The designers of FS set out to produce a game of World War II surface naval combat. They have achieved their goal and therein lies the rub. Make no mistake, SSI has delivered a creditable product. The problem is that, in the absence of aircraft, submarines, land and more randomized setups, all of your battles will quickly begin to look alike. The solution probably lies in adding a strategic mode to the current tactical engine. Think Guadalcanal: you could deploy your task forces, plot air and sub patrols, follow (with time compression) on an overview map, and still battle the Tokyo Express coming down the Slot. Still and all, FS is a good game; it balances realism and playability in an entertaining package. If you're a fan of naval warfare (particularly night actions), you'll be pleased.