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SummaryMuch better than HMM 5!
The GoodI think HMM 4 is the best game of the series, and that it is ten times better than its follower, HMM 5. When I first started playing it, about 4-5 years ago, which is really impressive considering I'm still playing it(><), I actually knew this would be one of those games I'd REALLY like.
First of all, this game offers a much better perspective than any other HMM game, which offers ten times easier navigating while keeping it simple. Not like the follower, which really looks a lot more complicated than it is, with the fancy hero and all the buttons and so on, and like its predecessors which graphically was plain bad.
So, interface-i-ally it's good, but what about combat screen? Well, to be honest, that's really up to yourself. If you liked the predecessors, you'll probably like this, but if you don't like turn-based combat screens this may not be the hit for you. New to the game is the event of the hero actually taking part in the battle, opening for hundreds of new combinations of both spellcasting and fighting, for example. This gives the actual hero a lot more independence, like when you can practically take on the entire board with the nature-summoning bard Allegra or the barbaric Mongo. The quests, campaigns and scenarios are both new and look the same as before at the same time, but will probably remind you of heroes 3. When it comes to the follower, I haven't looked into the actual campaign part , but I believe this will look a lot like before as well.
Before playing heroes 4, I strongly advise you to get ready for a lot of classic heroes gameplay in HMM 4 like in every other game in the series, only ten times better! Better than Heroes 5!
The BadThe last board of the "a Bard's Tale" campaign was impossible and so intensely annoying that I smacked the computer in rage. Should you have made it though, send me a message and I'll look into it :)