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If you don’t mind a little bit of tediousness and the low-budget production, GODS: Lands of Infinity really isn’t such a bad game, especially if you’re in need of a quick RPG fix and have enjoyed older games that didn’t have all the eye candy and fancy features. It’s just a bit cheesier than most modern games of its genre, but if you have a sense of humor and find this sitting in the bargain bin, you could certainly do worse.
Out Of Eight
Although it has a couple of innovations, GODS: Lands of Infinity is mostly by-the-numbers and it comes with a number of problems that prevent it from being much fun. All of the basics of a role playing game are here: spells, weapons, leveling up, side quests, and so on. The importance of trade in the game is unfortunate since shuttling beer or fish back and forth between towns is a job not suitable for a god. In most role playing games, goods are gathered from fallen enemies and sold for a profit instead of having to buy and sell goods, but GODS: Lands of Infinity hardly has any good stuff to collect after battles. The game is difficult to begin with because of strong enemies for low-level characters and the use of action points that restrict your ability to defeat enemies. The graphics are fine enough and the game runs smoothly, but there is really no reason to play this game over more well-rounded role playing games.
Adrenaline Vault, The (AVault)
As I previously mentioned, there’s a line which delineates the difference between games and mere software. A game is a work of art. GODS: Lands of Infinity — Special Edition comes awfully close to being pure software. It’s almost as if it’s a tutorial on how to create role-playing games. The low production values, the fact that a porno star adorns your screen every time you load the game and the sheer blandness of it all was too much to bear. In short, stay away from the Lands of Infinity. They might be infinite, but they can barely be called lands.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
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|Sound / Music
||The quality of the sound effects and/or music composition
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|Overall MobyScore (4 votes)
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