User Reviews

F.E.A.R. = Fulfilling Expectations And Revolutionizing Sharafciger (37) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Once upon a time, a girl named Alma... vicrabb (7299) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars
Go buy a new PC, then enjoy MichaelPalin (1420) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
Be scared. Be very scared Katakis | カタキス (39520) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars
Blend of "Counter-Strike", "Metal Gear Solid", and "The Ring" is brilliantly mixed for greatest pleasure of Japanese horror fans POMAH (49062) 5 Stars5 Stars5 Stars5 Stars5 Stars
True love Pixelspeech (1006) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (103 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Oct 14, 2005)
Mesmo passadas todas estas linhas, ainda não é suficiente para descrever o esplendor de "F.E.A.R." e, porque não, sua importância para o mercado, por provar que ainda é possível apostar em novas franquias e fazê-las ficar tão boas quanto as já conhecidas dos jogadores. Isso é "F.E.A.R.", por enquanto, simplesmente o melhor game de tiro do ano e, certamente, a mais grata surpresa para os proprietários de um (bom) PC.
Thunderbolt Games (Nov 20, 2005)
F.E.A.R is the most intense first-person shooter I’ve ever played. It doesn’t do it by bombarding you with ear-splitting explosions, or keeping you at the brink of death, but through sheer atmosphere, design, and pacing. Even if you aren’t a tactician when it comes to first-person shooters and prefer run-and-gun mayhem, this game will slow you down and get you into the crouch position. F.E.A.R will have you leaning around corners, taking very careful shots at only the most vulnerable spots on your enemies’ bodies. You’ll be more environmentally aware, searching frequently for objects around you that can serve as shields, looking for pillars that can be used to ricochet grenades off of. Bottom line: F.E.A.R will change the way you play FPS games and along the way it will deliver an awesome experience that will have you asking for more.
Gameguru Mania (Nov 09, 2005)
Overall, F.E.A.R. is one of best shooters I have played in several years. If you like horror and shooting, I highly recommend F.E.A.R. You will not be disappointed!
93 PC Gaming (Oct 24, 2005)
Believe it or not, F.E.A.R . was an extremely difficult game to review. Any time a review is undertaken for a game inspiring so much hype, a methodical approach is often the best.
93 (Dec 12, 2005)
F.E.A.R. is one of 2005’s most anticipated releases. The developer Monolith is well known for fantastic games such as the No One Lives Forever series, while F.E.A.R. is their first horror first-person shooter, which was developed only for the PC. The title of the game—besides obviously wanting to scare you—is also an acronym for ‘First Encounter Assault Recon’ task force. F.E.A.R. are a secret force that deals with paranormal phenomena. In this first-person shooter, you become the new point man (what else?) who’s tasked with stopping a military experiment that’s gone bad. Your mission is to stop an army of cloned soldiers, controlled by a psychic commander named Paxton Fettel, who used to be an army officer.
92 (Nov 16, 2005)
We all know F.E.A.R. right? Ever since its announcement, we knew this would easily be the scariest shooter ever (Doom 3, eat your heart out!). The many trailers showed us many unexplainable phenomenons and a young girl that can easily massacre an entire squad of soldiers. References to Ringu/The Ring and Ju-On were rife, as were the rumours about the storyline. But now, it's finally here. Prepare for the thrill of the year.
92 (Oct 14, 2005)
Dieses fiese Spiel mit der Angst ist Adrenalin pur, F.E.A.R. kommt atmosphärisch locker an Half-Life 2 heran – aber aus einer anderen Richtung. Die Art und Weise, wie die Geschichte erzählt wird, die erschreckenden Visionen, die fantastische Grafik, die beeindruckende KI, hier muss tief in die Kiste mit den Superlativen gegriffen werden. Warum dann doch eine leicht geringere Wertung als bei Gordon Freeman, dem Zweiten? Die Linearität ist hier deutlicher zu spüren, die Umgebung weniger abwechslungsreich, das Spiel verhältnismäßig kurz. Und doch ist jede Minute ein Genuss, besonders die letzten 30. Ein derart geniales Finale habe ich schon verdammt lange nicht mehr erlebt, hier werden Dinge gezeigt, die es in einem Computerspiel so noch nie zu sehen gab. F.E.A.R. ist in Programmzeilen gegossene Gänsehaut, der brillanteste spielbare Horrortrip der Neuzeit.
