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Forge feels as though it's just getting started -- by which I mean there are holes where talked-about features should be. Social elements such as guilds, and competitive features such as skill-based matchmaking and the Arena mode don't exist yet. For new classes and game modes (including a labyrinth that puts one team in the role of bosses and monsters reminiscent of MMORPG raids and dungeons) all we have right now are promises. What's here is good stuff, though, and even if it never got another piece of content Forge would pull its weight.
Calm Down Tom
The combat is confusing, but after you play for a while you start to see patterns emerge and some tactical play is possible. The game certainly improves as you learn the classes and by the time that you know each one and how it plays, it almost achieves its goal of compelling class based combat. I also have a feeling that if you are used to MMO combat at high levels then some of the skills will translate too. The combat is floaty and weightless, but this is the case in MMO’s too so maybe fans of the genre will be more forgiving. And while its not a great looking game (with some drab environments) the character designs are strong and animation and spell effects are great. This means there’s just about enough to recommend giving Forge a try. Its not for me, but I can recognise that there’s gameplay in there that others will love.