84
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Trivia

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned was the last adventure game published by Sierra.

Contributed by Picard (22387) on Feb 10, 2009.

The game's subtitle "Blood of the Sacred, Blood of the Damned" was removed from the cover of boxes sold at Wal-Mart locations, as per their request.

Contributed by WildKard (11891) on Apr 12, 2006.

The plot around the San Greal Secrets book is partially based on the real 1983 novel Holy Blood, Holy Grail. A controversial work on it's own, it returned to the spotlights once again amid plagiarism speculations in the 2003 bestseller The Da Vinci Code.

Contributed by Luis Silva (12614) on Feb 20, 2006.

Dean Erickson, who played Gabriel in GK2, was briefly considered to play the role of Gabriel again. But Sierra wanted a more professional actor to play the role and so Tim Curry was chosen to return to the series.

Contributed by Tom Murphy (71) on Feb 06, 2006.

This is not a hint or trick per se, but judging by the number of discussions, questions and requests regarding the GK3 music on various Sierra, game and game music groups and boards, it appears that many players are very interested in listening to it outside the game. Therefore, perhaps this short (if rich in filenames ;) guide to extracting the GK3 music from the game will be helpful for them...

A walkthrough for "Gabriel Knight 3.5: Find the Sacred Music, and Methods be Damned"

Welcome, adventure seeker, to your quest for the real lost treasure of Rennes-le-Chateau: the Gabriel Knight III soundtrack. Your adventure will be long and tedious, but the final prize makes it worth the effort.

You cannot complete your quest empty-handed, so before embarking on it, you will need add the following objects to your inventory:

"Gabriel Knight III" :)

"Virtual Dub" (or "Virtual Dub MOD" / "Nandub")

"RAD Video Game Tools" (Bink+Smacker player/converter suite)

"FMV Extractor" or a similar tool (optional, not really recommended)

"Sound Forge Converter" or other batch sound conversion tool (optional)

Due to the nature of the Internet - here today, gone tomorrow - find the download sources for current versions of those programs with any search engines. Some of the programs have links that seem to be permanent and stable, but other have changed their locations, and those given now could be obsolete in an hour.

To begin with, you need to extract the sound files with music from the game. You can do it automatically, by opening the files AMBIENT.BRN in FMVExtractor and processing it, but the extracted files will have no proper names and will be in, basically, a random order. It's recommended to extract the needed 142 WAV files from within the game, by hand. This manual extraction of the files actually doesn't take that long - there is no need to be afraid. :)

(Note that other BaRNs contain other sounds, but no music)

If you don't care about the names and the order, and just want a random mish-mash, use FMVExtractor, as this seems to be the best tool of its kind. There are other programs that should deal with extracting the sounds from the .BRN files, most notably Game Audio Player, but FMVX is the fastest one, and unlike e.g. GAP, it's still actively developed and it doesn't suffer from any nasty bugs.

Start up the game, and have CD 1 in the drive. Press Ctrl-Shift and the tilde to open the internal console. From here, you can extract practically anything you want. (Type "EXTRACT", Space, and Enter to see a huge list of all extractable files - it will be created in the directory where your copy of GK3 is installed).

Since we're interested in the music, we want to extract the 142 WAV files which contain music... After long viewing and editing of the file AMBIENT.BRN in a hex editor and a "cleaning" utility of mine, I managed to make a complete list of those. They are listed at the end, for your extracting pleasure. To extract any file, simply use the console command EXTRACT, followed by the name (and, of course, extension) of the file. They are extracted to the GK3 directory - make sure there is enough free space on that drive.

Once you have the 142 WAV files ready, copy all .bik and .avi video clips from all game CDs to a temporary location. Use VirtualDub to extract sound from the AVIs to WAV files, and RAD Video Tools to do the same with the BInK videos.

You should have the following new files:

Sierra Logo.wav

Intro.wav

202aend.wav

205PEND.wav

207aend.wav

212pBegin.wav

212PEND.wav

Day2-1.wav

Day2-2.wav

Finally, to obtain the three extra tracks, you will need to go on an online hunt, as they are missing from the game... (All of the three files used to be available on Sierra's FTP, but it doesn't seem to be the case anymore...) Search for the Gabriel Knight III Trailer video (AVI), the Gabriel Knight III Trailer Theme (MP3) and the Gabriel Knight III Beta Theme (MP3 - Robert Holmes's unused, proposed main theme for the game, written before GK3 was finished). Once again, extract the sound from the trailer (the trailer theme plus dialogue and sound effects) with Virtual Dub.

