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Crytek | | Developed by | Crytek GmbH | | CEO and President | Cevat Yerli | | COO/CFO & Executive Vice President | Avni Yerli | | CMO & Executive Vice President | Faruk Yerli | | Creative & Technical Director | Cevat Yerli | | Executive Producers | Avni Yerli, Cevat Yerli, Faruk Yerli | | Producers | Christopher Natsuume, Jack Mamais, Richard Tsao | | Assistant Producers | Anthony Davis, Chris Auty | | Lead Programmer | Marco Corbetta | | AI Lead | Petar Kotevski | | Multiplayer Lead Programmer | Martin Mittring | | AI & Game Programming | Kirill Bulatsev | | 3D Engine Lead | Vladimir Kajalin | | Physics Lead | Anton Knyazyev | | Sandbox Lead | Timur Davidenko | | Renderer Lead | Andrey Honich | | Animation & 64bit Programming | Sergiy Migdalskiy | | CryEngine Optimisations | Ivo Herzeg | | Optimisations & Dot-3 Lightmaps | Michael Glueck | | Multiplayer Programming | Marco Koegler | | Optimisations & Programming | Carsten Wenzel | | CryENGINE Debugging | Sergey Shaykin | | Audio Programming | Lennert Schneider | | HUD / Renderer Special Effects | Tiago Sousa | | Multiplayer Programming / UI | Marcio Pereira Martins | | General Programming | Filippo De Luca, Alberto Demichelis, Wouter van Oortmessen | | Main Programmers - Far Cry | Marco Corbetta, Petar Kotevski, Martin Mittring, Kirill Bulatsev | | Main Programmers ‑ CryENGINE | Vladimir Kajalin, Anton Knyazev, Timur Davidenko, Andrey Khonich | | Art Leads | Michael Khaimzon, Raymond Leung | | Senior 3D Artists | Max Aristov, Michael Endres | | Concept Art | Raymond Leung, Magnus Larbrant, Maximillian Froemter, Roman Hunyavyy | | 3D Art | Timo Kujansuu, Andrew Dorr, Roman Hunyavyy, Maximillian Froemter, Sten Hübler, Ben Bauer | | Texture Artist | Pino Gengo | | Animators | Andrew Dorr, David March | | Singleplayer Level Designers | Anthony Davis, Vladislav Vlasiuk, Sten Hübler, Petar Kotevski, Harald Spatsig, Alexander Werner, Ben Bauer, Russ Flaherty | | Lead Multiplayer Level Designer | Chris Auty | | Multiplayer Level Designers | Ben Bauer, Michael Kolkau | | Lead Audio Designer | Steve Blezy | | Audio Designers | Thomas Baertschi, Harald Spatzig | | Music Composer | Thomas Baertschi | | Realtime In-Game Cinematics | Andrew Dorr, Max Aristov, Michael Khaimzon, Michael Endres | | Motion Capture Acting | Claudia Czyz, Michael Khaimzon, David March, Antonia Oehm | | Crytek Quality Assurance Leads | Sebastian Spatzek, James Grant, Thorsten Heinze | | Crytek Quality Assurance Testers | Denis Barth, Hussein Dari, Senol Sahin, Alexander Marschal, Roman Beitnitz, Fatih Özbayram, Turgut Özbayram, Engin Bicer, Mehmet Yerli, Robert Alphonse Peterson, Paul Christopher Bonner | | Performance Consulting & Support | AMD Developer Relations Group, Microsoft DirectX 9 Group, NVIDIA Developer Relations Group, ATI Developer Relations Group, Kenneth L. Hurley (Signature Devices Inc.), D. Patrick Ghiocel (Signature Devices Inc.), Marvin Gouw (Signature Devices Inc.), Andrew Karn (Signature Devices Inc.), INTEL Performance Group | | Office‑Administration | Katrin Winkler, Sandra Pahlke | | IT‑Administration | Mehmet Yerli, Engin Bicer, Andre Lorenz (Netsolution Security GmbH) | | Technical Writers | Mathieu Pinard, Owen Flateau | | Additional Assistant Producers | Jeffrey Yu, Amy March | | Additional Programming | Tim Schröder, Amanda Crichton, Kevin