IGN (Oct 12, 2005)
After playing the game, I understand the air of mystery, because there's plenty of surprises to be had -- and questions they can't answer because the game leaves a few loose ends, mostly intentionally. I look forward to a sequel with derelict sea vessels and voice mail passwords. I don't need new, flashy weapons or new, flashy bad guys. That would be neat, but would be better would be to further explore this story that Monolith has done such a great job of setting up. I feel like I've been waiting since Half-Life 2 for a really good, story-based shooter, and that's a lot of competitors in between there and here, for a guy in my line of work. FEAR has that immediacy, and that ambition to suck the player in with vivid immediacy and top-of-the heap production values.
ActionTrip (Oct 19, 2005)
I thoroughly enjoyed FEAR and I wholeheartedly recommend it to every fan of awesome video games. This one is terrific and no self-respecting PC gamer should miss the opportunity to relish in its many qualities. Just remember again that FEAR is definitely not suited for minors.
Softpedia (Oct 19, 2005)
The first impression is this is a very sturdy game, well assembled and with a lot of "weight". It has all the wining features and will probably get to be the Game of the Year in the FPS genre. It's scary, mean and will haunt you even if you finish it. You will look behind more than you'd like long after finishing the game and movies with little girls won't be the same. Conclusion: buy it, play it and spread the news. This one is a landmark in gaming history.
F.E.A.R. is makkelijk een van de meer intense en sfeefvolle games van het moment. Het is sinds het eerste half-uur van Half-Life 2 geleden dat we nog eens zo ondergedompeld werden in een eerstepersoonsshooter. De mix van intelligente harde actie en horror werkt perfect en lijkt af en toe zelfs een eerbetoon aan het originele Half-Life. Dit is een game dat je meermaal zal laten vergeten te ademen ofwel door de ultrasnelle actie, ofwel door de ijzingwekkene spanning van de horrorverpakking. .
GameSpot (Oct 14, 2005)
F.E.A.R. is quite easily one of the most intense and atmospheric games that you'll play, and it's a spectacular blend of horror and action. You can't help but get the feeling that this is a game that's the spiritual successor to the original Half-Life, because it's so obviously inspired by that classic game. Indeed, some of the locations and enemies are highly reminiscent of those in Half-Life. This is a game that will thrill you one moment and scare you the next. F.E.A.R. features some of the greatest gunplay available in a first-person shooter, and it elevates the art of firing a gun to whole new levels. This alone makes it an incredibly intense game that must be experienced. The fact that it's also one of the creepiest games ever made is just icing on the cake.
Netjak (Jan 06, 2006)
Ultimately, F.E.A.R. is a top quality shooter. It is visually impressive, has some of the best AI this side of the Rio Grande, and does a damned good job on weapon management. Still, the steep system requirements will put a hamper on the regular public’s enjoyment and hold off all but the most advanced PCs. F.E.A.R. would be a perfect buy at the $29.99 price point.
GamesFire (Oct 28, 2005)
Entwickler Monolith hat mit F.E.A.R. Wort gehalten, das was hier auf die Beine gestellt wurde, ist wirklich aller erste Sahne. Noch nie haben Gegner so intelligent reagiert und den Spieler damit so herausgefordert. In jeder Ecke, hinter jeder Tür, unter jeder Mauer, fast überall muss man im Spiel mit einem Gegner rechnen. Zudem kommt noch eine mit Horror gefüllte Story, ein blutrünstiger Feind und ein mysteriöses Mädchen hinzu. Abgerundet wird das Ganze dann noch mit einer atemberaubenden Grafik und dem dazugehörigen Sound. Einzig und allein mehr der tollen Schockelemente und ein abwechslungsreicheres Level-Design wären wünschenswert gewesen. Somit hebt sich F.E.A.R. nicht absolut von der Konkurrenz ab, dennoch ist er ein „Must have“ für jeden Shooter- und Action-Fan.
