DescriptionFast Food Tycoon is a pizza restaurant simulation. Like other games of its type the objective is to transform the modest amount of capital on hand at the outset of the game into a sizable fortune.
You begin by selecting a character to act as your CEO and initially invest in the restaurant industry. You then must manage numerous factors regarding your business, such as infrastructure, finances, staff, menu, advertising, etc. in order to turn a profit and gradually build a vast empire of dining establishments.
Another agreeable feature is that the actual cities each have distinctive styles of architecture incorporated into them to further the impression that you are actually in Rome, London, New York, etc. The theme of each city is further emphasized by soundtrack music indigenous to the area. As time passes, night and day are simulated, complete with sunrises and sunsets. Time zones are accurately depicted as well, so if you jump from Tokyo to New York, you'll go from night to day, reflecting local time. The influence of "underworld" activities is also present in the game. If you desire, you can align yourself with organized crime. Doing so can be highly profitable but is not entirely without risk. If you opt for a life of crime, you will have to be on the lookout and avoid law enforcement at times.
- "Pizza $yndicate" -- European title
- "Pizzasyndikatet" -- Swedish title
- "Pizza Syndicate" -- Alternate European title
Part of the Following Groups
- Pizza Tycoon series
- Setting: City - Paris
- Setting: City - Rome
- Setting: City - Tokyo
- Setting: Country - France
|Good idea; poor execution.||JPaterson (9551)|
|Jeuxvideo.com||Oct 14, 1999||18 out of 20||90|
|Power Play||Mar, 1999||85 out of 100||85|
|GameStar (Germany)||Mar, 1999||83 out of 100||83|
|PC Player (Germany)||Mar, 1999||82 out of 100||82|
|Absolute Games (AG.ru)||Oct 01, 1999||80 out of 100||80|
|Power Unlimited||Jul, 1999||7.5 out of 10||75|
|IGN||Dec 19, 2000||7 out of 10||70|
|Gameplay (Benelux)||Jul 01, 1999||63 out of 100||63|
|Spel för Alla||Oct, 1999||4 out of 10||40|
|Gameplay (Benelux)||Nov 30, 2001||29 out of 100||29|
|Topic||# Posts||Last Post|
|Windows 7 64 bit||2||Cavalary (10267)
Mar 10, 2014
Copy protectionThe game had several copy protection layers. Other than a then-standard CD check, one layer would prevent playing a match for more than one in-game year in the case of a pirated release detection, while another would delete all saved games after 8 hours in the same scenario.
HumourWhen attempting to set the advertising target to something other than Earth (like Alpha Centauri, for instance), a window will pop up saying that it's not possible in this version of the game.
Version differenceIn the North American release of the game, waitresses have a sprite similar to female temps, differing only in a darker shirt. All other versions have a unique, more "appealing" sprite.