Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

The Guild 2: Renaissance (Windows)

...
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.
Not an American user?

Description

The Guild 2: Renaissance is the fourth installment in The Guild 2 series and similar to its direct sequel The Guild 2: Venice the game is also a stand alone version.

The game is set near the end of 14th century Europe. Gameplay is still similar to previous installments, providing a few new scenario maps, bug fixes, a few new action choices, and a new feature that optionally allows the player to change the former default four year per turn to one year per turn. The political ladder has introduced increased difficulty through added requirements when applying for new positions at the city hall, which also includes imperial fame and war events. Unlike its predecessor however, no tutorial scenario exists.

New Professions
Although the original four classes remain the same, each class now introduces new career choices and subsequent new buildings for each new profession. The original professions still remain intact for selection. The new additional professions are as the following:
  • Craftsman class: Innkeeper, Stonemason.
  • Patron class: Miller, Fruit farmer.
  • Rogue class: Mercenary, Juggler.
  • Scholar class: Banker, Gravedigger.
Scenarios:
There are 18 available scenarios (many of which were imported from previous installments), which depending on the scenario may consist of between 1-4 town(s) and occupied by 2-16 dynasties. Game difficulty may be scrolled between easy and hard. Each scenario also included four possible game modes: Dynasty Mode, Time Limit, Extinction, and Mission. Except for Dynasty Mode, other game modes offer additional requirements to win. The available scenarios are as the following:
  1. Castrum Novaeseia
    Number of towns: 4
    Number of dynasties: 2-12
  2. The Archduke of Tirol
    Number of towns: 3
    Number of dynasties: 2-6
  3. The Kufstein Area
    Number of towns: 2
    Number of dynasties: 2-4
  4. Transylvania
    Number of towns: 1
    Number of dynasties: 2
  5. Herzogenfurt
    Number of towns: 1
    Number of dynasties: 4
  6. Duchy of Dragenthal
    Number of towns: 1
    Number of dynasties: 2-6
  7. Pomerania
    Number of towns: 1
    Number of dynasties: 2-6
  8. Britain
    Number of towns: 1
    Number of dynasties: 2-4
  9. North Sea
    Number of towns: 2
    Number of dynasties: 2-8
  10. Vienna
    Number of towns: 3
    Number of dynasties: 2-12
  11. Duchy of Calenberg
    Number of towns: 3
    Number of dynasties: 2-12
  12. Hannover
    Number of towns: 1
    Number of dynasties: 2-8
  13. Shadow over Rabenstein
    Number of towns: 1
    Number of dynasties: 2
  14. The Sheriff of Nottingham
    Number of towns: 2
    Number of dynasties: 2-12
  15. Southern Germany
    Number of towns: 2
    Number of dynasties: 2-12
  16. Alamannia
    Number of towns: 3
    Number of dynasties: 2-16
  17. Lyon, Macon and Belley
    Number of towns: 3
    Number of dynasties: 2-16
  18. The Hills of Lyon
    Number of towns: 2
    Number of dynasties: 2-12

Screenshots

The Guild 2: Renaissance Windows Character Creation - No different from previous installments. Recent characters created here will be saved to be re-used in each new game.
The Guild 2: Renaissance Windows Scenario Selection - Choose a scenario, game difficulty, number of dynasties, etc. The new feature to change the one or four year per turn is also available here.
The Guild 2: Renaissance Windows Main Menu (v4.0)

Alternate Titles

  • "Die Gilde 2: Renaissance" -- German title

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

PC Games (Germany) Aug 29, 2010 71 out of 100 71
Jeuxvideo.com Oct 22, 2010 12 out of 20 60

Forums

There are currently no topics for this game.


Trivia

There is no trivia on file for this game.


Indra is here (19699) added The Guild 2: Renaissance (Windows) on Nov 25, 2010