Pelit (Nov, 2005)
Tämä arvostelu on kirottu. Lue se ja kuolet seitsemän päivän kuluttua. Iskikö pelko? Siinä tapauksessa F.E.A.R. iskee kans!
GameSpy (Oct 27, 2005)
F.E.A.R. is, unquestionably, one of the best shooters of 2005. The advanced graphics and physics create a string of firefights that are amazing to watch, and creative level design and advanced AI make them equally engrossing to play. The game begins to drag a bit about halfway through, but the big finish is more than worth the effort, and the way the story turns out will likely make you want to see it all again. Add in some addictive multiplayer, and there's really just one phrase to describe F.E.A.R.: scarily good.
90 (UK) (Oct 18, 2005)
Right now, doing that is glorious fun. Slow motion gun battles tied to an engine that articulates carnage with the furious eloquence of a caffeinated linguist, bound together by people who've seen a lot of Asian horror, uniting to spread memorable moments over a bed of visceral excitement. Were it not for its time manipulation though, it would suffer - and certainly can't compare to Half-Life 2's timelessness on that basis. Buy it because it's a glorious novelty that won't wear off for its duration, but do expect things to move past it in the coming years. For now, it's worth celebrating because it's put the fun back into FPS punctuation.
Gamereactor (Sweden) (Oct 13, 2005)
Beträffande det audiovisuella är Fear är blandning mellan det vidsträckta omfånget från Half-Life 2 och de läckert ljussatta och detaljerade texturerna från Doom 3. Mängder av olika filter och mappingtekniker har nyttjats för att ge spelet en realistisk och ibland ohälsosamt otäckt utseende. Tillsammans med korta laddningstider och superb fysik är Fear ett av de grafiskt mest imponerande spelen jag någonsin haft nöjet att avnjuta. De enda egentliga minus som jag förmår mig att ta upp är det faktum att Fear är för kort och att multiplayerdelen känns något oinspirerad. I övrigt är detta ett av årets mest underhållande actionupplevelser och lika adrenalinpumpande intensivt som obeskrivligt otäckt.
Game Watcher (Nov 04, 2005)
To sum it all up I would say F.E.A.R is a must buy for all you gamers who are die hard FPS fans and who also like a good story line as a backdrop to the game. This game will surely get you hooked and you would want to play certain stages of the game over and over again without getting bored. Try it out!
TTGamer (Oct 29, 2005)
When you put all the features together, FEAR is a very fine FPS indeed. While some of the horror elements to the storyline may seem a tad cliché, the game's almost perfect fundamentals and solid extra's makes it an instant nominee for 2005 PC Game of the Year, and I can tell you now, unless we get a surprise in the next two months, I have a feeling FEAR will be receiving a vast array of industry wide acknowledgements for just that. FEAR is not indisputably the best FPS we've seen on the PC, but it is one people will remember for a long time, and if/when a FEAR 2 arrives, it will be very highly anticipated. The bottom line is, even if you're only a remotely active fan of the FPS genre, you should go out and get FEAR....and maybe a videocard upgrade on the way back.
I thought I knew about creepy games. I thought that I could stay cool through the worst that Hell could throw at me - hey, I did it Doom 3, after all. I thought nothing could intimidate me after staring down the Strider onslaught in City 17. I thought I was a stone-cold badass with the headshot and strafing skills to laugh in the face of death and come out the other side of any dark tunnel covered in blood of my enemies and grinning.
