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Freelancer (Windows)

Published by
Developed by
Released
Platform
84
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
Written by  :  ex_navynuke! (48)
Written on  :  Apr 13, 2005

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Summary

A pretty decent space-shooter

The Good

I like the graphics and the film-noir feel of the game. The acting is a little overdone, but I also think that's part of its charm.

The Bad

Like the above reviewers point out, the game plays out in a linear fashion, which I (and apparently everyone else) feel is not how such a game should work.

After a few failures and re-starts (and a couple of PC failures), I got tired of watching the very familiar cut-scenes. I still haven't yet found a way to avoid them.

As a space fighter pilot, I'm pretty lame. So I would have preferred to trade my way to success. But that really just isn't do-able in this game, is it? I thought there were other options, but there aren't... so I haven't even finished the game. I just keep getting killed off.

I have a love-hate thing with making outer space look like a US road atlas. Yeah, it's kinda cool to know what sort of place you are going to... The Colorado system, the California system, the New York system. But then again, what the heck? Couldn't outer space be a little more *alien*, and a little less like driving across Interstate 70, for crying out loud?

The Bottom Line

Space shooter meets the US interstate highway system. The asphalt isn't as bumpy in the game.