A highly polished, original and concise game
The production values on this tale of futuristic bikers are high. In fact you may be forgiven for thinking you're watching a cartoon rather than playing a game at points, the cut-scenes are long but very well written and expertly animated, no minutes spent watching the same screen of two sprites having a conversation.
The story is original and great, cast as a Hell's Angels type biker Ben, you have to clear up the framing of you and your gang for killing the boss of the last motorcycle manufacturer in America. The setting is expansive, the wide open spaces and roads, enhanced by an excellent sound track. the animation is perfectly done to really give a sense of speed to a point and click adventure, no mean feat. Pace is added by blending the game engines as well, most of the game uses the classic SCUMM engine, but it also throws in the engine from Star Wars: Rebel Assault for an arcade sequence, and then another custom built one for a Destruction Derby sequence. This blend works pretty well, aside from some control problems in the derby, and it's difficult to see the joins.
Something people often complain about it something that I like, the short length. It never overstays it's welcome, which is nice as the plot doesn't really twist and turn that much.
It seems to counter the short length the designers made the puzzles quite convoluted. Often there's several steps to them which are entirely obvious, so whilst you know what you want to achieve and the method for doing it, sometimes you don't know exactly where to click to do it. This happens especially when you fail to notice the vital pixel on screen. I've always found that Lucasarts games have obscure puzzles, so I suppose I should have expected it.
The Bottom Line
Full Throttle is a fun short game which feels like you're watching a tv show whilst you're playing. As a staple of Lucasart's output it deserves to be played.