User review spotlight: Carmageddon (DOS). Released in 1997.

The Fourth Wall (Windows)

Published by
Developed by
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (1 vote) 3.4

The Press Says

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The A.V. Club
The seed of Portal was sown by a DigiPen student project called Narbacular Drop. Now a new class has emerged from the famed institute to bring us another novel take on teleportation. The Fourth Wall’s central conceit delves back to gaming’s infantile era, where it was a given that if you moved too far to the left in Asteroids, you’d come out on the right side of the screen. This ouroboros-like design forms the crux of The Fourth Wall. What initially looks like a simplistic grayscale platformer is transformed by the ability to lock the scenery in place, causing any open exits to wrap around to their opposite end. Need to get past a pit of lava? Jump up so the hazard is offscreen, then freeze the environment in midair. Now, if you leap into the pit where the lava should be, you fall from the sky, allowing safe passage to the other side. It takes time to grow accustomed to this awkward approach, but eventually, isolating scenery becomes second nature…