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Time to rest
The game's main menu (demo version). This games has an excellent tutorial.
Selecting Campaign mode from the main menu brings up these three options. The Learning Campaign has eight levels which represent the player's progress through a full game
This is the first scenario in the Learning Campaign. It's the virtually the same scenario as is used in the basic tutorial
This is the final scenario in the Learning Campaign
The basic tutorial that's selected from the main menu starts here in a small hotel in Copenhagen, Denmark.
Inside the hotel. The player moves around by pushing their cursor to the edges of the screen, moving the mouse while holding SHIFT alters the viewing angle.
The mouse scroll wheel allows the player to zoom in. Any item, guest or member of staff can be clicked on to get information.
The three controls highlighted in the lower left provide a quick way to switch between default points of view. In the upper left, the green triangle is a lift taking the player to the next floor
It's possible to get right into the room with the guests. Looks like there's college basketball on the sports channel again.
These game controls are accessed via the 'O' of the main control in the bottom left. In addition to to adjusting the lighting levels they also allow the decor to be quickly changed.
Clicking on a guest brings up their status. The lady watching TV in the previous picture is 19, single, and is unhappy that there's no 'movies on demand' in her room
This is the cost of providing the movies that the guest in the previous screen shots wants
As previously mentioned, every item can be selected and checked
The game has a built in camera with choice of views that can be used to follow guests around. A neat, if somewhat voyeuristic, feature
These three controls provide access to hotel occupancy stats, staff information, and more
For the voyeurs out there - Yes you can watch guests taking a bath, but they wear swimsuits to do it.
In the lower left of the game screen there's a camera icon. This is used to take an in-game snapshot. As with other controls there's an action key that does the same job - in this case 'P'
While I'm pleased he wears pyjamas I'm a little concerned about the colour.
Another guy in purple pyjamas! Note the room's decor and then check the next picture
The 'D' & 'F' keys cycle through default decor combinations. Won't this guy get a surprise when he wake's up in the morning
Checking on the staff list via the icon in the lower left, the one that looks like the maid's face. Do we honestly pay a guy $500 just to open the door!
The 'Exit' & Save Game screen
The World View allows the player to access lots of stats on any of their hotels
This is the hotel in the tutorial when accessed via the World View.
This screen allows easy classification and comparison of multiple hotels
At last some graphs. A quick way to see the hotel's performance stats. The icons along the top give access to customer satisfaction, financial, advertising and other tools
This screen comes into its own as more hotels get added into the empire. The icons across the top of the screen give access to performance stats, financial information and more.
Here the player can see how well they are playing the game.
The Save Game screen. The save games are named automatically but the player can over-ride this and enter their own name. Nice to see that a decent field length is allowed
The player sometimes has to make alterations to the hotel, in this scenario it's rearranging the room layout. For this the 'Close Hotel' function, highlighted in the lower left, is used
With the hotel closed a new menu bar becomes available to the player. This scissors tool is used to delete rooms.
No room is deleted without the player first giving confirmation.
The first stage in creating a new room is to select an area using this tool.
A scene from the tutorial. The chair and grid icons, just above the camera, in the lower left give the player access to the Object & Texture menus. These are used to decorate and equip a room.
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