Now you have 154 sound files. Most of them are compressed WAVs, and if you want to burn them to a CD Audio (as you assumedly do :), you will need to convert them to a CD-quality, 44 kHz, 16 bit format. For this, you can use numerous tools, from small freeware converters, to the giants of sound editing, such as CoolEdit, SoundForge or GoldWave. The best choice is, of course, uncompressed WAV. A wise thing to do is to combine some of the files that are actually split parts of a longer theme. For instance, all those files actually form one long track:

CafeMusic Chunk1a Chunk1B Chunk2A Chunk2B Chunk3 Chunk4 LobbyPiano Piano2NL

Finally, here is the full list of the files contained within AMBIENT.BRN, extractable through the console:

2Menfollow.wav 2Menfollow2.wav 2Menfollow3.wav 2Menfollow4.wav Bardisco.wav Betsong.wav Cafemusic.wav Chu1.wav Chu2.wav Chu3.wav Chu4.wav Chumooda#.wav Chumoodb.wav Chumoodf#.wav Chumoodg#.wav Chunk1A.wav Chunk1B.wav Chunk2A.wav Chunk2B.wav Chunk3.wav Chunk4.wav Circus1.wav Circus2.wav Cs2Lasersondrone.wav Cs3Drone.wav Cs3Monster.wav Cs5Thunk1A.wav Cs5Thunk1B.wav Cs5Thunk2A.wav Cs5Thunk2B.wav Cseback1.wav Cseback2.wav Csebackintro.wav Csebackintro1.wav Csegraceclimb.wav Csegraceclimb2.wav Csepreclimb2.wav Demondeath.wav Din303P1.wav Din303P2.wav Emilfollow1.wav Emilfollow2.wav Fightdrone.wav Fightend.wav Fightintro.wav Fightmood1.wav Fightmood2.wav Fightmood3.wav Fightmood4.wav Fightmood5.wav Fightstart.wav Gabevision.wav Gracer25.wav Gracer25Longmood1.wav Gracer25Longmood2.wav Gracer25Mood1.wav Gracer25Mood2.wav Gracer25Mood3.wav Gracer25Str.wav Gracesneakcs3.wav Grafindlsr.wav Halgralong.wav Halgrashort.wav Hall1.wav Hall2.wav Hall3.wav Hallmain.wav Halls1.wav Halls2.wav Halls3.wav Halls4.wav Hallt1.wav Hallt2.wav Handshakeintro.wav Handshakeright.wav Handshaketune.wav Handshakewrong.wav Holygrailmood1.wav Larrybury.wav Larryburylong.wav Larrysneak302A.wav Lby1A.wav Lby1B.wav Lby2.wav Lby3.wav Lby4.wav Lobbypiano.wav Mapday1.wav Mesmi.wav Montdistracted.wav Montescaped.wav Monttocloset.wav Montupstairs.wav Museum.wav Newte6Demon.wav Newte6Intro.wav Nocturne.wav Nocturnefast.wav Nocturneintro.wav Off1.wav Off2.wav Off3.wav Off4.wav Offmooda#.wav Offmoodb.wav Offmoodf#.wav Offmoodg#.wav Oldwoman.wav Outside1Music.wav Parade.wav Photimepass.wav Piano2Nl.wav R25309P.wav R25309P2.wav R25Day3.wav R25Mood1.wav R25Mood2.wav R25Mood3.wav R25Mood4.wav R25Theme1.wav R33Sneakpeek.wav R33_1.wav R33_2.wav R33_3.wav R33_4.wav Rememberhandshake.wav Rl2Saints.wav Sedanchase.wav Te3Mix.wav Te5Mix.wav Te5Vamps.wav Te5Vamps2.wav Te6.wav Te6Demon.wav Temple1Mix.wav Templedeathtag.wav Templeporchmix.wav Testfight4.wav Theme.wav Trainstation.wav Wilkesdead.wav

Now be on your way, adventurer!

- Jaromir Krol - jerryking@poczta.onet.pl

Contributed by Jaromir Krol (280) on Sep 23, 2003.

There are lots of easter eggs found in GK3, but you can't access them unless you press CTRL+SHIFT+~ when you start loading up the game to bring up the console. Type SetFlag and press [Space], type egg and press [Enter].

During the game, click on an object and you'll see an extra icon labeled "Easter Egg". Click this icon for an easter egg. For example:

* Go to the old ruins at Chateau-de-Blanchefort and click the EGG icon on the sign to see Gabriel flying.

* While following Prince James' men (Day 1, 6-10 PM), click the EGG icon on either man. Are they drunk or what?

* Click the EGG icon on Jean anytime

* Go to Rennes-le-Baines, enter the tavern, and click the EGG icon.

* Click the EGG icon on the chicken wandering around the yard at anytime.

* Click the EGG icon on Grace to make her do the splits.

* Go to the kitchen during Day 2, 10-12 PM. Click the EGG icon on the refrigerator.

* Click the EGG icon on Emilio during Day 1, 10-12 PM while he's sitting in the lobby reading a newspaper.

Contributed by Black Wolf (37232) on Dec 13, 2002.

When you look at the chicken who's walking outside the hotel, Gabriel will say something about the voodoo murders from the first Gabriel Knight adventure.

Contributed by Ju, just Ju... (17) on Dec 11, 2002.

Grace now has a computer that keeps all the shadow hunter's data and is called SIDNEY. The thing is, that when you enter "Gabriel Knight 4" as a topic of research, you get a ghost story. Jane Jensen affirmed that if GK4 ever gets out, as a book or a game, it will be about ghosts.

Contributed by MAT Bronze Star Contributing Member (35206) on Apr 13, 2001.

Gabriel and Grace both give funny comments at most objects you see in the game. Though there is a little bug in this - being Grace and looking in the museum of rennes-le-chateau and looking at one of the paintings on the wall in the big museum-hall will give you Gabriel's comment on it.

Contributed by Erwin Bergervoet (308) on Jan 17, 2001.

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS