||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Hardline really is the embodiment of an interactive Hollywood action film, complete with all the trappings. Uh huh, the game seriously earns its 'M' rating for "strong sexual content." (Do we have to spell it out for you?) Yeah, it may be shameless, and it may be a little gratuitous, but that's Hollywood fer ya, folks. So grab that bag of popcorn, close the blinds all the way, crank up the surround sound, and go play a movie.
PC Player (Denmark)
De små filmsekvenser og de intense (og meget underholdende) skyde-scener gør Hardline både actionfyldt og spændende. De 3 CD'ere garanterer et spil, der kan tage et stykke tid at gennemføre, så køb det, hvis du har en kriblende aftrækker-finger. I Hardline skyder man først, og røver liget bagefter!
Hardline is nicely balanced between being a rail shooter action game and an adventure game. The many carnage scenes are broken up with adventure game sequences, where you must locate certain items necessary for your quest. Hardline has a good solid plot that is mysterious and engaging. If you are squeamish, you may want to avoid this game, but if you don't mind the "mature" nature of this type of game and if rail shooters are your thing, there's a good chance you'll enjoy Hardline.
PC Gameplay (Benelux)
Hardline is de ideale cd-rom om leken op het gebied van games en pc's te verbazen. De doorgewinterde gamer weze echter gewaarschuwd: handjes af van deze miskleun!
Computer Games Magazine
Considering the main entertainment in a game should not be getting overtly annoyed, or looking for (and finding) the strings holding up levitating objects, it's hard to imagine what the designers were drinking when they formulated Hardline. And, in the end, it's probably better we don't find out. Suffice it to say, if this game provides entertainment in any conventional way, it's more than likely unintentional (connoisseurs of bad dialogue, dig in!).