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SummaryA true classic that has been completely overlooked.
The GoodThis is what happens when you combine astounding music, good graphics, and great gameplay mechanics to an already established series. I must admit, Frogger 3D is the second videogame I have ever played, everytime I see the game and hear the music, a great sadness follows. I try to grasp the fleeting emotions I affiliated with this masterpiece during my childhood. Therefore, I will always hold a special place in my heart for Frogger. The graphics are very good, especially if you have a DirectX5-7 card, they are defined and crisp. You can see the reflections on the water, as well as the landscape below (Time Flies, Boulder Valley). Every zone and level has a very distinctive feel; such as the quiet forest or being on a lonely cloud thousands of feet over the city. The music is jaw-dropping and filled with emotion. Every zone has a distinctive soundtrack that throws you into the game without relent. My favorites would be the distant sound of Airshow Antics (everytime I look at the night sky, I'm reminded of this song), the native-American style of Honey Bee Hollow, and the industrial sound of Platform Madness. No matter how varied your musical tastes are, you will fall in love. The game takes a mild amount of skill to pass; it took the combined effort of seven children to pass it in my house. Even though I'm older, it's still a little difficult. Gameplay requires good memory, reflexes, and develops patience: I highly recommend this game for growing children whose imaginations are still flourishing.
The BadFor one, my family members came down with a vicious case of Frogger fever. Therefore, everyone in the house would try to set their own high score. I owned Airshow Antics, Uncanny Crusher, Platform Madness, Slime Sliding, and Boulder Valley. It didn't take long before an exploitation was found. By simply hopping back and forth, you can accumulate enough points to topple the highest player. In fact, in one life, you can make enough points to start the process all over again, making the player who spends the longest time on the level have the highest score. I wish that Hasbro had implemented a time-based scoring system instead of a score based one. Also, the final zone should have contained at least a second half for rescuing all of the yellow frogs.