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Digital Anvil | | Producer | Phil Wattenbarger | | Lead Designer | Jörg Neumann | | Lead Programmers | Paul C. Isaac, Ed Maurer, Tony Bratton | | Art Director | Bruce Lemons | | Audio Director | Martin Galway | | In‑Game Cine Director | Harry Jarvis | | Test Lead | Evan Brandt | | Engine Programming | Aaron Otstott, Gary Scott Smith, Mark Kness, Scott Stevens, Simon Travis | | Game Programming | Andrew G. Sega, Joel Willard, Taylor Brown, Brandon Rowlett | | Software Test Engineer II | Nigel Gandy | | MP Programming | Stephen Nichols | | Art | Robert Frye, Johari Templin, Steve Pietzsch, Wade Mulhern, Steven Stahlberg, Eric Lalumiere, Michael Pearce, Frank Bonniwell, John P. Funk | | Software Test Engineer | Mark Richards, Richard North, Erik Ellison, Steve Hernandez, Chris Parker, Lee Boubel, Cody Thomas, Andy O'Brien | | Design | Adam Foshko, Brian Hackert, David Chang, Dustin Cryer, Jacob Crow, Will Dougherty | | In‑Game Cinematics | Adam N. Joseph | | Intro Cinematic | Chris Olivia, Dean McCall, John Sommer, Pauline Saab, Rhett Bennatt, Scott Peterson, Sarma Vanguri, Curtis Neal, Marc Baird, Mark Goldsworthy | | Freelancer Original Concept | Chris Roberts, Phil Wattenbarger | | Freelancer Story Script | Adam Foshko, Jörg Neumann | | Studio Manager | Alan Hartman | | Core Library Development | Paul Bleisch, Yuichi Ito, Tim Perry | | Test Team | Jamie Gibbs | | Marketing Product Manager | Rick Mehler | | Marketing | Chris DiCesare, Darren Trencher | | Product Planning | Jon Kimmich | | User Experience | Brent Metcalfe | | Print Design | Jeannie Voirin, Chris Burns | | Localization Lead | Lief Thompson | | User Test Lead | Marcos Nunes-Ueno | Murder of Crows | | Design | Chris Todd | VMC Consulting Corporation | | Design | Eric Willmar, John Sripan, Scott Shelton, Todd D. Degani | | In‑Game Cinematics | Bobby Moldavan, John Alderson, Kathy Bateman, Milena Grozeva, Patrick Sanchez, Paul Wayne Hiaumet, Ray Cobo, Rey Barrera, Rick Hartman, Séamus Rail | | Assistant PM‑Translations | Ray Cobo | Volt Services Group | | Engine Programming | Brad Thrift | | Game Programming | Peter Carter | | Design | Jesse Benitez-Steiner | | Audio | Bill Munyon, Clark Crawford, Eric Friend, Jeff Shoemaker, Kyle Scribner, Mark Packard, Mat Mitchell | | Core Library Development | Michael Stembera | | Test Team | Bruce Rogers, Lee Boubel, Michael Weber, Mark Richards, Nigel Gandy, Richard North, Elizabeth Becker, Jay Dunn, Steve Hernandez | | User Experience | John Pecorelli, Kevin Wright | | Vocal Directors | Peter Marquardt | External Production | | Concept Art | Adam Medhurst, Harald Belker, Carlos Ezquerra, Craig Mullins, James Doh, John Blood | | Room Production Art | Luminosity Entertainment, Boston Animation, Alexander Chayka, Yaroslav Grabovskiy, Tatyana Piven, Vladimir Druzenko, Igor Gorbunov, Olga Malko, Alexander Kompanets, Vitaly Dorohov, Andrey Didenko, Yuri Pulkiv, Alexey Luchko, Yaroslav Loginskiy, Oleg Koreiba, Victor Onishchenko, Oleg Vasyanovich | | Motion Capture | The Jim Henson Company, Locomotion Studios | | Dialogue Production | Soundelux DMG, Screen Music Studios | | Sound and Postproduction | Soundelux DMG, Scorpio Sound | | Vocal Directors | Julie Morgavi, Carole Ruggier | | Principal Cast | Ian Ziering, John Rhys-Davies, George Takei, Jennifer Hale, Xander Berkeley, Michael T. Weiss, Cree Summer (Dr. Kendra Sinclair) | | Additional Voices | Jeff Glenn Bennett, Susanne Blakeslee, Corey Burton, Tony Jay, John Kassir, Maurice LaMarche, Kenneth Mars, Phil Morris, Rob Paulsen, Kevin Michael Richardson, Charles Shaughnessy | | Special Thanks | Chris Roberts | | Thanks | Andy O'Brien, Andre Garcia, Andrew Franklin, Arthur DiBianca, Arvee Garde, Ben Hanson, Jake Rodgers, Jason Yenawine, Jared Carr, Jim Magill, John Thomas, John Guentzel, Kent Raffray, Lorin Jameson, Matthew Hurrell, Richard Lawrence, Sam Yeates, Thor Alexander, T. J. O'Leary | | Music | James Hannigan, Andrew G. Sega | Visual Music | | Music | Tom Seufert, Cato, Kelly, Grinsfelder, Kitajima |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Jennifer Hale, 97 other games Kevin Michael Richardson, 58 other games Corey Burton, 57 other games Jeff Glenn Bennett, 48 other games Rob Paulsen, 46 other games Martin Galway, 39 other games Brent Metcalfe, 34 other games Rick Mehler, 30 other games Tim Perry, 29 other games Chris Parker, 29 other games Tony Jay, 28 other games James Hannigan, 28 other games Lief Thompson, 27 other games Scott Shelton, 26 other games Scott Peterson, 26 other games Susanne Blakeslee, 26 other games Chris Roberts, 25 other games John Kassir, 25 other games Carole Ruggier, 25 other games Maurice LaMarche, 24 other games Jeannie Voirin, 24 other games Kevin Wright, 23 other games Cree Summer, 23 other games Jake Rodgers, 21 other games Adam Foshko, 20 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Brute Force, a group of 30 people Conquest: Frontier Wars, a group of 28 people Wing Commander: Prophecy, a group of 16 people Wing Commander III: Heart of the Tiger, a group of 11 people Wing Commander IV: The Price of Freedom, a group of 11 people StarLancer, a group of 9 people Crusader: No Remorse, a group of 9 people BlackSite: Area 51, a group of 8 people Baldur's Gate: Dark Alliance, a group of 8 people Wing Commander: Privateer, a group of 8 people Crusader: No Regret, a group of 8 people Wing Commander / Wing Commander II (Special CD-ROM Edition), a group of 7 people Deus Ex: Invisible War, a group of 7 people Strike Commander, a group of 7 people Super Wing Commander, a group of 7 people Age of Booty, a group of 7 people Sacrifice, a group of 7 people Mass Effect, a group of 6 people Star Wars: Galaxies - Episode III Rage of the Wookiees, a group of 6 people Baldur's Gate II: Shadows of Amn, a group of 6 people Star Wars: Galaxies - The Total Experience, a group of 6 people Privateer 2: The Darkening, a group of 6 people Ultima IX: Ascension, a group of 6 people Area-51, a group of 6 people Rise of Nations, a group of 6 people
Credits for this game were contributed by Toni Oinas (814), Grabovskyy Yaroslav (8), Jeanne (58548), Nigel Gandy (5) and Xoleras (66963) |
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