producer | Karen Vernimmen |
| Production Assistant | Anne Langourieux |
| Cutscenes Sound Producer | Sylvain-Luc Brunet |
| Cutscenes Music composed, arranged and performed by | Virtual Mix |
| Cutscenes Sound Effects by | L2P |
| Mastering | Martin Dutasta |
| Assistant Editor | Julien Milaire |
| Post Production voices | Martin Dutasta, Manu Bachet, Blandine Roussel |
| Sound Engineers | Big Wheels Studio, Martin Dutasta, Blandine Roussel |
| Actors Directors | Eddie Crew |
| English Cast | Adriana Anderson (as Valerie), Robert Burns (as Krieger), Andy Chase (as Various), Mike Morris (as Various), Eddie Crew (as Various) |
| Ubi.com: General Manager | Gilles Langourieux |
| Ubi.com: Online Gaming Associate Producer | Eric Lagel |
| Ubi.com: Programmer | Guillaume Plante, Philippe Lalande, Scott Schmeisser |
| Europe 1st Party approval Manager | Roman Vazeille |
| US 1st Party approval Manager | David Costello |
| Data Management | Guénaëlle Mendroux, Benoît Maury-Bouet, David Picco |
| Dialog Supervision | Richard E. Dansky |
| Story Editor | Alexis Nolent |
| Assistant Story Editor | Olivier Henriot |
| Game Analysts | Frédéric Duroc |
| Editorial Game Design Director | Lionel Raynaud |
| Ambiance Consulting | Ludimedia |
| Ingame Animation Support | Isabelle Leduc, Karine Karabétian, Gilles Aveneau, Alexandre Baduel |
| European Marketing Director | Florence Alibert |
| Brand Group Manager | Caroline Stevens, Gary Keith Brubaker |
| Brand Manager EMEA | Marine Menut |
| American Marketing Manager | Tony Kee |
| Brand Manager America | Cord Smith |
| US marketing would like to thank | Brigham Stitt, Tim Ernst, Clint Hayashi, Danielle Unis, Marc Fortier, Li Shen, Eileen Cislak, David Macachor, Joshua Milligan, Pete Jacobs, Jag Wood, Laurent Detoc, Elizabeth George, Anna Nguyen, Tina Carter, Jenna Dawson, Hamagami Carroll, Hammer Filmworks, Lifelike Studios, Robin Carr, John Coghlan |
| Marketing Team | Christian Born (Italy), Doug McConkey (United Kingdom), Michael Thielmann (Germany), Michiel Verheijdt (Netherlands), Kristina Mortensen (Scandanavia), Vanessa Leclerc (Spain), Nick Wong (Australia) |
| Marketing Would Like to Thank | Fabrice Pierre-Elien, Tim Christian, Caroline Rasamoely, Anne Villeneuve, Yves Grolet |