Jenkins, Sean Butterworth, Pierre Renaux | | Additional Artists | Garth Midgley, Gregor Koch | | Additional Designers | Raymond Dow, Nathan Sumsion, Adam Mayes, Ivan Beram | | Additional Music Composer | Sebastian Perez-Cornejo | | Additional Thanks to | Karakilic Cemalettin, Boris Brönner, Kevin D. Saunders, Stefan Bauer, Marc Bosch, Edward Duke-Cox, Sophie Kallianiotis, Yves Allaire | | Avni Yerli would like to personally thank | Sevinc Yerli, Melissa Yerli, and all of my beloved friends who have been in patience with me because of my passion to the job especially during the end of the project | | Faruk Yerli would like to personally thank | Nevin Yerli, Aylis Yerli, and all my friends who supported me throughout the hard times | | The Yerli Brothers would like to personally thank | Our parents, sisters, brothers in law, nephews, and all unnamed relatives for being patient and supportive in all good and bad times, Yves Guillemot (for signing up our first game project and trusting us to deliver a Blockbuster First Person Shooter!), Ralf Wirsing (for establishing key-contracts within Ubi Soft), Fabrice Pierre-Elien (for believing in our abilities to develop an AAA Game!), Alexis Godard (for believing in our abilities to develop an AAA Game!), Kevin Strange (for initiating our first commercial deal and supporting us always no matter where you are!), Vereinigte Coburger Sparkasse, 2K Patent Attorney, especially Dr. Blasberg for providing Crytek with great consulting service | | Tools Used | Bink Video. Copyright 1997-2003 by RAD Game Tools Inc., HSSL Compiler. Copyright © Microsoft Corporation, Xtreme Toolkit. Copyright © 1997-2003 Codejack Software, FMOD sound system. Copyright © 2001-2003 Firelight Technologies Pty Ltd., Lua 4.0 License. Copyright © 2003 tecgraf PUC-Rio, FreeType 2 Library. Copyright 1996-2001 & 2002 & 2003 by Turner & Robert Wilheim & Werner Lemberg | | Created with Software from | Discreet, Adobe, Microsoft, Xoreax, Intel, Compuware, Whole Tomatoe Software, IDM Computer Solutions, ACD Systems, Christian Ghisler Software, SUSE Linux | | From the Crytek Development Team | We would like to give our deepest thanks to our families and friends who have given us great encouragement., We would also like to thank all our fans who have supported our long hard work., We could not have done it without you! | | Uses Bink Video. Copyright (C) 1997-2003 by | RAD Game Tools Inc. | | Uses HLSL Compiler. Copyright (C) by | Microsoft Corporation | | Uses Xtreme toolkit. Copyright (C) 1997-2003 by | Codejock Software | | Uses FMOD sound system. Copyright (C) 2001-2003 by | Firelight Technologies Pty Ltd. | | Uses Lua 4.0 license. Copyright (C) 2003 by | Tecgraf PUC‑Rio | | Uses FreeType 2 Library. Copyright 1996-2001, 2002, 2003 by | Turner, Robert Wilhelm, Werner Lemberg | Ubisoft | | Publisher | Ubi Soft Entertainment | | CEO | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | International Content Director | Serge Hascoët | | Third Party Director of Development | Anne Blondel-Jouin | | Producer | Matthieu Boulard | | Game Content Manager | Marc Blondeau | | Preproduction Producers | Jean Bernard Jacon, Raphaël Levi | | Additional Onsite Production Support | Michel Pierfitte, Alexis Godart, Cyril Derouineau, Julien Merceron, Frank Sauer, Thomas Mainnemare, Yann Leclerc, Arnaud de Pischoff, Mathieu Buxtorf, Jason