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Auran had a purpose when building the game and it was to make the best competitive RPG to date and it would be hard to argue that they did a good job of meeting that goal. In an interview with Tony Hillam - CEO of Auran Games – he stated that Fury was for the "low hanging fruit" = disenchanted MMOers who can't find a good PVP game.” They seem to have done it and hopefully this winter they will sweep the trees.
Auran gooit wat populaire gameplay ingrediënten in de mixer en schotelt ons een aardige maar niet op punt staande game voor.
Fury is a very muddled experience to say the least. While it’s clear that developer Auran had a vision of what they wanted to accomplish, by doing this, they seem to have missed some key points of gameplay that a game of this type requires to stay interesting. While the Warzone modes themselves are fun, there are only 3 of them, so it’s difficult not to get bored after prolonged periods of playing. The graphics and sound are also nothing we haven’t seen or heard before, and the combat is essentially the tried-and-true MMORPG style, but faster. In trying to create a PVP-only experience, Fury succeeds, but it’s certainly not for everyone – and with no specific quests or storyline really to speak of, it’s targeting a very specific market. If you’re part of that market, and PVP combat is your thing, then this definitely could be worth your time.
Constantly slaughtering opponents gets pretty old after awhile, and although those hardcore players can be the most critical and vocal, early on they tend to be the most important. Increasing the overall skill level should also help foster a tighter community, as competition drives friendships/rivals for many people which keep them coming back. Auran's first major content update cleaned up the game a good deal, but Fury currently smacks of being in Beta form, although it's much better than last week's Alpha presentation. The title has a lot of potential, with a staff behind it that believe in the game, but currently paying the premium subscription fee would not be recommended.
There's likely a breed of PvP aficionado out there who loves what Fury has to offer. We salute you, whatever kind of statistic-obsessed, spreadsheet-worshipper you are. For us, the biggest problem we kept running into was boredom. Fury never once grabbed us like other MMOs or arena shooters. We weren't compelled to keep queuing up for deathmatches, or sprint back to vendors to upgrade our equipment or skills. So while it's a competent game, we simply couldn't get into it. The Casio keyboard-like sound effects and hit-or-miss fantasy graphics don't help. While some of the level designs are cool, there's not much of a feel to this game world. Auran's Fury was advertised as an MMO without the useless, fatty bits. A game that, allegedly, offers players the only part they want out of the online experience, which apparently means PvP. Turns out the game just offers too little to keep us interested, and some of what is there shouldn't have been included to begin with.
Viele Designmängel vermiesen die an sich interessante Verschmelzung von Rollenspiel und Action. Es dauert zu lang, bis ich aus den Hunderten von Skills wirksame freigespielt habe. Ständig zwischen den Trainern hin und her zu laufen ist nervig, die ersten Spielstunden ist man nur Kanonenfutter. Hat man aber erst einmal das Spielprinzip begriffen und erste Erfolge gefeiert, spürt man Furys Potenzial. Für leidensfähige Bastler, die gern Zeit in den perfekten Charakter investieren, ist das Programm das perfekte Testlabor.
The Fury gives me a conflicting sense of agoraphobia and claustrophobia. It's likely that it may be more refined in the future, but right now it feels as though it's still a work in progress.
Fury ist ein gutes Beispiel dafür, wie derzeit das Schlagwort MMO missbraucht wird – in diesem Falle schafft sich Auran Games selber gleich eine neue Gattung: PvP MMO. Eigentlich ist Fury ein Ego-Shooter, allerdings mit Magie und Schwertern statt Gewehren und Granaten. Einzig das Freischalten von Fähigkeiten und das Verbessern der Ausrüstung unterscheidet das Spiel von Quake und Co. Fury zielt von der Ausrichtung eindeutig auf den Bereich des eSports, das zeigen auch die Community-Features wie Ligen, umfangreiche Statistiken – da hätte man sich das Deckmäntelchen des Rollenspiels eigentlich gleich sparen können. Vor allem da die Freischaltung der Fähigkeiten, ebenso wie Gold, im Fury Shop gegen harte Euros gekauft werden kann. Fury ist ein Spiel für zwischendurch oder für den Feierabend, wenn einem der zwanzigste CounterStrike-Klon langweilt. Aber knappe zehn Euro im Monat wäre mir das Spiel nicht wert.
I love the idea of FURY- how they have taken out all the things that bug me about other MMOs. But deep down, I like gnomes and giant cows Jung. I know there’s depth here that I haven’t seen yet, but at the end of the day I honestly didn’t enjoy my time with Fury enough to discover it. 6/10 first impression Rubber Chickens.
