Keeping the same style carried from the ANSTOSS series
to Total Club Manager 2003
, in FIFA Manager 07
the player has the complete club at his disposal, from managing the team at all levels, dealing in the transfer market to deciding on where the team should expand facilities (now using an isometric city view not unlike SimCity 3000
) and increase stadium capacity. Of course, for those less interested in these aspects, they can all be assigned to the appropriate staff member, but good results can only be obtained by hiring the best staff (the team money and prestige) can buy.
Along dozens of minor improvements (such as interface tweaks, the return of fan opinions, inaccurate injury diagnoses, career-ending injuries, more player talk options and more stats screens), FM07
features a revamped youth system with match reports and a transfer market where the player must outbid the competition to hire the most promising upcoming stars. Along that, Cooperation deals allow bigger teams without league reserve sides to give their upcoming players a chance to taste real competition without the pressure of the highest level of competition.
After FIFA Manager 06
moved to the Champions League 2004-2005
engine (still used in this game) and FIFA 06
debuted a whole new engine, players could no longer use the "Football Fusion" feature, which allowed owners of both FIFA
games of their 2004 and 2005 versions to play matches from TCM
and import clubs from the larger TCM
database into FIFA
. While the ability to play like any other football game was not restored, now the manager can either select a player as his "protégé", train him to first team level and (optionally) take control of him during the 3D matches in "Player Career" or select a player from the starting eleven at each match, with the best players being only available to the best managers. The player can still choose to not take part in a match, and just attend the 3D match. The remaining visualization modes, text and instant calculation were enhanced to offer more game situations (in the first) and accurate automatic substitution rules, and a new mode, videotext, was added. This mode mixes both the quickness of the instant result with the ability to follow up other games scorelines.
Also making a return is the personal area, typical of the ANSTOSS
series; the manager not only has to manage the club, but also his personal life, and if the player neglects his family, he might well find his luggage at the door one day. On the other side, golfing skills might come in handy to impress the president... either on the good or the bad side.
Along the usual tools and team updates, the game received an expansion named FIFA Manager 07: Extra Time
- "Total Club Manager 07" -- Spanish title
- "LFP Manager 07" -- French title
- "Fußball Manager 07" -- German title
- "FM07" -- Common abbreviation
Part of the Following Groups
There are no reviews for this game.
The Press Says
||Oct 25, 2006
||89 out of 100
||87 out of 100
|PC Games (Germany)
||Oct 23, 2006
||86 out of 100
|Absolute Games (AG.ru)
||Jan 11, 2007
||82 out of 99
||Nov 09, 2006
||83 out of 100
||Nov 07, 2006
||8 out of 10
|PC Gameplay (Benelux)
||79 out of 100
||Nov 07, 2006
||15 out of 20
||Oct 02, 2006
||7 out of 10
||Nov 22, 2006
There are currently no topics for this game.
On 22 December 2006 a Matchday Comments Editor
was released, allowing users to create their own text mode commentary strings. Used internally by Bright Future
to develop the text mode, it became the second official editor (after the database editor) released for the game. Following this commentary editor, on 5 February 2007 Bright Future released the Text Chants Editor
. This allows users to create and insert their own fan chants for the text mode.
- PC Powerplay (Germany)
- Issue 02/2007 – #3 Best Sports/Racing Game in 2006
This entry to the MobyGames database was contributed by Luis Silva (13306)
on Dec 13, 2006.