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Always in search for innovation and originality, Bullfrog's development teams are often at the foremost of the industry, bringing new concepts with explosive graphics and outstanding game play almost every time. However with Genewars, Bullfrog doesn't introduce a radically different style of game, but rather takes the real-time strategy genre by storm. So what Genewars has, that the like of Command & Conquer and Warcraft II, the most two popular real-time strategy games, don't have?
Not that I'm saying it's a C&C beater, however. This game isn't going to be everybody's cup of tea, simply because it's so frenetically complicated. If you've read thus far, and you're thinking 'I like the sound of that', then rest assured - you'll love it. Those of you who prefer their games a tad more neanderthal had better leave it alone.
Umiddelbart er Gene Wars enormt underholdende at spille. Grafikken er god, og lyden er stemningsfuld. Desværre mister det gnisten efter nogle få missioner, da styringen kan være lidt kringlet ind imellem. Som strategispil er det lidt for simpelt, og actiondelen er ikke særlig godt lavet.
Gene Wars heeft het allemaal. De knappe intro, de voortreffelijke lay-out en afwerking, de knappe graphics, het prima geluid. Het spel ademt de Bullfrogkwaliteit van bij de installatie tot aan de aftiteling. Het enige departement waar Gene Wars niet de vertrouwde Bullfrogkwaliteit haalt is jammer gnoeg de gameplay.
I will say that this game may appeal to some people, but I try as I might, I just couldn't find the soul or heart to propel me onward. It seems as if Bullfrog had a lot of discounted ideas laying around the office and someone just decided to throw them all together and call it Gene Wars. All in all, this is a mutated mess. Here's hoping Bullfrog doesn't continue to disappoint.
Despite the interface oversights, GENE WARS has a lot going for it and might be a subtle, enjoyable game were it not for one huge gaping flaw: a pathetic, skimpy, wholly inadequate manual. What is the difference between the Gene Pod and the Gene Lab? What are the special abilities of hybrid creatures? What structures are available and what is the upgrade path to get them? Exactly which shade of brown represent arid ground? Bullfrog isn't telling. It's too bad, really, because if it weren't for the lack of a manual, gamers might have had a fighting chance to savor the humor and originality of Bullfrog's wacky '50s-style space romp.
Genewars ender opp som et hat eller elsk-forhold. Enten liker du den alternative måten de har angrepet hele strategisjangeren på, eller så faller det gjennom som en tittel som mangler grunnelementene vanlige strategispill «skal ha». Vi synes dette er et godt forsøk, selv om det krever tilvenning. Vær forbered på å tape, rive hår, kaste tastatur og glemme av klokka alt i en merkelig suppe av noe det ikke er lett å vite om en skal like eller la brenne tungt og evig. Vi setter en svak tre og en halv på terningen.
I've been accused in the past of being a borderline-bootlicker to Bullfrog; they could do no wrong as far as I was concerned. But that was until Gene Wars. The game seems to have everything Bullfrog's past efforts have provided, including an incredible premise and astounding audio-visual elements. But what made games such as Populous, Syndicate, and Magic Carpet so mind-blowing was that beneath all the beautiful atmosphere lay a finely-tuned, ingenious game. Gene Wars, on the other hand, is just a gorgeous mess.