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Monolith Productions | | Senior Artist, World | Kevin Deadrick, Steve C. Lee | | Senior Artist/Animator | Andrew Grant | | Artist, World | Andrew Griffin, Dusty Peterson, Kentarou Taya | | Art Director, 3D Coordinator | David Longo | | Art Lead | C. Wes Saulsberry III | | Senior Artist, Characters/Weapons | John Turner | | Artist/Animator | Patrick Watje | | Lead Motion Capture Technician | Simon Wong | | Director of Audio/Sound Designer | James Ackley | | Composer | Nathan Grigg | | Sound Designer | Kristofor Mellroth, Brian Pamintuan, Kristen Quebe | | Level Designer | Martin Cluney, Leo De Bruyn, Michael Drummond, Jared Gerritzen, Chris Voss | | Creative Director/Lead Game Designer (and Script Writer) | Craig Hubbard | | Lead Level Designer | John Mulkey | | Software Engineer (and Additional Level Design) | Jim Geldmacher | | Senior Software Engineer, AI | Jeff Orkin | | Software Engineer | Russ Pecoraro | | Lead Software Engineer | Brad Pendleton | | Software Engineer, Tools | Jeff Cotton, Piotr Mintus | | Senior Software Engineer, R&D/Support | Kevin Francis | | Software Engineer, Integrations | Eric Gross | | Software Engineer, Audio | Terry Jones | | Senior Software Engineer, Multiplayer | Doug McDiarmid | | Senior Software Engineer, Engine Architect | John O'Rorke | | Director of Technology | Kevin Stephens | | Associate Producer, Quality Assurance Lead (and Additional Level Design) | Jonathan Gramlich | | Executive Producer (and Additional level design) | Chris Hewett | | Quality Assurance Analyst | Dan Bell, Aaron Giddings, Brett Blair, Seth Broman, Justin Maloney | | Voice Actor | Gregory S. Baldwin (Norton Mapes/Additional Voices), Jock Blaney (ATC Security), Susanna Burney (Jin Sun-Kwon/Additional Voices), Colby Chester (The Senator), Grant Goodeve (Harlan Wade/Additional Voices), Tim Gouran (Spen Jankowski/Additional Voices), Todd Licea (Aldus Bishop/Additional Voices), Mark Lund (Soldiers/Additional Voices), Peter Lurie (Paxton Fettel/Additional Voices), Melissa Roberts (Alice Wade/Additional Voices), Meg Savlov (Genevieve Aristide/Additional Voices), David Scully (Douglas Holiday/Additional Voices), André Sogliuzzo (Delta Force/Additional Voices), James Kevin Ward (Rowdy Betters/Additional Voices) | | Motion Capture Actors | Hans Altweis, Charity Parenzini | | Additional Monolith Development | Scott Albaugh (Art/Animation Assistance), Michael Baldwin (Engineering Assistance), Kristine Bryan (Production Assistance), Nathaniel Cleveland (Engineering Assitance), Curt Collins (Art Assistance), Nate Edson (Production Assistance), Michael Goncalves (Production Assistance), Bert Harvey (Production Assistance), Peter Higley (Engineering Assistance), Eric Kohler (Concept Art Assistance), Brian Legge (Engineering Assistance), Aaron Leiby (Engineering Assistance), Dave Matthews (Art Assistance), Dayne McClurg (Production Assistance), Alex Pfeiffer (Level Design Assistance), Matthew Rice (Engineering Assistance), Mark Seminatore (Engineering Assistance), Jonathan Stein (Level Design Assistance), Cassano Thruston (Sound Design Assistance), Matthew Titelbaum (Engineering Assistance), Dan Valerius (Engineering Assistance), Joe Waters (Engineering Assistance) | | Special Thanks to the Following Monolith Personnel | Andrea Barringer, Dan Brady, Wayne Burns, Carl Halverson, Theresa Jones, Patti Pudinski, Josh Lebow, Spencer Maiers, Samantha Ryan, Teresa Todd, Lowell Vaughen, Jim Wallingford, Sandra Watanabe (Finance Manager), William Westwater (Director of Development) | | Additional Sound Design by Warner Bros. Sound Department | Ron Fish (Sound Designer), Gregory J. Hainer (Sound Designer), John Roesch (Foley Artist), Alyson Dee Moore (Foley Artist), Mary Jo Lang (Foley Recordist), Mark Morrell (Sound Librarian), Kim