The tutorial is quick and explains how to command the crew and distribute power between different ship systems.
The tutorial also covers the ways ship systems are upgraded and how various weapons and equipment can be arranged.
Beginning the game with the default Kestrel Cruiser. A ship without any special traits but no real weaknesses.
Engaged in combat with an automated Rebel Scout. It usually tries to flee and report your location to your pursuers.
Some locations are very dangerous. Here, solar flares are causing fires to start all over the ship. The AI running the airless enemy ship doesn't really care.
One clever way to deal with fires is to open up the airlocks and suck the air out of the affected rooms.
Various encounters offer the player to weigh potential risks with possible rewards. Asteroid showers can cause a lot of damage if they penetrate the shields.
Meeting a trader is always a welcome event, as it offers a chance to purchase better equipment and repair damage.
Weapons, remote drones, special equipment and ship systems, supplies, fuel and even crew can be offered by a trader.
The game keeps a highscore table and offers plenty of special achievements to unlock. Some of them are quite challenging, while others are more humorous.