There are no reviews for this game.
Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (4 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Adventure Classic Gaming
Despite a few content and technical issues, Hector: Badge of Carnage Episode 1: We Negotiate with Terrorists is a throwback to the old days of adventure games, where the emphasis of the gameplay is placed on the writing rather than difficult or elaborate puzzles. The experience of playing this game lies almost solely in its witty dialogue and crass one-liners that Hector offers up. Simply put, it is a satirical, raunchy, fun, and comedic romp in adventure gaming—and not to be missed.
Hector Badge of Carnage: We Negotiate With Terrorists is a great little adventure that's often shocking, frequently offensive and always hilarious. Despite (or perhaps because of) its gross out moments and unabashedly low-brow humor, it's one of the most entertaining, unique adventure games most of us have seen in longer than we’d like to remember. In addition to its PC release, it also appears on iPhone, PS3, iPad and Mac so adventure gamers, there’s no good excuse for missing out on it.
Straandlooper bewijst dat je geen school LucasArts-veteranen nodig hebt om een grappig point & click adventure te maken. De volgende Hector-episode kan niet snel genoeg komen!
Based on an original concept by Straandlooper, a Northern Irish animation studio turned game developers, Hector: Badge of Carnage shoots off in an entertaining start. It basically showed up out of nowhere, completely off my radar, and to my surprise, it's one of the better, more traditional adventure games in a while. Here's hoping Telltale and Straandlooper can manage to keep the quality this high until episode three.
Cheat Code Central
Again, if point-and-click games bore you, even the great jokes in Hector: Badge of Carnage might not change your mind. You will find some of the puzzles frustrating. You will spend too much time messing around with some of the dialogue trees. But if you do enjoy Telltale-style games, and especially if you have a sick sense of humor to boot, "We Negotiate with Terrorists" is a must-buy. With a delightfully repugnant cast of characters, disturbing one-liners galore, and several hours of depraved puzzle-solving, this episode holds its own with the genre's best. So, raise a glass of mouthwash to this new partnership between Telltale and Straandlooper.
Underneath its risque presentation, Hector: Badge of Carnage is a smart and satisfying puzzle adventure that pushes boundaries just far enough to be captivating without going too far over the edge. It's a clever, refreshing addition to the point-and-click genre. This first installment in a planned trilogy of episodes is a meaty helping that lasts about four or five solid hours of play time, assuming you don't lean too heavily on the hint system. It stands on its own as a great game, though the suspenseful conclusion teases some wild surprises to come.
Même en écartant la question du prix, Hector : Badge of Carnage reste handicapé par sa durée de vie ridicule. Vraiment court, même pour un jeu épisodique, ce premier épisode parvient toutefois à présenter des qualités indéniables pour un point’n click. Bien construit, rigolo, et parfaitement dosé au niveau de sa difficulté, cette entrée en matière laisse présager du meilleur pour les deux épisodes suivants. Hector est donc une série à suivre de près.
It’s an episodic series, so Hector: Badge of Carnage – Episode 1 is unsurprisingly short. The writing is really good in general (despite one tasteless bit of dialogue where Hector calls some gangsters “homos” instead of “homies”), and the puzzles are fun, but don’t expect anything out of the ordinary gameplay wise. This is a classic point-and-click, complete with all the slow paced moments of stumbling and thinking about what to do next you’d expect. I can’t say it’s my favorite thing TellTale’s put out to date, but it’s a fun, more adult take on a genre I hold dear to my heart.
En distribuant Hector: Episode 1 HD - We Negociate with Terrorists sur PC, Telltale Games réussit une très bonne opération : celle de bousculer les habitudes de ses joueurs avec un titre à l'humour décapant et à l'univers crasseux très rares pour le genre. Du coup, ce premier volet de la trilogie d'Hector commence très fort, même si la durée de vie, ainsi que l'absence d'une traduction pourraient freiner les foules. Néanmoins, quelle belle entrée en matière pour l'inspecteur à la verve incisive. Si vous aimez le genre, n'hésitez pas une seconde, cette série est d'ores et déjà époustouflante.
God is a Geek
The game’s only downfall is one that plagues a lot of point-and-click adventure games on the PC at the moment. With the increasing amount of touch interface devices in homes, such as iPhones, iPads and many others, the point-and-click adventure titles feels more at home on one of those than it does the PC. If you have an iPad, get Hector: Badge of Carnage for that. If all you’ve got is an iPhone, however, get it for the PC. The gorgeous visuals are too good looking to be constrained onto such a small screen.
Girl Gamers UK
If you fancy your humour to be a bit rough and ready, then maybe hector: Badge of Carnage will appeal. Essentially there is nothing too wrong with the game itself, the production level is quite high (although not as high as Telltale gamers may expect), the puzzles are confounding without being too obscure, and the story will certainly be interesting enough for most adventure games players. But the juvenile, toilet humour just leaves a bad taste in my mouth. Hector: Badge of Carnage is obviously aimed at a very particular audience, of which I am not a part.
After completing Hector, I had no desire whatsoever to revisit the character or play any of the subsequent episodes. It underwhelms in every respect, and doesn’t even look good (unlike the similarly 2D and supremely atmospheric Puzzle Agent, Telltale’s best series). As Hector would say, “cobblers.”