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Grim Fandango (Windows)

92
MobyRank
100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.
Written by  :  Shazbut (158)
Written on  :  Jun 03, 2002
Rating  :  5 Stars5 Stars5 Stars5 Stars5 Stars

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Summary

Ultra stylish epic, and the beauty is more than skin-deep.

The Good

Pretty much the whole thing. Superb presentation backed up with some of the best graphics in an adventure game to date. Glorious cut-scenes with beautiful sweeping camera angles, giving the game a more cinematic and film-like quality than any other game I've ever seen. Terrific characterization, to the extent where you can tell the rudimentary personality of some of the characters after about 2 lines of dialogue. The puzzles are rock-hard! Just the way they should be. Many require deep lateral thinking as well, especially later in the game. There are many deep and varied locations to visit, including the fantastic gambling port-side town Rubacava, and on the bottom of the sea bed. Our hero, Manuel Calavera, oozes charisma and charm making him a joy to control. The atmosphere is believable and immersive. Oh, and it also has the world's best soundtrack. It is Lucasarts and everything, so you can expect this to some degree. But it blends forms of Jazz with Mexican folk music in a seamless way as if the two were born to go with each other. This leads nicely onto the art work and whole theme of the game which once again, blends film noir with Mexican folklore with art-deco. If you want any proof of the incredible attention to detail and professional quality of it all, look in the inside of the CD case.

The Bad

If you're a novice when it comes to adventure games then this will take you some time. Admittingly, some of the puzzles are a bit dodgy and unrealistic. For example, the one on the roof of the Department Of Death building in the first quarter of the game. You may find the game boring as well, like someone I know. In which case see a psychiatrist.

The Bottom Line

This is how adventure games should be done. Proof that money equals results. Not to mention it's by that virtuoso games designer Tim Schafer. This one drips class. Go buy.