MobyRanks are listed below. You can read
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100
UOL Jogos
Mesmo passadas todas estas linhas, ainda não é suficiente para descrever o esplendor de "F.E.A.R." e, porque não, sua importância para o mercado, por provar que ainda é possível apostar em novas franquias e fazê-las ficar tão boas quanto as já conhecidas dos jogadores. Isso é "F.E.A.R.", por enquanto, simplesmente o melhor game de tiro do ano e, certamente, a mais grata surpresa para os proprietários de um (bom) PC.
100
Thunderbolt Games
F.E.A.R is the most intense first-person shooter I’ve ever played. It doesn’t do it by bombarding you with ear-splitting explosions, or keeping you at the brink of death, but through sheer atmosphere, design, and pacing. Even if you aren’t a tactician when it comes to first-person shooters and prefer run-and-gun mayhem, this game will slow you down and get you into the crouch position. F.E.A.R will have you leaning around corners, taking very careful shots at only the most vulnerable spots on your enemies’ bodies. You’ll be more environmentally aware, searching frequently for objects around you that can serve as shields, looking for pillars that can be used to ricochet grenades off of. Bottom line: F.E.A.R will change the way you play FPS games and along the way it will deliver an awesome experience that will have you asking for more.
95
Gameguru Mania
Overall, F.E.A.R. is one of best shooters I have played in several years. If you like horror and shooting, I highly recommend F.E.A.R. You will not be disappointed!
93
2404.org PC Gaming
Believe it or not, F.E.A.R . was an extremely difficult game to review. Any time a review is undertaken for a game inspiring so much hype, a methodical approach is often the best.
93
GamersHell.com
F.E.A.R. is one of 2005’s most anticipated releases. The developer Monolith is well known for fantastic games such as the No One Lives Forever series, while F.E.A.R. is their first horror first-person shooter, which was developed only for the PC. The title of the game—besides obviously wanting to scare you—is also an acronym for ‘First Encounter Assault Recon’ task force. F.E.A.R. are a secret force that deals with paranormal phenomena. In this first-person shooter, you become the new point man (what else?) who’s tasked with stopping a military experiment that’s gone bad. Your mission is to stop an army of cloned soldiers, controlled by a psychic commander named Paxton Fettel, who used to be an army officer.
92
Fragland.net
We all know F.E.A.R. right? Ever since its announcement, we knew this would easily be the scariest shooter ever (Doom 3, eat your heart out!). The many trailers showed us many unexplainable phenomenons and a young girl that can easily massacre an entire squad of soldiers. References to Ringu/The Ring and Ju-On were rife, as were the rumours about the storyline. But now, it's finally here. Prepare for the thrill of the year.
92
IGN
After playing the game, I understand the air of mystery, because there's plenty of surprises to be had -- and questions they can't answer because the game leaves a few loose ends, mostly intentionally. I look forward to a sequel with derelict sea vessels and voice mail passwords. I don't need new, flashy weapons or new, flashy bad guys. That would be neat, but would be better would be to further explore this story that Monolith has done such a great job of setting up. I feel like I've been waiting since Half-Life 2 for a really good, story-based shooter, and that's a lot of competitors in between there and here, for a guy in my line of work. FEAR has that immediacy, and that ambition to suck the player in with vivid immediacy and top-of-the heap production values.
92
ActionTrip
I thoroughly enjoyed FEAR and I wholeheartedly recommend it to every fan of awesome video games. This one is terrific and no self-respecting PC gamer should miss the opportunity to relish in its many qualities. Just remember again that FEAR is definitely not suited for minors.
91
GameSpot (Belgium/Netherlands)
F.E.A.R. is makkelijk een van de meer intense en sfeefvolle games van het moment. Het is sinds het eerste half-uur van Half-Life 2 geleden dat we nog eens zo ondergedompeld werden in een eerstepersoonsshooter. De mix van intelligente harde actie en horror werkt perfect en lijkt af en toe zelfs een eerbetoon aan het originele Half-Life. Dit is een game dat je meermaal zal laten vergeten te ademen ofwel door de ultrasnelle actie, ofwel door de ijzingwekkene spanning van de horrorverpakking. .
