Fiction Fixers: The Curse of Oz (Windows)

Fiction Fixers: The Curse of Oz Screenshots

Windows version

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Main menu
Opening story
More opening story. I need to go through the door on the right to get my equipment.
Still more opening story. This is where I get my equipment and enter the book.
Here we go!
I need to find the items listed at the bottom.
Getting help in locating an item.
I got a key. I will probably need this.
I found all the parts for the bolt cutters. I needed bolt cutters. The area is complete. I don't need to return to it.
Inside Dorothy's house.
Searching amongst the bed for, among other things, Toto.
I need to click all the cars so they don't hit the house.
The Witch of the North tells you of the troubles Oz has had, recently.
You got the silver slippers and a funnel.
The map
"I could while away the hours, conferrin' with the flowers, consultin' with the rain. And my head I'd be scratchin' while my thoughts were busy hatchin', if I only had a brain."
You can use the scarecrow to, well, scare the crows.
Solve the puzzle to light all the lanterns.
The way is lit.
The magnifying glass means you can look closer at something. The road is blocked by fallen trees.
The tin man needs oil because he has rusted in place.
Try to find the oil can, among other things, in the tin woodman's hut.
The lion is trapped in a cage.
"It's sad, believe it, missy, when you're born to be a sissy, without the vim and verve. But I could show my prowess, be a lion, not a mou-ess, if I only had the nerve."
Push these buttons to turn off the tower.