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From Dust (Windows)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall MobyScore (6 votes) 3.1

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
From Dust is memorable, beautiful and unique, something that stays in your mind long after you’ve moved on to something else. It’s a game that’s as fascinating to watch as it is to play, a thought-provoking spin on the power fantasies of the traditional god game. Sometimes it takes the challenge too far, and superfluous mechanics occasionally overcomplicate a simple and elegantly limited formula, but From Dust is nonetheless an extraordinary achievement.
These issues are bothersome when they present themselves, yet they're easy to tune out when you get lost in the pleasant ebb and flow of From Dust's terrain-fiddling and problem-solving magic. It's a beautiful, poetic game that inspires creativity, despite its technical struggles.
PC Games (Germany)
Schon drei Mal habe ich From Dust durchgespielt. Ich habe Flüsse umgeleitet, Vulkane zugemauert, Inseln erschaffen, Seen trockengelegt und dabei mein Volk zu seinem Zielpunkt geleitet. Das alles war simpel, schlicht, im Grunde banal – und dabei hatte ich mir doch so viel mehr erhofft! Weder die tolle Physik-Engine noch das spielerische Potenzial werden völlig ausgeschöpft, das Spiel bleibt hinter seinen Möglichkeiten zurück. Mit anspruchsvolleren Missionen und vor allem einer spannenden Geschichte hätte From Dust so viel mehr sein können als ein mutiges Strategiespiel. Spaß macht es natürlich trotzdem – doch an die Größe eines Populous kommt es nicht heran.
Even if it’s short and single-player only, From Dust has at least one statement to make: that there are still special ideas around. Not necessarily perfect, due to the control and pathfinding issues that will annoy the not so patient players, but with a huge potential to evolve in totally new directions.
GameStar (Germany)
Ein ungewöhnliches Spiel, dieses From Dust. Angenehm ungewöhnlich, denn das Auf- und Abtragen von Landschaften mag zwar unspektakulär klingen, erzeugt aber eine erstaunliche Sogwirkung. Das hat das Programm vor allem seiner tollen Physik zu verdanken, durch die jede meiner (göttlichen) Handlungen spürbare Auswirkungen hat. Schade, dass sich die Geschichte derart spröde präsentiert und Einsteiger wegen des hohen Schwierigkeitsgrades schnell frustriert aufgeben dürften. Wer aber ein Spiel der etwas anderen Art sucht, der ist hier bestens aufgehoben. Hey, Ubisoft: Experiment geglückt, mehr davon! Und nächstes Mal bitte als vollwertiges Spiel mit Handlung.
Cheat Happens
From Dust isn't a perfect game, and could have used a bit more time to in development, but that doesn't mean that it isn't a charming and fun experiment in gaming. Like nothing else you've ever played before, From Dust will challenge you to think from a new perspective. At the very least, it lays great groundwork for the eventual sequel.
PC Gameplay (Benelux)
Zand, water en vuur gedroegen zich nog nooit zo realistisch, maar voor de rest is From Dust een eerder oppervlakkig puzzelachtig god-game tussendoortje.
Despite my clouded views of the game, I would recommend giving From Dust a try. Whilst I do have my issues with the game, I do not regret buying it, and at fifteen bucks it is hard to complain. This game does show an incredible amount of potential and it is still quite clear that a tremendous amount of heart went into trying to create something different. For as small a game as it is, From Dust is just dripping with polish. The game looks fantastic and I never once had an issue with the controls or had any issues with bugs or glitches in the engine (and remember, I am playing the so called ‘broken’ PC version here). I would also love to see a sequel to From Dust at some point in the future, with a greater focus on the growth and development of the tribe. I may not have gotten quite what I had wanted just yet, but I do see a bright future for this genre if Ubisoft decide to develop a follow up title.
I wonder if that is part of the point of From Dust, or at least from where the challenge is meant to arise. If there is is a God, does he or she have the best game controller? I imagine God more similar to your role in the game, struggling to build something new and scrambling back and forth when cracks start to appear. I just feel sorry for the poor villagers, the tortured souls like Rilke that take God’s clumsiness as a sign of wrath. But maybe somewhere down in their thatch-roofed huts they are chugging away at gaming consoles, screaming at the unbelievable ignorance of their pixelated counterparts and realizing from their new perspective that, whatever it is, God’s work is difficult. “Be our shepherd,” Rilke ends, “but never call us—we can’t bear to know what’s ahead.”