Gameplay (Benelux) (Oct, 2005)
F.E.A.R. is door zijn mix verhaal, intense schietpartijen en slimme tegenstanders (voorlopig) de shooter van het jaar!
1UP (Oct 18, 2005)
For all the mystery and build-up around its story, F.E.A.R. is a shooter first and foremost. Not too far into the game, that realization is accompanied by another: F.E.A.R. brings to your mouse and keyboard the most adrenaline- and expletive-producing firefights of any FPS to date. How good is it? Good enough to stand up to a mountain of hype-fueled expectations and come out blowing us away regardless. It's so good, you'll be ready to play through it again on the next higher difficulty... before it's even over.
Video Game Talk (Jan 20, 2006)
On the hard difficulty, the single player game lasted about 15 hours. If you decide to play on normal, you are probably looking at a 10 to 12 hour experience. The difficulty can be changed at any time during the game. As stated earlier, the multiplayer feature fleshes out the game and can increase the replay time of the title. I highly recommend this game to any fan of the horror genre, FPS gamers, or those looking for an engrossing story filled with action. I would like to mention that watching through the entire credits sequence at the end of the single player game will help explain the final act. For those looking for just the single player game, wait until this hits the $30 - $35 range before picking it up. For everyone else, it's well worth the full retail price.
3DAvenue (Oct 29, 2005)
When you put all the features together, FEAR is a very fine FPS indeed. While some of the horror elements to the storyline may seem a tad cliché, the game's almost perfect fundamentals and solid extra's makes it an instant nominee for 2005 PC Game of the Year, and I can tell you now, unless we get a surprise in the next two months, I have a feeling FEAR will be receiving a vast array of industry wide acknowledgements for just that. FEAR is not indisputably the best FPS we've seen on the PC, but it is one people will remember for a long time, and if/when a FEAR 2 arrives, it will be very highly anticipated. The bottom line is, even if you're only a remotely active fan of the FPS genre, you should go out and get FEAR....and maybe a videocard upgrade on the way back.
GameStar (Germany) (Sep, 2005)
Kollege Graf schaut mich erstaunt an. Am helllichten Tag zucke ich mit einem Kreischen vom Monitor zurück, reiße mir das Headset vom Kopf und atme schwer. F.E.A.R. macht aus mir einen Angsthasen. Das hat Doom 3 so nicht mal im Ansatz geschafft. Der Trick: Monolith arbeitet sehr ausgewogen mit Splatter-Effekten und kleinen subtilen Schockmomenten. So nutzt sich die Wirkung nicht ab. Perfekt! Zur Furcht addiert sich dann noch diese fiese KI, die mich nicht selten einfach in Grund und Boden schießt. Ich fühle mich ähnlich gefordert wie in Far Cry. Besser an F.E.A.R. hingegen: das freie Speichern. Das nimmt das nötige Quentchen Anspannung von mir, um das Programm überhaupt ohne Herzinfarkt spielen zu können. Puh!
Daily Game (Oct 30, 2005)
One of the first things you notice when firing up F.E.A.R. is that a lot of work went into the game’s production values, combat and technical aspects. If you’re looking for a game to show off your new PC or video card, F.E.A.R. is the game to do so. Monolith has obvious polished those areas to a level that’s arguably above any PC game before it. As such, most reviews have judged F.E.A.R. on its spectacular, cinematic firefights. After all, that’s the very reason to pick up this game. The firefights rate a 10, and one can only heap praise upon them.
games xtreme (Oct 28, 2005)
F.E.A.R for those shortcomings is an excellent addition to the shelf of any shooter obsessed gamer. If you’re not into shooters but you’re looking for something to begin with, then F.E.A.R is a great entry into the crowded market and performs extremely well against the major competitors. The shortcomings don't stop this game from being one worthy of major accolades and hopefully a larger sequel.
