DescriptionSet in post-WWII New York City, The Godfather: The Game follows the player-created character's rise through a crime syndicate based on the book and film franchises. Combining events from the movie with side-story missions, the player must earn respect by completing missions in territories controlled by New York's five crime families.
Largely open-ended, the game's story is driven by a series of missions where the player can use violence, intimidation, or diplomacy to affect the outcome and influence future events and other character's reactions. A third-person action game, The Godfather: The Game features a punching mechanism to brutally assert yourself, a car theft and driving engine, and a shooting system which allows for locational damage.
The game features a persistent offline world populated with locations from the franchise and characters who are often voiced by the actors who portrayed them onscreen.
- "教父" -- Chinese spelling (simplified)
- "教父" -- Taiwan spelling
- "O Poderoso Chefão" -- Brazilian title
- "Ojciec Chrzestny" -- Polish title
- "Le Parrain" -- French title
- "Jiaofu" -- Chinese title
- "Il Padrino" -- Italian title
- "Gudfadern" -- Swedish title
- "El Padrino" -- Spanish title
- "Der Pate" -- German title
Part of the Following Groups
- Genre: Open world / Free-roaming / Sandbox action and driving
- Graphics Engine: RenderWare
- Inspiration: Movies
- Physics Engine: Havok
- PlayStation 2 Greatest Hits releases
- Protagonist: Gangster
- Setting: City - New York
- The Godfather games
|Godfather Theft Auto||Edward Beezy (38)|
The Press Says
|PC Action||Apr 16, 2006||82 out of 100||82|
|Gameplay (Benelux)||Apr, 2006||81 out of 100||81|
|GameSpot (Belgium/Netherlands)||Mar 21, 2006||81 out of 100||81|
|PC Powerplay||Mar 29, 2006||81 out of 100||81|
|2404.org PC Gaming||Apr 02, 2006||8 out of 10||80|
|UOL Jogos||Mar 23, 2006||80|
|ActionTrip||Mar 24, 2006||80 out of 100||80|
|IGN||Mar 21, 2006||7.9 out of 10||79|
|JeuxVideoPC.com||Apr 17, 2006||14 out of 20||70|
|Jeuxvideo.com||Mar 24, 2006||13 out of 20||65|
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DevelopmentWhile Marlon Brando did contribute his voice to the game prior to his death, his ill health affected his speech and unfortunately, his lines were not used.
DLC ControversySoon after the release of the Xbox 360 version, additional content such as weapons and even extra money was made available at the Xbox Live Marketplace for a small price. Discussion arose whether this content should have been available in the game in the first place, or if EA wanted to make a quick buck by offering these in exchange for micro-payments. The disturbing part was that EA removed the "free money" cheat code from the game, to make the items more attractive in exchange for real money.
Some of the in-game weapons are very expensive, but the Level 4 Tommy Gun – Spectre Minigun can be bought on Marketplace for 100 MS points ($1.25). Then, to actually use it in the game, you need $750,000 in-game currency. If you do not have that amount, EA offers free money for 150 MS points ($1.50) for the in-game amount of $250,000.
Information also contributed by Sciere
Related Web Sites
- Post-Mortem Interview: The Godfather for Xbox 360 (on DailyGame (Sept. 20, 2006))
- The Godfather (Official game website)
- The Godfather Game Guide (GamePressure.com's game guide & tips and complete walkthrough of the game)
- Wikipedia: The Godfather: The Game (Information about The Godfather: The Game at Wikipedia)
- X360A Achievement Guide (X360A's achievement guide for The Godfather.)
GM, Executive in Charge of Production: