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Critic Reviews

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91
The A.V. Club (Feb 13, 2012)
The seed of Portal was sown by a DigiPen student project called Narbacular Drop. Now a new class has emerged from the famed institute to bring us another novel take on teleportation. The Fourth Wall’s central conceit delves back to gaming’s infantile era, where it was a given that if you moved too far to the left in Asteroids, you’d come out on the right side of the screen. This ouroboros-like design forms the crux of The Fourth Wall. What initially looks like a simplistic grayscale platformer is transformed by the ability to lock the scenery in place, causing any open exits to wrap around to their opposite end. Need to get past a pit of lava? Jump up so the hazard is offscreen, then freeze the environment in midair. Now, if you leap into the pit where the lava should be, you fall from the sky, allowing safe passage to the other side. It takes time to grow accustomed to this awkward approach, but eventually, isolating scenery becomes second nature…
80
VictoryGames.pl (Feb 29, 2012)
Wraz z postępami w zabawie nasz bohater dorasta i odkrywa w sobie coraz to nowe umiejętności, pozwalające mu jeszcze bardziej mieszać w czasoprzestrzeni. Warto tutaj wspomnieć m.in. o zdolności pozwalającej zatrzymać dany obszar, i przeniknąć na przeciwległe strony planszy – dzięki czemu może ominąć dane przeszkody, lub dostać się na wcześniej niedostępne platformy. Jest to naprawdę ciekawa mechanika - znacznie urozmaicająca rozgrywkę.