PC Action (Sep 23, 2005)
F.E.A.R. ist ein Hammerspiel! Für mich ohne Frage das beste Actionspiel der vergangenen Monate. Den erhofften 95-Prozent-Überflieger stellt es allerdings nicht dar. Dafür sind die Rätsel zu doof, die Selbstschussanlagen zu nervig und es gibt bei weitem zu wenig Abwechslung. In Lüftungsschächten rumkriechen zu müssen, sollte gerade bei einer kurzen Spielzeit von ein bis zwei Tagen verboten werden. Um den inneren Konflikt von F.E.A.R. aufzuzeigen: Wie Scheiben zu Bruch gehen, ist ein Traum - dass Zeitschriften auch heftigen MG-Beschuss ohne Knick überstehen hingegen traurig. Aber das gruselige Ambiente und die hervorragenden Kämpfe trösten mich über alles hinweg. Ob Sie F.E.A.R. kaufen sollten? Aber auf alle Fälle!
Playback (Nov, 2005)
F.E.A.R. jest w rzeczywistości połączeniem horroru z rasowym FPSem z przewagą tego pierwszego. Korzysta z tego, co najlepsze ze światowych hitów, takich jak Matrix i The Ring. Nie brakuje w niej bugów, takich jak chociażby niezniszczalne worki, czy ograniczanie ilości dróg poprzez najzwyklejsze zastawianie drzwi biurkami, skrzynkami czy szafami. Zachwyca natomiast inteligencja przeciwników, która moim zdaniem jest najmocniejszym elementem strasznego, czy grafika ciesząca oko szczegółowością tekstur i cieni, stojąca na wyższym poziomie niż ta z Dooma czy HL2. Jeżeli masz te sto złotych na zbyciu, chcesz pograć w coś bardziej ambitnego niż zwykły shooter to najlepszym wyjściem jest dla Ciebie właśnie F.E.A.R.
PC Games (Germany) (Oct 18, 2005)
Was habe ich gestaunt. Dass die Gegner Tische und Sofas umkippen, um dahinter in Stellung zu gehen - Sie hätten mein verdutztes Gesicht sehen sollen. Und was habe ich mich erschreckt. Kein anderes Spiel zeigt ein sichereres Händchen im Umgang mit geskriptetem Horror. Leider habe ich mich auch geärgert: Mein Orientierungssinn ist, zugegeben, nicht der beste, aber manchmal würde das Level-Design auch Kartographen zum Weinen bringen, so verwirrend ist die Anordnung immer gleicher Räume. Das und die kurze Spieldauer trennen das sonst fantastische F.E.A.R. von der 90.
PC Powerplay (Oct, 2005)
Vergessen Sie die hochmysteriöse Story um Klein-Alma: Fear macht seinem Namen zwar alle Ehre (auch wenn die Auflösung der Geschichte leicht konstruiert wirkt), aber letztlich entscheiden andere Dinge über die Qualität eines Shooters. Grafisch ist Fear top, auch wenn ich mir etwas mehr Abwechslung beim Look der Schauplätze gewünscht hätte. Die detaillierten Gegner, Objekte und die spektakulären Effekte jedoch lassen mich schnell vergessen, dass ich mich ständig durch Lagerhäuser und Bürogebäude kämpfe. Den Vogel schießt das Gegnerverhalten ab. Klar: Wenn ich darauf anlege, kann ich die Jungs an bestimmten Stellen austricksen. Ansonsten aber habe ich es hier mit den schlausten und hartnäckigsten Bösewichtern zu tun, die mir je vor den Lauf gekommen sind.
Playfuls (Oct 27, 2005)
The conclusion? F.E.A.R. should be enjoyed only on some serious hardware, because it really has something to show us at a visual level. Of course, everyone has its own taste when it comes to environment, but I sincerely do believe that only a blind man would say that the graphics stink.
