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Homefront paints a scenario where the United States has lost its status as a world superpower, and is invaded by a unified Korea in the year 2027. The player controls Robert Jacobs, a former military pilot, who is conscripted by the Korean army and released by a local resistance cell. Now on the run, Jacobs has no choice but to assist the resistance as they attempt to link up with remnants of the US Army outside San Francisco. Homefront was written by John Milius, the screenwriter behind Red Dawn and Apocalypse Now.

The single-player campaign follows Jacobs and three resistance members as they engage in guerrilla attacks and attempt to escape the walled city of Montrose, Colorado. Gameplay is modeled closely after the Modern Warfare series, and uses snap-targeting, aiming down the sites, and an identical control scheme. The player carries two weapons at a time, and weapons dropped by enemies have randomized attachments and scopes. The most unique aspect of Homefront's combat revolves around the "Goliath" robotic assault vehicle. At multiple points during the game, the player will use a targeting indicator to direct the otherwise-autonomous Goliath to fire on specific enemies or tanks. The single-player campaign received frequent criticism upon release for being uncommonly short.

Multiplayer combines elements of the Modern Warfare series' fast-paced foot combat with vehicle combat similar to Frontlines: Fuel of War. Players earn XP during matches which stays with their character and increases their overall "rank." Players also earn "Battle Points" during matches, similar to Counter-Strike, which are spent on new weapons, upgrades, and vehicles for that match only. A unique multiplayer mode for Homefront is "Battle Commander," where players are guided by an overseeing A.I. commander. Players will be automatically assigned objectives, including specific enemy players to hunt and kill. Performing objectives raises the player's notoriety, resulting in more important missions and greater support from the A.I. commander, and increased attention from the enemy commander.

Multiplayer supports up to 32 players (in two teams of 16) on both consoles and PC. Multiplayer also requires redemption of a "Battle Code" provided free in new copies of the game, or purchased separately; identical to EA's Online Pass system.


Homefront Windows Old papers fragments serve not only as collectables, but as vital source of background information.
Homefront Windows Voice of Freedom, the underground radio station, broadcasts between missions, describing current events from third point of view.
Homefront Windows <moby developer="John Milius">John Milius</moby> quotes himself. Though the music this time is different.
Homefront Windows Yet another amusing way of killing more Koreans.

Promo Images

Homefront Screenshot
Homefront Screenshot
Homefront Screenshot
Homefront Screenshot

Part of the Following Groups

User Reviews

Great game concept in the vein of "Red Dawn" that misses in the execution. William Richards (17) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars

Critic Reviews

GamingBolt Apr 10, 2011 8.5 out of 10 85
Atomic Gamer Mar 17, 2011 8 out of 10 80 Mar 16, 2011 78 out of 100 78
GameTrailers Mar 18, 2011 7.3 out of 10 73
GameStar (Germany) Mar 15, 2011 72 out of 100 72
NZGamer Apr 05, 2011 7 out of 10 70
Gamers' Temple, The Apr 06, 2011 68 out of 100 68
G4 TV: X-Play Mar 15, 2011 3 out of 5 60
Gry OnLine Mar 23, 2011 5.5 out of 10 55
GameSpy Mar 23, 2011 2 Stars2 Stars2 Stars2 Stars2 Stars 40


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BurningStickMan (17697) added Homefront (Windows) on Apr 15, 2011
Other platforms contributed by BurningStickMan (17697)