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The GoodAs 'Descent 3' appeared to have been terminally delayed, and sidetracked by the otherwise-unrelated 'Freespace' series, this was produced in order to update the concept. Technically, it's stunning - the graphics whizz by attractively, and there is a neat implementation of water at one point. Gameplay-wise, it's adequate - it isn't at all deep, and revolves around shooting things lots, and it doesn't take too long to finish, either. It's fun for a short while, and then you forget about it.
The BadOn the other hand, the shallow gameplay gets to you after a while. The game lacks any kind of character, either, being a mish-mash of borrowed cyberpunk ideas.
Worst of all, however, is the fact that the bad guys materialise from thin air, always in the most obvious places, at the most obvious times. Playing the game therefore becomes a matter of entering a new area, shooting at the bad guys, moving to where the next lot will appear, triggering them, and shooting them.