GameCity (Dec 01, 2005)
Respekt Monolith. Was die Jungs mit dem Game auf die Beine gestellt haben kann sich wahrlich sehen lassen. Für mich als Shooter-Fan läutet dieser Titel nach Half-Life 2 eine neue Generation ein. Die traumhafte Grafik und der spannende Plot, von dem ich bewusst nicht zuviel erzählt habe, fesseln euch für einige Stunden an den Bildschirm. Im Bezug auf den Multyplayer-Modus muss ich erwähnen, dass der Titel eindeutig als Singleplayer Game ausgelegt wurde, daher können die Onlinegefechte nicht vollends überzeugen. Ich kann allen Actionfans, mit der entsprechenden Hardware nur raten sich den Titel nach Hause zu holen.
Game Revolution (Oct 19, 2005)
F.E.A.R. might well be the year's best single-player PC experience, but it won't win any awards for its multiplayer. Deathmatch, Team Deathmatch and Capture the Flag are the only game types, and there aren't many maps. The only interesting twist is that players can capture a power-up allowing them to use Concentration. When triggered, your allies are slowed a little and your enemies are slowed a lot, giving your side a small reflexive advantage. Also, F.E.A.R.'s online content is powered by the same diesel engine that powers the single-player game, so you're in for intense, violent fun even if most of the best multiplayer bells and whistles were left on the development room floor.
FiringSquad (Oct 23, 2005)
Some interesting levels -- even three or four -- and I'd go into the 90s, but the levels are amazingly dull for a game built on an engine this powerful. It's like hiring Michaelangelo to paint your garage.
Call the clock-tampering thing a crutch; F.E.A.R.’s troopers try so hard, you almost hate not fighting fair. For instance, they work together in teams to outflank you, They search for cover and overturn objects to create it when they can’t find it. All of it is stuff we’ve seen other shooters claim credit for without really getting it right. Here, it means that someone fires wildly and falls back when he takes a flesh wound, that he relocates the second you stop looking, and that he understands that he’s got a shotgun, you’re reloading a rifle, and that it’s in his interest to get in and close the gap. And that right there is enough to put F.E.A.R. in with the few FPS titles worth tackling a second or third time to see how the same parts play out with fresh tactics.
Le mélange de plusieurs types de jeux dans F.E.A.R. en fait un produit à part. Même les moins portés vers le FPS peuvent y trouver un intérêt. L'ambiance oppressante et la finesse générale des graphismes finissent de vous envouter.
Factornews (Oct 20, 2005)
F.E.A.R. est un jeu qui manque d'envergure. Monolith s'est donné les moyens et a accouché d'un très bon moteur graphique mais peine à l'exploiter dans ce jeu. C'est bien dommage d'autant que l'ambiance est bel et bien là, nous poussant à avancer afin d'en apprendre plus sur l'Origine, et que tous les ingrédients pour faire un excellent shooter sont présents. Même s'il manque un petit je-ne-sais-quoi, le petit grain de folie dans lequel le scénario aurait pu chavirer pour en faire un jeu d'exception, F.E.A.R. est certainement l'un des meilleurs FPS de cette fin d'année.
Gamekult (Oct 21, 2005)
Fidèle à la réputation de ses créateurs, F.E.A.R. est un FPS de haute volée qu'il serait bien dommage de manquer. Doté d'un scénario d'un genre peu vu en jeu vidéo, assez typé ciné et distillé par petites touches, et d'une atmosphère très travaillée, pesante et franchement réussie, il attrape assez vite le joueur au collet et a bien du mal à desserrer son emprise pendant la dizaine d'heures que dure son aventure solo. La qualité de l'I.A., très au dessus de la moyenne, et le grand dynamisme des combats y sont pour beaucoup et on prend vraiment un grand plaisir à ces joutes terriblement intenses. Les lacunes du level design et un manque de variété certain côté ennemis ternissent un peu ce beau bilan et empêchent, parmi d'autres plus menus défauts (dont une optimisation un peu limite), le jeu d'atteindre une plus haute marche. Rien qui ne saurait empêcher le joueur suffisamment équipé de craquer pour l'un des jeux PC de l'année, ceci dit.
