User Reviews

Pure as the driven snow Shazbut (167) unrated
Vibrant colors, hallucinations, animal masks and lots of blood! Welcome to Hotline Miami! Stijn Daneels (85) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Crazy, Dark, and one helluva ride HeavyMetalGamer (10) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.6
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (42 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (UK) (Oct 23, 2012)
I guess that's the thing, really. So many games are really good at one or two things, or they're full of lots of good ideas that you respect individually, and their qualities arrive in your head with great fanfare, like a county parade trailing down your high street. Hotline Miami isn't like that. It only works as a whole, and it doesn't hit you like a flavour; it builds up in your system like an intravenous solution. If you took away the masks, or the blinking colours, or knocking over guys with doors, or the stuff about answerphone messages, or the DeLorean, or the wobble on the screen, or the super-fast movement, or walking back through what you've just done, you probably wouldn't understand why it stopped working, but it would definitely stop working. Fortunately, it doesn't, and that's why there's only one number to dial.
Hotline Miami combines stellar gameplay, a fantastic, dark narrative, and one of the best soundtracks for any game this year. It’s a challenging experience that demands high commitment from the player but also continuously rewards him for his struggles and efforts with a driving plot and unlockables. It’s one of the strongest releases this year and one that will remain in the player's mind long after he has murdered his way to the top.
Entertainium (Oct 25, 2012)
Despite its technical flaws, Hotline Miami excels in its goal: it’s a challenging, lightning-fast paced gore-fest that harks back to the first Grand Theft Auto in both its graphical style and soul. This is an indie game through and through, no holds barred and makes no excuses of it. It’s an unique, gory and neon-filled blast that you shouldn’t miss.
Retro Spirit Games (Oct 27, 2012)
Overall Hotline Miami is violent beyond belief, sleazy and sordid, indeed all kinds of wrong. But is also a breath of fresh air and a hugely enjoyable game deserving of high praise. Sure it is not going to win over any of the doubters in the 'Are Video games Art?' debate, but it's bloody good fun and should be experienced by everyone.
IGN (Oct 26, 2012)
Hotline Miami is a striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation.
IGN UK (Oct 26, 2012)
Hotline Miami’s momentum of mystery builds right up to its finale, where snarling cynicism is offered as a justification for why all this machinery of neon fuzz and thumping bass, bright blood and fractured identity was started up in the first place. Yet the justification is also disarmingly simple, the same reason why quarters were dropped into arcade machines built during the late ‘80s era Dennaton Games so clearly reveres. Why bother with Hotline Miami? Because it exists. Because it’s fun. Because it deserves to be played.
GameSpot (Oct 29, 2012)
Hotline Miami is a top-down shooter where you murder everybody you see. You require nothing more than an answering machine message and an address to butcher each and every soul within the game's pixelated, 2D walls. But you're never given a reason for your psychotic actions--the focus is on the joy of murder, and though Hotline Miami can be frustrating at times, its frantic gameplay and slick presentation make for some gloriously satisfying bloodshed.
Den surrealistiska storyn, täta spelmekaniken, 8-bitsdesignen och det fylliga soundtracket skapar en estetisk och abstrakt enhetlighet som gör det möjligt att samtidigt förmedla en verklig poäng. Det är ovanligt och hedervärt. Jag tycker inte om att göra andra illa, men jag tycker om ”Hotline Miami”.
3D Juegos (Oct 31, 2012)
Simplemente espectacular. Hotline Miami es un interesantísimo juego descargable gracias a su impactante puesta en escena, adictiva jugabilidad y lo enigmático de su argumento. Es verdad que podría haber sido algo más largo, que la IA de los enemigos debería estar más pulida, o que su apartado gráfico no saca todo su potencial; pero el delirante viaje que propone a través de la mente de un asesino es tan condenadamente bueno, que su compra es muy recomendable.