91
GameSpot
F.E.A.R. is quite easily one of the most intense and atmospheric games that you'll play, and it's a spectacular blend of horror and action. You can't help but get the feeling that this is a game that's the spiritual successor to the original Half-Life, because it's so obviously inspired by that classic game. Indeed, some of the locations and enemies are highly reminiscent of those in Half-Life. This is a game that will thrill you one moment and scare you the next. F.E.A.R. features some of the greatest gunplay available in a first-person shooter, and it elevates the art of firing a gun to whole new levels. This alone makes it an incredibly intense game that must be experienced. The fact that it's also one of the creepiest games ever made is just icing on the cake.
91
Netjak
Ultimately, F.E.A.R. is a top quality shooter. It is visually impressive, has some of the best AI this side of the Rio Grande, and does a damned good job on weapon management. Still, the steep system requirements will put a hamper on the regular public’s enjoyment and hold off all but the most advanced PCs. F.E.A.R. would be a perfect buy at the $29.99 price point.
91
GamesFire
Entwickler Monolith hat mit F.E.A.R. Wort gehalten, das was hier auf die Beine gestellt wurde, ist wirklich aller erste Sahne. Noch nie haben Gegner so intelligent reagiert und den Spieler damit so herausgefordert. In jeder Ecke, hinter jeder Tür, unter jeder Mauer, fast überall muss man im Spiel mit einem Gegner rechnen. Zudem kommt noch eine mit Horror gefüllte Story, ein blutrünstiger Feind und ein mysteriöses Mädchen hinzu. Abgerundet wird das Ganze dann noch mit einer atemberaubenden Grafik und dem dazugehörigen Sound. Einzig und allein mehr der tollen Schockelemente und ein abwechslungsreicheres Level-Design wären wünschenswert gewesen. Somit hebt sich F.E.A.R. nicht absolut von der Konkurrenz ab, dennoch ist er ein „Must have“ für jeden Shooter- und Action-Fan.
91
Pelit
Tämä arvostelu on kirottu. Lue se ja kuolet seitsemän päivän kuluttua. Iskikö pelko? Siinä tapauksessa F.E.A.R. iskee kans!
90
Game Informer Magazine
I thought I knew about creepy games. I thought that I could stay cool through the worst that Hell could throw at me - hey, I did it Doom 3, after all. I thought nothing could intimidate me after staring down the Strider onslaught in City 17. I thought I was a stone-cold badass with the headshot and strafing skills to laugh in the face of death and come out the other side of any dark tunnel covered in blood of my enemies and grinning.
90
PC Gameplay (Benelux)
F.E.A.R. is door zijn mix verhaal, intense schietpartijen en slimme tegenstanders (voorlopig) de shooter van het jaar!
90
1UP
For all the mystery and build-up around its story, F.E.A.R. is a shooter first and foremost. Not too far into the game, that realization is accompanied by another: F.E.A.R. brings to your mouse and keyboard the most adrenaline- and expletive-producing firefights of any FPS to date. How good is it? Good enough to stand up to a mountain of hype-fueled expectations and come out blowing us away regardless. It's so good, you'll be ready to play through it again on the next higher difficulty... before it's even over.
90
Video Game Talk
On the hard difficulty, the single player game lasted about 15 hours. If you decide to play on normal, you are probably looking at a 10 to 12 hour experience. The difficulty can be changed at any time during the game. As stated earlier, the multiplayer feature fleshes out the game and can increase the replay time of the title. I highly recommend this game to any fan of the horror genre, FPS gamers, or those looking for an engrossing story filled with action. I would like to mention that watching through the entire credits sequence at the end of the single player game will help explain the final act. For those looking for just the single player game, wait until this hits the $30 - $35 range before picking it up. For everyone else, it's well worth the full retail price.
90
3DAvenue
When you put all the features together, FEAR is a very fine FPS indeed. While some of the horror elements to the storyline may seem a tad cliché, the game's almost perfect fundamentals and solid extra's makes it an instant nominee for 2005 PC Game of the Year, and I can tell you now, unless we get a surprise in the next two months, I have a feeling FEAR will be receiving a vast array of industry wide acknowledgements for just that. FEAR is not indisputably the best FPS we've seen on the PC, but it is one people will remember for a long time, and if/when a FEAR 2 arrives, it will be very highly anticipated. The bottom line is, even if you're only a remotely active fan of the FPS genre, you should go out and get FEAR....and maybe a videocard upgrade on the way back.