When you start getting to the higher builds, and using more advanced stances, you can see how the game gets more fun and the fights get more interesting. It’s a bit hard to get into at first though; I’m giving it 6/10.
Fury sets its sights low, positioning itself solely within the scope of online-only PvP, and fails to deliver even in that limited undertaking.
Fury is a good idea and it could yet turn out to be a good game. At the time of writing, however, our advice is to wait and see.
The problem with Fury isn't necessarily that it's more repetitive than other games, it's that it feels more repetitive than other games. It does nothing to mask the fact that you're doing the same thing over and over, and throws lots of long loading times at you in order to drive the point home. There's some neat ideas here, a pure PVP MMO could be really interesting, especially with the near infinite customizability it offers. A shame that it's just a drag to play.
PvP diehards and WoW haters might find something of worth in Fury, but I can't recommend it to anyone beyond that small set. Go pick up a cheap copy of any flavor of Guild Wars if you want subscription-free heroic fantasy PvP.
It's important to note that there are some very solid fundamental designs at work here, and an entertaining game can be found if you have the patience to stomach the painful technical issues and the small user base that currently plagues Fury. In a best-case scenario, Fury's population would quadruple in the next six months, and with a larger community, some of the player-matching issues would clear up. With more time to smooth things out, the stability issues could possibly be addressed and Fury could become the player-versus-player game of choice. But as it stands, we can't recommend Fury until quite a few things are changed for the better.
Now, in case I haven't made it clear you use both melee weapons and spell casting in your combat, along with some hand-to-hand combat. I initially had thought that maybe this title would be the anti-Shadowrun game, with more adept abilities and smooth action. In retrospect, this title is no where as good as Shadowrun, and I didn't think Shadowrun was all that great. While in the action, it helps to use the lock-on feature to get a better chance of actually hitting your opponent, but with all of the crud scattered around the different arenas, the lock-on feature becomes a hinderance as it gets you caught up in the objects and walls of the arena.
We could go on. We could tell you about the terrible inventory window that doesn't let you sort items or easily compare them. We could tell you about the questionable subscription model that rewards people who pay a monthly fee with more battle loot, the ability to sell items via in-game auction, in-game voice chat privileges, and free gold. Who needs a gold farmer when the developer offers its own gold-selling service? Suffice it to say, Fury is aimed at a hardcore community that's been playing since the game's beta stages and isn't likely to grow. If you're not one of them, you'd best keep this one at arm's length.
Unfortunately this is patently not the case. What should have been fantastic instead resembles something you'd find in a beta stage as a mod for an existing title. There is only one way that this game will ever really take off, and that is if the developers push out patches immediately to drastically alter the game mechanics, to remove the clutter and simplify the combat, and at least try to take advantage of what the game engine can provide. I will be following the changes made over the next few months, because the developers have been proactive in recognising and addressing various issues to date, but in the meantime this one will stay on the shelf.
The games box features a quote stating “This is PvP Reborn”, well if that’s the case, safe sex would have been a better way to go. One can only hope the Australian-based development company learns from the mistakes they made this time around, and improves upon what, in theory, has the potential to be a nice addition for fans of this genre.
Fury's skill and spell system is, in concept, really quite interesting. Each skill has a positive, negative, or null "charge" associated with it, making the combinations you choose strategically important...supposedly. It doesn't seem to work as intended, though. The 24-available-at-a-time skills, even when placed in a careful array, overlap and get somehow "lost," especially with lots of other players adding to the spell-spam. It's a messy button-masher that makes you really wish it had been able to realize its potential. Don't write it off completely, though...let's talk again in about six months.
All in all, Fury does not offer enough diversity to keep it in the forefront of the already crowded MMO market. Some thoughtful quests, and maybe some arena battles against some giant monsters might add some diversity to this game and take it from the slums to a level above mediocrity.
Or perhaps we're trying to tell you something. What we're trying to tell you is that there are a hell of a lot of really good games coming out right about now - so there's absolutely no reason for you to lower yourself to playing this pestilent game. We're probably boosting its score by an entire mark on the basis that the uninstaller works, actually.
Usually one would have to be hesitant to review an MMO and slap a score on it. They're games that develop over long periods of time, and many of them age like a good bottle of wine. Fortunately for this reviewer, Fury is not really an MMO as such. It takes many of the elements of MMO PvP combat and tries to synthesize them down into a simpler product. If simpler was their charge though, developer Auran has done quite the opposite. They've taken fun gameplay mechanics and watered them down with their lack of focus and vision. The end result is a game that not only fails to justify a monthly fee, but isn't quite worth the purchase price to begin with.