1UP (Jan 12, 2006)
Still, F.E.A.R. scares. The giggling, everywhere and nowhere at once; the naughty girl ripped right out of The Ring who crosses the ceiling and your thoughts with every creaking this or that; the fire and smoke where the walls once were--half of it's hallucinatory, and all the spookier because it happens anytime, anywhere. After that, though, recycled incidents reappear at intervals, and F.E.A.R. tires itself out with treadmill scare tactics. One bleeding wall is unnerving, two will upset the lily-livered--beyond that, it's business as usual. And yet, when you aren't spooked, when you quit wondering why what's happening is happening and you see that atmosphere here stops at "office park after-hours," F.E.A.R. is still one of the year's top single-player shooters.
80 (Oct 21, 2005)
F.E.A.R. n'est pas le FPS parfait mais ses nombreuses qualités sont indéniables : suspense savamment dosé, ambiance "horrifico-science-fictionnelle" travaillée, IA incroyable, scènes d'action démentielles, bande-son quasi parfaite. Ainsi malgré un scénario qui peut sembler sous-exploité, la configuration de brute qui est demandée à l'accueil, le peu de décors ou le faible nombre d'armes et d'ennemis, on se prend un sacré trip en bourlinguant dans le jeu de Monolith. Vous n'aurez peut-être pas peur mais c'est pourtant l'Origine de ce jeu qui vous fera fixer ce sombre couloir où quelque chose vient d'émettre un bruit, un très léger bruit...
Gamezine (Nov 06, 2005)
Le test touche à sa fin et j'ai l'impression d'avoir oublié pas mal de choses à propos de F.E.A.R., mais certaines choses sont à remarquer par vous-même pour vous rendre compte de la richesse du jeu. Après Alien Vs. Predator 2, Monolith confirme sa maîtrise des FPS à ambiance qui savent vous prendre aux tripes. Pour peu que votre config' tienne la route, F.E.A.R. est une expérience à tenter, dans le noir et le casque vissé sur la tête.
80 (Nov 02, 2005)
F.E.A.R est l'acronyme de First Encounter Assault Recon. Comme l'indique son nom, c'est un jeu d'horreur (et interdit aux moins de 18 ans) qui se veut effrayant. Vous incarnerez donc un membre de l'équipe du F.E.A.R plongé dans une ambiance très froide, à la découverte des anomalies d'un centre de recherches high tech en proie à des actions surnaturelles. Vous avez été entrainé pour être confronté à l'impossible, équipé d'un arsenal high-tech et de toutes les autorisations nécessaires pour mettre fin à cette crise.
JustPressPlay (Nov 10, 2005)
F.E.A.R. is a great game to play, if for nothing else, for theadvanced A.I. Instead of mindless bots that keep coming, youradversaries know how to think and move, making the game all the morechallenging. The multiplayer aspect might catch on some, but I wouldn’t imagineon a large scale. The problem with games like F.E.A.R. that have adedicated storyline, is, once you play through them, most of the timeyou have no desire to play them again. Although I can’t say enoughabout the AI, I really have no interest in playing the game again.
Absolute Games ( (Oct 24, 2005)
Бойцы клонического спецназа, перенявшие эстафету от коллег из NOLF 2, вытворяют то, о чем другие игры пока мечтают. До живых людей им далеко, но с ними уже интересно сражаться. Их девиз: "Вы нас в окно, мы — в форточку". Да и умирают красиво, с дикими воплями, изумительной грацией и фонтанами крови в духе гонконгских боевиков. Танец смерти длится мгновение, поэтому только в "сло-мо" можно насладиться первоклассной работой аниматоров Monolith.
Bordersdown (Feb, 2005)
It would seem that in this instance the old adage has never been truer; there is nothing to F.E.A.R. but fear itself.