89
Daily Game
One of the first things you notice when firing up F.E.A.R. is that a lot of work went into the game’s production values, combat and technical aspects. If you’re looking for a game to show off your new PC or video card, F.E.A.R. is the game to do so. Monolith has obvious polished those areas to a level that’s arguably above any PC game before it. As such, most reviews have judged F.E.A.R. on its spectacular, cinematic firefights. After all, that’s the very reason to pick up this game. The firefights rate a 10, and one can only heap praise upon them.
88
PC Action
F.E.A.R. ist ein Hammerspiel! Für mich ohne Frage das beste Actionspiel der vergangenen Monate. Den erhofften 95-Prozent-Überflieger stellt es allerdings nicht dar. Dafür sind die Rätsel zu doof, die Selbstschussanlagen zu nervig und es gibt bei weitem zu wenig Abwechslung. In Lüftungsschächten rumkriechen zu müssen, sollte gerade bei einer kurzen Spielzeit von ein bis zwei Tagen verboten werden. Um den inneren Konflikt von F.E.A.R. aufzuzeigen: Wie Scheiben zu Bruch gehen, ist ein Traum - dass Zeitschriften auch heftigen MG-Beschuss ohne Knick überstehen hingegen traurig. Aber das gruselige Ambiente und die hervorragenden Kämpfe trösten mich über alles hinweg. Ob Sie F.E.A.R. kaufen sollten? Aber auf alle Fälle!
88
Playback
F.E.A.R. jest w rzeczywistości połączeniem horroru z rasowym FPSem z przewagą tego pierwszego. Korzysta z tego, co najlepsze ze światowych hitów, takich jak Matrix i The Ring. Nie brakuje w niej bugów, takich jak chociażby niezniszczalne worki, czy ograniczanie ilości dróg poprzez najzwyklejsze zastawianie drzwi biurkami, skrzynkami czy szafami. Zachwyca natomiast inteligencja przeciwników, która moim zdaniem jest najmocniejszym elementem strasznego, czy grafika ciesząca oko szczegółowością tekstur i cieni, stojąca na wyższym poziomie niż ta z Dooma czy HL2. Jeżeli masz te sto złotych na zbyciu, chcesz pograć w coś bardziej ambitnego niż zwykły shooter to najlepszym wyjściem jest dla Ciebie właśnie F.E.A.R.
87
PC Games (Germany)
Was habe ich gestaunt. Dass die Gegner Tische und Sofas umkippen, um dahinter in Stellung zu gehen - Sie hätten mein verdutztes Gesicht sehen sollen. Und was habe ich mich erschreckt. Kein anderes Spiel zeigt ein sichereres Händchen im Umgang mit geskriptetem Horror. Leider habe ich mich auch geärgert: Mein Orientierungssinn ist, zugegeben, nicht der beste, aber manchmal würde das Level-Design auch Kartographen zum Weinen bringen, so verwirrend ist die Anordnung immer gleicher Räume. Das und die kurze Spieldauer trennen das sonst fantastische F.E.A.R. von der 90.
86
PC Powerplay
Nichts für schwache Nerven! Mit Gruselstory, Schockeffekten und blitzgescheiten Gegnern rüttelt Fear heftig am Thron des Genreprimus Half-Life 2.
85
Playfuls
The conclusion? F.E.A.R. should be enjoyed only on some serious hardware, because it really has something to show us at a visual level. Of course, everyone has its own taste when it comes to environment, but I sincerely do believe that only a blind man would say that the graphics stink.
83
Game Revolution
F.E.A.R. might well be the year's best single-player PC experience, but it won't win any awards for its multiplayer. Deathmatch, Team Deathmatch and Capture the Flag are the only game types, and there aren't many maps. The only interesting twist is that players can capture a power-up allowing them to use Concentration. When triggered, your allies are slowed a little and your enemies are slowed a lot, giving your side a small reflexive advantage. Also, F.E.A.R.'s online content is powered by the same diesel engine that powers the single-player game, so you're in for intense, violent fun even if most of the best multiplayer bells and whistles were left on the development room floor.
83
FiringSquad
Some interesting levels -- even three or four -- and I'd go into the 90s, but the levels are amazingly dull for a game built on an engine this powerful. It's like hiring Michaelangelo to paint your garage.