Waugh (VP Post Production/Warner Bros) | | Special Thanks | Bill Bilodeau (ATI), Todd Clauson (Intel), Necia Dallas, Cindy Desmarais (Glitchpop), Keith Galocy (Nvidia), Kev Gee (Microsoft), Tom Hitchcock (IGN/Gamespy), Le Khang, Gary Kussman, Jamie Lopez (The Actors Guild), Matt McClellan (Intel), Skip McIlvaine (Microsoft), Steve Mitchell (Steve Mitchell Studios), James Neil (IGN/Gamespy), Craig Peeper (Microsoft), Derek Reynolds (Intel), Guennadi Riguer (ATI), Doug Rogers (Nvidia), Kevin Schumacher (Topo Swope Talent), Jason Hall (Warner Bros Interactive Ent), Rex Sikora (Nvidia), Topo Swope (Topo Swope Talent), Mark C. Thomas (ATI), Matthias M. Wloka (Nvidia), Kiyotaka Yaguchi | Sierra Entertainment/Vivendi Universal Games | | Executive Vice President of Worldwide Studios | Peter Della Pena | | Vice President of Production | Bret Berry | | Executive Producer | Chris J. Miller | | Lead Producer | Robert Loftus | | Producer | Ross Perez | | Associate Producer | Francis Choi | | Chief Technology Officer | Michael Heilemann | | Technical Manager | Robert Kohout | | Production Art | Kevin Hill, John Tripplet | | Special Thanks (Production) | Mike Jacob, Kelly Zmak, Kenneth Rosman, Joseph Selinske, Paul Pawlicki, Adam Kahn, Brian Leake, Geoff Bent, Tim Tran, Patrick Dillon | | Executive Vice President & Chief Strategy & Marketing Officer | Cindy Cook | | Senior Vice President Global Marketing | Ed Zobrist | | Vice President of Marketing | Koren Buckner | | Director of Marketing | Lori Inman | | Brand Manager | Ben Kusin | | Marketing Coordinator | Kevin Vlaming | | AP BD Content Manager | Chloë Rothwell | | Brand Manager Asia/Pacific | Karen Teo | | Marketing Director Europe | Estelle Dubernard | | Product Manager Europe | Antoine Molant | | Senior Public Relations Manager | Marcus Beer, Sarita Churchill | | Creative Services | Michael Bannon, Bill Watt, Raul Ramirez, Zachary Hubert, Michelle Garnier-Winkler, Mary Moffitt | | Legal | Pam Teller, Kevin Crook | | Web | Amy Chen, Hal Paris, Greg Agius, Victor Romero | | Promotions | Julie Thomas, Colette Fowler, Matthew Allen | | Trade Marketing | Linda Ethridge, Chris Wincek | | Video Services | James Carey, Michael Herring, Tonya Stumphauzer | | Consumer Research | Miriam Bishay, Eric Culqui | | Vice President of Studio Operations (QA) | Richard Robinson | | Quality Assurance Director | James Galloway | | Quality Assurance Manager | Michael Caradonna | | Quality Assurance Project Lead | William Guerrero | | Quality Assurance Floor Lead | Robert Scott | | Quality Assurance Testers | Minh Do, Channa De Silva, Julio Ferrer, Joseph Ha, Jesse Madrid, Jeff Montray, Christopher Placer, Jason V. Ramirez, Stephen Reed, Miguel Rodriguez, David Schaffer, David Scharf, Zachary Shaffer, John St. John, Laszlo Szoke, Karl Tars, Earon Guerrero, Jason Colombetti, Matt Hoffman, Duncan Field, Jennifer Losi, Crystin Kuhnke, Matt Stokes, Andrew Dorsett, Chris Redinger, Matthew Mizutani | | Quality Assurance Network Engineer | Eric Hoffmaster | | Quality Assurance Technicians | Terrance Stephenson | | Quality Assurance Resources Manager | Michael Gonzales | | Quality Assurance Supervisors | Christopher Richardson, James Pasque | | Configuration Lab Manager | Jaime Rios | | Configuration Lab Technicians Level 2 | Afolabi Akibola, Jason Perry | | Configuration Technicians Level 1 | Edward Campos, Danny Koo, Chris J. Miller, Ken Sato | | TRG & VUPC Senior Manager | Christopher D. Wilson | | CRG Supervisor | Joaquin A. Meza | | CRG Testers | Robert Fleischacker, Matthew Jensen, Earl DeVera | | VUPC Team | Brandon Valdez, Cyra Talton, Fausto Lorenzano, Richard Benavides | | Localisation Team | Gerry Carty, Barry Kehoe, Fiona Ebbs, Barbara O'Connell, Lawrence Moran, David Doheny, Kam Sin, Catherine Keating, Bill Sweeney, Annette Lee, Anke