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All in all, Garshasp is a great title for under $20. Unfortunately, with no multiplayer component and the issues I mentioned above, it has limited appeal for repeat visits unless you’re trying to snag some of the Steam achievements. It’s evident Dead Mage were intent on putting out a quality product within their limitations. It certainly raises the bar for what indie game studios can produce, but still falls short of major studio releases in a couple areas. Hopefully Dead Mage will move forward with their next title and improve upon the very solid foundation they’ve established.
Despite this game being independently developed it still feels that the finished product
is a little rough in various places and that a few more months could have fixed most of these issues. However this game is no doubt hugely ambitious considering these facts, with credit definitely being deserved for what has been achieved here under the circumstances. If you want a game that feels and plays in a similar vein to games such as God of War and Dante's Inferno then you might want to consider this game, but you have to bear in mind that this doesn't have the same length, visuals, combat depth or gripping story that the higher budget counterparts can offer you. However if the price drops and a patch or two is added, then it might be worth a look if you can see past the issues you will no doubt experience through the 4 to 5 hours gameplay on offer.
Garshasp shows some sign of promise, but these are soon worn thin as you trudge your way through bugs, frame rate issues, camera hiccups and only about 3 hours of gameplay. With a little more care and attention this could have been a pleasant surprise. Instead Garshasp: The Monster Slayer will leave you feeling out of pocket.
It's a credit to Dead Mage Inc. that with a tiny staff and big ambitions, they created a $20 product that in some ways rivals big-budget hack-and-slash games. By all means, they should be proud of their accomplishment, and I will be eagerly waiting to see if they can hone their craft with their next release. As for Garshasp: The Monster Slayer itself, though—well, let's just say I won't be playing through it a second time.
Dead Mage Studio took on a huge challenge in creating a compelling combat action game. They succeed in picking an interesting and mostly untouched mythology, but it’s a shame that it’s bogged down with a lack of polish and glitches.
Garshasp wants to be God of War, but has less of everything that makes the series cool. It's fun, but is too low budget to compete with the other epic games in the genre. The story is where the game had an advantage, but unfortunately it drops the ball with the weird narration, lack of dialogue, and limited cutscenes. At only $20 it may be cheap enough for some, but with games like the God of War collection and Dante's Inferno being cheap now, it's hard to justify this game.
Garshasp's irritations extend beyond the game mechanics. A bug may cause you to get stuck in the geometry after one of the wall-sliding sections. Or the game will deposit you directly into the water after a quick-time event--a game-ending occurrence, given that the hero can't swim. And yet, there's a striking idea in here, struggling to be seen amidst all the faults. Garshasp: The Monster Slayer has the rich atmosphere of a dark fable. The square-jawed lead, the theatrical voice work, and the varied tempo could be those of any big-budget action game--impressive feats for a $19.99 independent release. Nevertheless, that price is attached to a four-hour game that only partially makes good on its potential.
Spaß hatte ich mit Garshasp kaum. Das liegt aber weniger an der eigentlichen Spielmechanik, sondern an deren Umsetzung. Das Kampfsystem ist solide, aber sehr simpel. Die Klettereinlagen verkommen wegen der Kamerapositionierung zur Geduldsprobe, die Rutschpartien hätte man sich gleich komplett sparen können. Das alles ist gepaart mit einem markanten, aber seelenlosen Helden und Leveldesign von vorgestern. Man fragt sich, was die Entwickler in den drei (!) Jahren der Entwicklung getrieben haben. An der Handlung gefeilt? Wohl kaum.
Einzig die Tatsache, dass Hack & Slashs der Marke God of War am PC rar gesät sind, macht Garshasp für den ein oder anderen unter Umständen zu einem interessanten Titel. Diesen Leuten würde ich in jedem Fall aber zum deutlich spaßigeren und runderen Darksiders raten, das es mittlerweile zum selben Preis, rund 20 Euro, gibt.
Czy warto więc spędzić czas z Garshaspem, nawet jeżeli są to góra cztery godziny zabawy? Cóż, produkt pełen jest błędów, udziwnień i niepotrzebnych rozwiązań. Z drugiej strony jest czystym klonem God of War, ze wszystkimi orbami, furiami, QTE, setkami wrogów i radosną rzezią na planszy. Jeżeli więc kochacie hack'n'slashe, a nie macie konsoli, możecie wypróbować Garshaspa, ignorując niedoróbki i niefortunne rozwiązania. W innym wypadku darujcie go sobie i poświęćcie czas na dużo ciekawsze i bardziej dopracowane dzieła.
The game developer is from Iran which is rare so I figured it was worth a mention but don’t let that pull you in or let it spoil you for other game developers from the middle east. The game is a bit below average but if you see it on sale for 3-5 dollars feel free to give it a whirl, just don’t expect much.
I think one of the reasons I was so disappointed in the game was that I had really high hopes for it. The trailer footage is misleading, as it left me thinking this was less a GOW clone, and more so something with its own style. I also thought not having access to an options menu in game was a total cop out from a development standpoint. Even though my resolution was displayed as an option, it never worked properly, which just increased my level of irritation even more. As such, I cannot recommend this game to anyone. It plays like something you’d find in a bargain bin for the PS2 and it really angers me that it not only tried to be someone else’s game, but it totally failed at it.