Alleyne, Sébastien Couture, Emmanuel-Yvan Ofoé, Roger Champagne, Mathieu Lachance | | Cutscene Creation: Intro | Cinematics Lab - Far Cry PC Team | | Cutscene Creation: Producer | Gaétan Richard | | Cutscene Creation: Associate Producer | Jean-Pierre Flayeux, Jean-Jacques Tremblay | | Cutscene Creation: Director | Marco Brambilla | | Cutscene Creation: Editor | Rob Auten | | Cutscene Creation: Artistic Director | Mario Galardo | | Cutscene Creation: Technical Director | Renaud Bergeron | | Cutscene Creation: Special FX | Raonull Conover, André De Angelis | | Cutscene Creation: Modelers | Frédéric Madore, Laurent Fortin, Robert Delacruz | | Cutscene Creation: Animators | Omar Morsy, Patrick Tassé, Richard Arroyo, Benoit Gagné, Andrew Ogawa, Patrick Pelletier, Bruno Rochefort, Allan Treitz, Dominic Vincent | | Cutscene Creation: Light & Set Artists | Patrick Cabana, Patrick Bérard, Alexandre Gagné, Ghislain Ouellet, François Pelletier | | Cutscene Creation: Texture Artists | Pascal Savignac, Jessica Larivé, Tram Luong | | Cutscene Creation: Rigging & Debug | Zacharie Dufault, Dany Asselin, Pierre-Luc Boily | | Cutscene Creation: Compositors | Simon Marinof, Louise McDonald, Martin Larrivée, Felix-Étienne Rocque | | Ingame Prerendered Cutscenes: Cinematic Studio Manager | Sophie Penziki | | Ingame Prerendered Cutscenes: Assistant Director | Mathieu Breda | | Ingame Prerendered Cutscenes: Lead SFX | Charles Beirnaert | | Ingame Prerendered Cutscenes: Special Thanks for Engine Capacities | Guillaume Marcel | | Ingame Prerendered Cutscenes: 3D integration and rendering | Charles Beirnaert, Xavier Le Dantec, Jérome Lionard, Guillaume Marcel, Corinne Bouvier, Jannick Chiraux, Olivier Bonenfant | | Ingame Prerendered Cutscenes: Lead Animator | Philippe Penaud | | Ingame Prerendered Cutscenes: Animator | Faouzi Zidane, Emmanuel Vergne, Marco Pacifici, François Cao, Olivier De Testa | | Worldwide Test Manager | Éric Tremblay | | Lead Tester, Single Player | Jonathan Moreau | | Testers, Single Player | Jason Alleyne, Stéphane Arbour, Mathieu Laurin, Philippe Dion, Louis-Bernard Vaillant-Ledoux, Sébastien Couture, Roger Champagne, Annie Dolbec, Gabriel Sanvido, Mark Linington, Mathieu Lachance, Karim Khatchoyan, Jo-Ashley Robert, Michel Leduc St-Arnaud, Guillaume Ouellet, Nicolas Gagnier, Jayson Hould, Michael Pasquale, Vincent Nadeau, Yannick Francoeur, Alain Chénier, Véronique Fortin, Martin Amos, Frédéric Mercille, Martin Michaud, Mathieu Fortin, Emmanuel-Yvan Ofoé, Sylvie Tremblay, Jonathan Gagnon | | Lead Tester Compatibility | David Lévesque | | QA Manager, Multiplayer | Roxana Florentina Magdo (Botez) | | Lead Tester, Multiplayer | Mircea Nuţu | | Assistant Lead Testers, Multiplayer | Adrian Neacsu, Marcel Samoschi | | Testers, Multiplayer | Daniel Mardale, Viorel Vilcu, Alexandru Sapatoru, Marilena Costache, Adrian Constantin Solca, Mihai Leonov, Liviu Galateanu, Lucian Catalin Bucur, Adrian Iancu, Laurentiu Grigorescu, Adrian Sîmpetru, Iulian Baraghin, Valentin Carstoiu, Mihai Sacala, Cristian Pana, Sebastian Toma, Catalin Pintican, Alexandru Lovin | | Data Manager | Ciprian Calin Chete | | Network Support | Mihai Mreana, Bogdan Alexandru Mâniosu | | Localization Studio Manager | Coralie Martin | | Localization Project Manager | Loïc Jacolin, Laurent Rigal, Claudine Cézac | | French Translations | Francis Grimbert | | French Proofreading and editing | Xavier Vibert, Olivier Henriot | | French Recordings & Post-Production | Hifi‑Génie Productions | | French Artistic Director | Eric Guimbault | | French Cast | Xavier Fagnon (as Jack), Véronique Picciotto (as Valerie), Marc Alfos (as Doyle), Daniel Gall (as Krieger), Gérard Dessalles (as Misc), Thierry Kazazian (as Misc), Patrice Baudrier (as Misc), Patrick Borg (as Misc), Marc Saez (as Misc) | | German Translation Studio | Partnertrans | | German Translations | Christian Schneider, Iris Ludolf | | German Recordings & Post-Productions | G+G Tonstudios | | German Artistic Director | Christian Schneider | | German Cast | Stefan Schleberger, Volker Wolf, Ilja Welter, Hans Gerd Kilbinger, Rolf Berg | | Italian Translation Studio | Orange Studio ‑ Bologna | | Italian Project Management | Gabriele Vegetti | | Italian Translations | Paola Manca, Antonio Vaccarino | | Italian Recordings & Post-Production | Studio Florian Cinetivù - Bologna | | Italian Cast | Dario Oppido, Massimo Rossi, Mara Vapori, Gabriele Duma | | Spanish Translation Studio | Betafix Services S.L. | | Spanish Translations | Conchita Verdasco | | Spanish Recordings & Post-Productions | Abaira Publicidad S.L. | | Spanish Artistic Director | Rafael Gómez | | Spanish Edition | Álvaro Gómez | | Spanish Cast | Roberto Encinas (as Jack), Antonio Villar (as Doyle), Laura Palacios (as Valerie), Javier Franquello (as Krieger), Héctor Cantolla (as Crowe) | | Sound & Video Producer | Karen Vernimmen | | Production Assistant | Anne Langourieux | | Cutscenes Sound Producer | Sylvain-Luc Brunet | | Cutscenes Music composed, arranged and performed by | Virtual Mix | | Cutscenes Sound Effects by | L2P | | Mastering | Martin Dutasta | | Assistant Editor | Julien Milaire | | Post Production voices | Martin Dutasta, Manu Bachet, Blandine Roussel | | Post Production Assistant | Morgan Dumont | | Sound Engineers | Big Wheels Studio, Martin Dutasta, Blandine Roussel | | Actors Directors | Eddie Crew, Marco Brambilla | | English Cast | Peter Thais (as Jack), Cornell Womack (as Doyle), Adriana Anderson (as Valerie), Robert Burns (as Krieger), Ken Samuels (as Various), Andy Chase (as Various), Dominick Gould (as Various), Mike Morris (as Various), Eddie Crew (as Various) | | Ubi.com: General Manager | Gilles Langourieux | | Ubi.com: Online Gaming Associate Producer | Eric Lagel | | Ubi.com: Producer Game Service Team | Domininc Laroche | | Ubi.com: Programmer | Guillaume Plante, José Covatta, Philippe Lalande, Scott Schmeisser | | Europe 1st Party approval Manager | Roman Vazeille | | US 1st Party approval Manager | David Costello | | Data Management | Guénaëlle Mendroux, Benoît Maury-Bouet, David Picco | | Ludi factory management | Emmanuelle Horn | | Dialog Supervision | Richard E. Dansky | | Story Editor | Alexis Nolent | | Assistant Story Editor | Olivier Henriot | | Game Analysts | Frédéric Duroc, Alexandre Debrousse | | Editorial Game Design Director | Lionel Raynaud | | Ambiance Consulting | Ludimedia | | Editorial Marketing | Julian Gerighty | | Ingame Animation Support | Isabelle Leduc, Hélène Pierre, Karine Karabétian, Gilles Aveneau, Alexandre Baduel | | European Marketing Director | Florence Alibert | | Brand Group Manager | Caroline Stevens, Gary Keith Brubaker | | Brand Manager EMEA | Marine Menut | | American Marketing Manager | Tony Kee | | Brand Manager America | Cord