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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (1 vote)
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It's a wet, windy night. You arrive home from work to find a padded manila envelope sitting in the mailbox. Nestled inside is the Future Boy! game you've been waiting for, direct from General Coffee Company Film Productions in Canada. You eagerly rip through the shrink wrap to find a nicely silk-screened CD displaying a Superman-esque FB insignia. Not bad looking for an independent production.
From the opening puzzle, where it seems there is almost nothing you can do to get out of your precarious predicament, I was hooked. Especially once I hit upon the solution. It reminded me of the fun I had when all adventure games were text-based and we hadn't yet been spoiled by graphical adventures. As it is, adventurers brought up on lavish graphics may overlook this game, which is a shame because there is much here to enjoy. On the other hand, there is still a sizeable audience to be found among the interactive fiction aficionados and a whole new audience awaits among those with portable devices.
The bottom line of this review is that, when taking aside the multimedia section, FB! is an average game that suffers from more than a few inconsistencies when speaking in terms of game design. Also, its story is far from being composed by the substance dreams are made off. Nonetheless, it should be considered that FB! has raised the bar so high in terms of graphs, sounds and voices that this sole fact may be enough to keep you interested in the game for a considerable amount of time. Mainly recommended for newbies in the IF subgenre that might be willing to play games offering a smooth transition from the typical graphical adventure to the text-only based IF.