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Nein, wirklich neu oder innovativ ist Frontline Fields of Thunder nicht. Aber das macht nichts, denn es macht Spaß: Sich langsam über die Karte zu kämpfen, die Truppen geschickt zu kombinieren und sich dabei an den edlen Explosionen zu erfreuen - das macht einfach Laune. Wer komplexe Echtzeitstrategiekost mag, kann bedenkenlos zugreifen.
This game should be called Frontline: Fields of Awesomeness, because that's how awesome this game is. If you played Blitzkrieg, you're going to be super excited by what Frontline has to throw at you. Somehow Paradox has managed to incorporate the best elements of the Blitzkrieg series into a new, more balanced gaming experience, with exceptional graphics, detailed maps that leave no room for error except your own poor judgement, which isn't anyone's fault except your own.
Schon wieder ein Weltkriegsspiel. Und schon wieder eins, welches mir Spaß macht. Dieses Gefühl, auf "echten" Schlachtfeldern zu kämpfen, kann mir ein Fantasy-Szenario nicht liefern. Und die detailgetreue Darstellung der historisch korrekt nachgebildeten Fahrzeuge ist klasse. Schade nur, dass ich nicht näher heranzoomen kann, da ist mal eine neue Engine fällig. Und, dass der Schwierigkeitsgrad für Gelegenheitsstrategen zu hoch ist. Profis greifen für angemessene 30 Euro zu.
PC Gameplay (Benelux)
Blitzkrieg: Mission Kursk meets Blitzkrieg 2 en dit alles vermomd als een 'geheel' nieuwe game. Alleen voer voor nostalgici!
In any case, the unforgiving nature of the game coupled with the predictable mission design makes Frontline more a cause of frustration than an exercise for your tactical skills. Allowing gamers to take part in the Battle of Kursk is definitely a point in the game's favor but it's the only aspect of the game that feels particularly unique or enjoyable. The rest is a by-the-numbers RTS that won't surprise anyone.
Unfortunately, Frontline: Fields of Thunder offers little in the way of diversity. Not only with it's own linear-nay-similar gameplay, but from the tried and test formula of RTS games of old. Its been built on the Blitzkrieg engine, and for that offers little more than a change in narrative from the Blitzkrieg games. More worryingly, Sudden Strike, a game eons old, offers an experience as accomplished as Frontline: Fields of Thunder, if a little uglier. When you already have Supreme Commander and Company of Heroes at your disposal it's difficult to see why you'd consider playing this, but for those who enjoy the more traditional RTS then perhaps there's something to be found in Frontline.
There's nothing really wrong about Frontline: Fields of Thunder, and in fact, it's rather good to play. It just doesn't do anything particularly knew, and thus leaves it being a competent but somewhat dull addition to the increasingly crowded genre.
While there is something to be said for playing up to your audience, Frontline: Fields of Thunder sticks too close to the Blitzkrieg template to be interesting or entertaining. This is a reasonably competent take on a tried-and-true formula, but it is a formula nevertheless, and one in desperate need of some new ingredients.
PAL Gaming Network (PALGN)
Becoming forgettable is exactly what Frontline should have avoided from the very beginning. Were Fields of Thunder not yet another RTS game in an oversaturated WWII market it would lose the very, and only, thing it does well with its panache for historical accuracy. But by sticking to the tried and true in every other facet possible in the dated game design of its ilk, Nival Interactive have provided yet another reason for gamers to whine about the startlingly lack of originality in the industry. Evidently going by the competition of today’s PC real-time strategy food chain, Frontline: Fields of Thunder takes up its comfortable throne at the lowest rusting rung of the ladder.
PC Player (Denmark)
Lige så idéforladt, som titlen er klichétung. Det første spørgsmål - "Hvad er en tordenmark?" - når knapt at fæstne sig, inden det næste dukker op: "Hvorfor skulle jeg interessere mig?"