80
Gamekult
Fidèle à la réputation de ses créateurs, F.E.A.R. est un FPS de haute volée qu'il serait bien dommage de manquer. Doté d'un scénario d'un genre peu vu en jeu vidéo, assez typé ciné et distillé par petites touches, et d'une atmosphère très travaillée, pesante et franchement réussie, il attrape assez vite le joueur au collet et a bien du mal à desserrer son emprise pendant la dizaine d'heures que dure son aventure solo. La qualité de l'I.A., très au dessus de la moyenne, et le grand dynamisme des combats y sont pour beaucoup et on prend vraiment un grand plaisir à ces joutes terriblement intenses. Les lacunes du level design et un manque de variété certain côté ennemis ternissent un peu ce beau bilan et empêchent, parmi d'autres plus menus défauts (dont une optimisation un peu limite), le jeu d'atteindre une plus haute marche. Rien qui ne saurait empêcher le joueur suffisamment équipé de craquer pour l'un des jeux PC de l'année, ceci dit.
80
1UP
Still, F.E.A.R. scares. The giggling, everywhere and nowhere at once; the naughty girl ripped right out of The Ring who crosses the ceiling and your thoughts with every creaking this or that; the fire and smoke where the walls once were--half of it's hallucinatory, and all the spookier because it happens anytime, anywhere. After that, though, recycled incidents reappear at intervals, and F.E.A.R. tires itself out with treadmill scare tactics. One bleeding wall is unnerving, two will upset the lily-livered--beyond that, it's business as usual. And yet, when you aren't spooked, when you quit wondering why what's happening is happening and you see that atmosphere here stops at "office park after-hours," F.E.A.R. is still one of the year's top single-player shooters.
80
Jeuxvideo.com
F.E.A.R. n'est pas le FPS parfait mais ses nombreuses qualités sont indéniables : suspense savamment dosé, ambiance "horrifico-science-fictionnelle" travaillée, IA incroyable, scènes d'action démentielles, bande-son quasi parfaite. Ainsi malgré un scénario qui peut sembler sous-exploité, la configuration de brute qui est demandée à l'accueil, le peu de décors ou le faible nombre d'armes et d'ennemis, on se prend un sacré trip en bourlinguant dans le jeu de Monolith. Vous n'aurez peut-être pas peur mais c'est pourtant l'Origine de ce jeu qui vous fera fixer ce sombre couloir où quelque chose vient d'émettre un bruit, un très léger bruit...
80
Gamezine
Le test touche à sa fin et j'ai l'impression d'avoir oublié pas mal de choses à propos de F.E.A.R., mais certaines choses sont à remarquer par vous-même pour vous rendre compte de la richesse du jeu. Après Alien Vs. Predator 2, Monolith confirme sa maîtrise des FPS à ambiance qui savent vous prendre aux tripes. Pour peu que votre config' tienne la route, F.E.A.R. est une expérience à tenter, dans le noir et le casque vissé sur la tête.
80
JeuxVideoPC.com
F.E.A.R est l'acronyme de First Encounter Assault Recon. Comme l'indique son nom, c'est un jeu d'horreur (et interdit aux moins de 18 ans) qui se veut effrayant. Vous incarnerez donc un membre de l'équipe du F.E.A.R plongé dans une ambiance très froide, à la découverte des anomalies d'un centre de recherches high tech en proie à des actions surnaturelles. Vous avez été entrainé pour être confronté à l'impossible, équipé d'un arsenal high-tech et de toutes les autorisations nécessaires pour mettre fin à cette crise.
77
JustPressPlay
F.E.A.R. is a great game to play, if for nothing else, for theadvanced A.I. Instead of mindless bots that keep coming, youradversaries know how to think and move, making the game all the morechallenging. The multiplayer aspect might catch on some, but I wouldn’t imagineon a large scale. The problem with games like F.E.A.R. that have adedicated storyline, is, once you play through them, most of the timeyou have no desire to play them again. Although I can’t say enoughabout the AI, I really have no interest in playing the game again.
| Category |
Description |
MobyScore |
| Acting |
The quality of the actors' performances in the game (including voice acting). |
3.8 |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
4.2 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
4.2 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.8 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.9 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
3.7 |
| Overall MobyScore (52 votes) |
3.9 |
User Reviews