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SummaryVery, very, VERY addictive.
The GoodIt's very addictive. I'm not sure exactly WHY it has such high replay value, but even repeating the same scenarios over and over again is a lot of fun. The graphics are good, in my opinion. A turn-based strategy game doesn't NEED top-of-the-line graphics. The backgrounds and creatures are actually beautifully rendered. The only graphics that probably should have been a little more intricate are spell animations. Compared to Heroes II, the AI seems to be more on a level with what is possible for a human player to do. In the previous game, it seemed as though the AI had access to more resources than I did, and that my creatures could therefore never compare. In Heroes III, the AI is more equally matched, and sometimes your computer opponents will fail to take advantage of blatantly obvious opportunities... it's nice to be given a fighting chance. It's a fun multiplayer game for two or three people, although many more than that and it starts to take huge amounts of time to finish. The map builder is a fun feature too--makes you appreciate how difficult it is to create a challenging but win-able scenario.
The BadThe campaigns are terrible. Each one gives you three scenarios. Without exception, the first two are so easy that they are not any fun--the sole purpose of the first two scenarios is to build up your heroes for the third one. Kind of akin to walking around purposelessly in an RPG to try to get your characters up to level 99... and I HATE doing that. And then, once you finally trudge through to the third scenerio, it is way too hard. The AI has overwhelmingly superior forces from the start. The scenarios are nice moderate levels of difficulty, it would be so nice if the campaigns had been similarly designed.