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Completing the first stage.
The merchant unit
Tip of the day
Worker building options
Building two markets.
The scouts extracting resources.
The native tribes sell terrains and buildings.
The ship needs repair.
Arriving at the new land.
The cultivator is a more efficient farmer.
Defender stopping a strike.
The pond increases the production of near buildings.
Repairing the windmills.
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"You must construct additional pylons."