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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.2|
|Overall MobyScore (5 votes)||3.0|
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In the end Ford Racing: Off Road is a decent racing title that does what it should - offer a fun racing gameplay experience. It doesn’t excel at offering a ton of features or incredible visuals, but then again it doesn’t need to. There are plenty of gamers out there just looking for a fun racing game to play for a few minutes a day and Ford Racing fits the bill. Ford Racing just proves that you don’t have to be the elephant in the room to always get the attention. Just understand the limitations and your expectations should be Ok.
Out Of Eight
Ford Racing Off Road comes with a wide range of racing modes, but the rest of the game is just mediocre. The game is approachable to a wide audience thanks to the simplistic physics and it certainly takes advantage of the Ford license by providing some detailed vehicles. However, the racing is generally very bland thanks to the stiff AI drivers and static difficulty. The fact that the AI drivers aren't held by the same rules as you are in some of the events is insulting. The driving physics don't slow you down for going off the road and the damage model is very elementary. The graphics (other than the cars) are archaic as well, and multiplayer is not for online enjoyment. There are too many missing features or over simplifications to make Ford Racing Off Road anything more than just another arcade racing title.
Ich hatte kürzlich einen Mietwagen von Landrover. Der ist mit auf halbem Weg verreckt. Gemessen an diesem Spiel wundert mich das kaum. Egal ob Fahrverhalten, Leveldesign oder Technik - Off Road wirkt derart antiquiert, dass man schon fast lachen will. Kann ich aber nicht, weil ich vor lauter Langeweile und ewiggleichen Strecken sofort wegdöse. Holen Sie sich lieber das fantastische Colin McRae Dirt - das ist sogar zehn Euro billiger.
Finalement, le constat qui se dégage d'Off Road n'est pas très surprenant. Oui, les voitures Ford et Land Rover sont belles. On a presque envie de les acheter, de ce point de vue le contrat est rempli. Du point de vue ludique en revanche, c'est beaucoup plus mitigé : on n'a pas vraiment envie d'acquérir ce titre, ni de vous conseiller d'en faire autant.
Ford Racing Off Road was built on a rather solid foundation, and the devs clearly understand how to make a competent racing game and underlying engine, but no part of the game actually feels like, well, racing. Slowly meandering around the same few tracks with vehicles that don't really deliver a sense of power or speed just makes for a flat-out boring experience, and it's one you can pass up without consequence.
Ford: Racing: Off-Road is probably not a game that anyone is going to run out and get, and that is for a very good reason. It should probably be a prize that is handed out for either eating an entire box of cereal or test driving a Jeep. Both of those things involve the amount of money that should be accepted, by anyone, for this game. While the game never really breaks, unless Alt-Tab’ed out of, that is probably the highest form of compliment that can be given. It just isn’t that great.
When the rubber hits the off road, this game is found wanting on many levels. I am not trying to be snide. I have done a great job of sounding like an ass, but I am serious. The overlying purpose to this game is to put attention on Ford's products. So if any press is good press, then the game is not wanting on all levels. So, advertising aside, we are down to this being a game. A game that is old in appearance, play, and sound. The price point of $19.99 says that they were not honestly trying to go all the way with this game, but there have to be concessions. When you make a game, you want to accomplish some goal beyond the obvious. This was an adver-game for Ford, obviously. The rest was just left in the dust.