McElligott, David Hickey, Veronica Mang, Corina Zaha, Sarah Brennan, Bairbre Bent, Ciaran Plunkett, Julien Mesenge, Sylvain Josserand, Hernan Taffarelli, Borja Guillian, Corrado Grappiolo, Flaminio Pieralisi, Jean de Mérey, Karl Watson, Simon Moore, Colm Gallagher | Gamespy Industries, Inc. | | Project Management & Multiplayer Design | Tom Hitchcock | | Middleware Support Engineer | Sadullah Nader | | Middleware SDK Engineer | William Dewey | | Developer Support Manager | Joost Schuur | | Sales Operations Manager | Leif Klokkevold | | Quality Assurance | Philip Wilson, Ryan Sharpe | VU Games International | | VP Marketing | Estelle Dubernard | | Brand Manager | Antoine Molant | | Product Manager | Romain Magnard | | Head of Communication | Simon Maflin | | Online Manager | Guillaume Sartre | | Publishing | Annick Decrop, Eric Chatelet, Carole Corvisy | | Operation | Fabien Tisle, Matthieu Anquetil, Melissa Brown, Fabrice Levet, Erika Thiong-Soui-Ho | | Marketing and PR - UK | George Georgiou, Simon Wells, Gary Chantler, Cat Channon | | Marketing and PR - Germany | Frank Matzke, Miriam Nau, Frank Ditz, Tanja Hohmann | | Marketing and PR - France | Thomas Painçon, Thomas Séris, Clément Debetz | | Marketing and PR - Spain | Frederic Hosteins, Lieve Luykx, Alfredo Guadix, Javier Sanz | | Marketing and PR - Italy | Sara Cantoni, Mirko Gozzo, Simone Isella | | Marketing and PR - Nordic | John Häll, Thomas Rasmussen, Kjetil Walseth, Jonas Christensen, Tom Lindgren | | Special Thanks | Axelle Jeambrun, Thierry Mouillac, Room 22, Nathalie Foster, Megalos Studios, Tosca, Nabil Debira, Grégoire Gabalda, Anne Sophie Vidal, Olivia Radenac |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Richard Robinson, 136 other games Barry Kehoe, 133 other games James Kevin Ward, 118 other games Bret Berry, 117 other games Christopher D. Wilson, 117 other games André Sogliuzzo, 105 other games Cyra Talton, 105 other games Brandon Valdez, 104 other games Fausto Lorenzano, 93 other games David Hickey, 92 other games Afolabi Akibola, 90 other games James Galloway, 86 other games Richard Benavides, 79 other games Michael Gonzales, 68 other games Fiona Ebbs, 66 other games Samantha Ryan, 62 other games Chris J. Miller, 62 other games James Pasque, 61 other games James Carey, 60 other games Jason Hall, 56 other games Pam Teller, 52 other games Tim Tran, 52 other games Jason Perry, 51 other games Kelly Zmak, 51 other games Michael Bannon, 50 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: F.E.A.R.: First Encounter Assault Recon (Director's Edition), a group of 227 people F.E.A.R.: Extraction Point, a group of 173 people F.E.A.R.: Perseus Mandate, a group of 154 people SWAT 4: The Stetchkov Syndicate, a group of 72 people The Incredible Hulk: Ultimate Destruction, a group of 67 people Condemned: Criminal Origins, a group of 66 people Contract J.A.C.K., a group of 66 people Ice Age 2: The Meltdown, a group of 63 people Ice Age 2: The Meltdown, a group of 63 people Scarface: The World is Yours, a group of 62 people Predator: Concrete Jungle, a group of 61 people F.E.A.R. 2: Project Origin, a group of 60 people Empire Earth II, a group of 57 people No One Lives Forever 2: A Spy in H.A.R.M.'s Way, a group of 56 people Eragon, a group of 54 people Eragon, a group of 53 people Ground Control II: Operation Exodus, a group of 51 people Empire Earth II: The Art of Supremacy, a group of 50 people 50 Cent: Bulletproof, a group of 47 people Tribes: Vengeance, a group of 46 people Spyro: Shadow Legacy, a group of 44 people Aliens Versus Predator 2, a group of 43 people Crash of the Titans, a group of 42 people F.E.A.R. 2: Reborn, a group of 42 people SWAT 4, a group of 42 people
Credits for this game were contributed by vedder (18704) and SubSane (929) |
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