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SummaryInteresting alternative to Mechwarrior, but still relies on overwhelming numbers...
The GoodLots of stealth missions, alternative travel modes (try the "skates!"), lots of weapons (even mortars and grenades) and even hand-to-hand weapons, Zero-G missions, ability to kneel and even crawl, decent AI that actually hides when under attack and takes cover (sometimes), nice terrain effects with the 3D engine (even decent trees) with lighting effects
The BadHard to remap the controls, as you can't "double-map" some of the functions. No mid-mission save some some missions require a lot of trial-and-error, the AI occasionally is just too stupid despite occasional brilliance. The missions rely on threat value limits (which makes no sense tactically, as you want to go in best equipped!) and plenty of enemies to be challenging.