Gun Mute: an IF shoot-em-up - Tag-lined title
The game strays away from similar text adventures by presenting the environment as a series of showdowns against different enemies. Mute can only move forwards and backwards, and the most important actions are drawing a gun, reloading and taking cover. As always, the environment can be examined and there are many actions that provide extra points and a few laughs. Despite the simplistic pretext of actions, each fight requires a different approach.
Mute does not talk, but during conversations he can wave, point, nod or shake his head. The game includes a hint feature for all puzzles, gradually revealing the full solution. Many fights come with alternative paths and solutions.
Gun Mute by
Developed using the TADS 3 language and library by
Also deserves a mention for his excellent TADS 3 tutorials