Smith | | US marketing would like to thank | Brigham Stitt, Chris Mah, Tim Ernst, Clint Hayashi, Jocelyn Portacio, Danielle Unis, Marc Fortier, Li Shen, Andrea Nelson, Eileen Cislak, David Macachor, Joshua Milligan, Pete Jacobs, Jag Wood, Maly Ly, Laurent Detoc, Elizabeth George, Anna Nguyen, Tina Carter, Jenna Dawson, Hamagami Carroll, Hammer Filmworks, Lifelike Studios, Anton Kimball, Robin Carr, John Coghlan | | Marketing Team | Alberto Mesas (Spain), Cédric Crausaz (Switzerland), Christian Born (Italy), Doug McConkey (United Kingdom), Michael Thielmann (Germany), Michiel Verheijdt (Netherlands), Kristina Mortensen (Scandanavia), Vanessa Leclerc (Spain), Nick Wong (Australia) | | Worldwide Director of Marketing Strategy | Cyril Vermeil | | Consumer Knowledge Manager | Sandra Bystrom | | Category Manager | Sébastien Doré | | Marketing Would Like to Thank | Alexis Godart, Fabrice Pierre-Elien, Stéphanie Maillot, Tim Christian, Caroline Rasamoely, Diane Bernard, Anne Villeneuve, Yves Grolet, Tim Partlett |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 236 other games Éric Tremblay, 182 other games Serge Hascoët, 174 other games Christine Burgess-Quémard, 161 other games Coralie Martin, 151 other games Laurent Detoc, 148 other games Anne Blondel-Jouin, 131 other games Jonathan Moreau, 106 other games Tony Kee, 102 other games Lionel Raynaud, 100 other games Alexis Nolent, 98 other games Cyril Derouineau, 87 other games Michel Pierfitte, 79 other games Roman Vazeille, 68 other games Alexandre Debrousse, 67 other games Gary Keith Brubaker, 60 other games Fabrice Pierre-Elien, 54 other games Bogdan Alexandru Mâniosu, 54 other games David Lévesque, 54 other games Volker Wolf, 50 other games Sylvain-Luc Brunet, 50 other games Thierry Kazazian, 48 other games Marc Fortier, 48 other games David Costello, 48 other games Hans Gerd Kilbinger, 46 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Far Cry: Instincts - Predator, a group of 67 people XIII, a group of 67 people Prince of Persia: The Two Thrones, a group of 59 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 59 people Far Cry: Instincts, a group of 58 people Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 53 people Assassin's Creed (Director's Cut Edition), a group of 52 people Cold Fear, a group of 52 people Tom Clancy's Rainbow Six: Vegas 2, a group of 50 people Assassin's Creed, a group of 50 people Crysis, a group of 48 people Tom Clancy's Rainbow Six: Vegas, a group of 48 people Tom Clancy's Splinter Cell: Conviction, a group of 48 people Rayman 3: Hoodlum Havoc, a group of 46 people Dark Messiah: Might and Magic, a group of 45 people Tom Clancy's Ghost Recon: Advanced Warfighter 2, a group of 44 people Tom Clancy's Ghost Recon: Jungle Storm, a group of 43 people Tom Clancy's Splinter Cell: Double Agent, a group of 43 people Lost: Via Domus, a group of 43 people Assassin's Creed II, a group of 42 people Peter Jackson's King Kong: The Official Game of the Movie, a group of 42 people Prince of Persia: Warrior Within, a group of 41 people Tom Clancy's Splinter Cell: Double Agent, a group of 39 people Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 39 people Far Cry 2, a group of 38 people
Credits for this game were contributed by Corn Popper (69145), Christopher Natsuume (120) and Xoleras (66662) |
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