Imperium Gier (Nov 09, 2012)
Kilka twistów fabuły (naprawdę warto się na niej skupić), psychodeliczna muzyka (dzięki której być może ktoś sięgnie po jedną z najlepszych opublikowanych w tym roku płyt), lokacje pulsujące hipnotycznymi kolorami – to wszystko sprawia, że do Hotline Miami pasuje jeden z najbardziej wyświechtanych przymiotników lat 90. Ta gra jest po prostu „lynchowska” w każdym, wielokrotnie nadużytym znaczeniu tego słowa. Kończysz ją ze świadomością, że uczestniczyłeś w jakimś cokolwiek porytym eksperymencie psychologicznym, sprawdzającym wrażliwość na olbrzymią ilość zdecydowanie brutalnych bodźców i niekończące się porażki. Jakie wnioski wyciągniesz z tego eksperymentu – to już zależy tylko i wyłącznie od ciebie, niewątpliwie jednak warto się sprawdzić.
Pixel Perfect Gaming (Oct 23, 2012)
Hotline Miami has an old school charm that is very addictive. Even the techno sound track will have you grooving along as you murder your victims. Hotline Miami captures that retro appeal that no 3D game could ever accomplish. Its simplistic nature proves that it doesn’t have to be 3D to be a good game.
Hotline Miami is an outstanding title that manages to stand out despite both retro-styled games and overhead shooters being crowded genres. While I wish it supported controllers, particularly twin sticked-ones, the default control setup works well once you put some time into it. It’s an easy recommendation for those who love overhead shooters, games with creepy tones or retro styles and enjoy either dubstep or synth music. The soundtrack is one of the game’s greatest assets, and would be worth buying on its own regardless of interest in the game itself. Anyone used to a WASD control setup will want to play this ASAP, while those who aren’t may be better served to wait for a sale.
GamesRadar (Oct 31, 2012)
Under Hotline Miami’s graphically limited 16-bit appearance lies a powerful game that lets you examine what it means to play violent video games. While it may lack a certain technical finesse, Hotline Miami manages to take players down a road not many games do. It’s as much fun to play through the game as it is edifying to reflect on what we’ve done, and for that, it is quite powerful.
It never gets quite as pretentious or blunt about things as Spec Ops: The Line does, but Hotline is slyly self-conscious about its madness. Its garish style is part 80s period piece, part commentary on violence. As much as I admire Hotline, it’s hard to coalesce my feelings about it. I have a similar reaction to Tarantino films. I adore how they’re put together, but I feel terrible by the end. Somewhere between Little Green Bag and the camera closing in on a terrified Mr. White, I realize that a switch has been made. I offer a similar qualified recommendation for Hotline Miami: Be careful what you wish for. You just might get it.
Atomic Gamer (Oct 25, 2012)
Hotline Miami is difficult and violent, but it's not aggravating when you lose, and it's very rewarding when you win. The art style and crazy theme are like almost nothing you've seen in games before, and the simple but frantic action will keep you coming back for more. Sure, developer Dennaton Games could have added to this concept in many ways, but this is their first retail game together, and it's already jam-packed with brutal combat - and the $10 price tag on Steam sure doesn't hurt, either. Just be aware of the technical issues, and maybe wait until you hear of fixes if you're concerned about them. If you're a fan of neo-retro games that push the boundaries of good taste and challenge the idea of what "sane" means, then Hotline Miami is a must-have.
80 (Oct 30, 2012)
Mieux vaut être prévenu, Hotline Miami n'est pas un titre à mettre entre toutes les mains. Vous risquez fort, en effet, d'être rebuté par son extrême violence, son look rétro et son gameplay intransigeant. Mais si vous êtes un joueur nostalgique accro au sang, au pixel et au challenge, vous ne pouvez pas passer à côté de cette perle à l'état brut qui pourrait bien vous faire perdre la raison.
77 (Nov 01, 2012)
Der erste Blick auf Hotline Miami bewirkte bei mir große Freude darüber, dass meine Zeitmaschine endlich funktioniert und ich exklusiv einen Blick auf die Alpha-Version des ersten Grand Theft Auto werfen durfte. Die grobe Pixel-Präsentation ist... gewöhnungsbedürftig. Und das aus dem Keyboard einen nachweislichen Retro-Liebhabers. Aber hier ist die krude Kulisse Mittel zum Zweck, sie passt hervorragend in das absurde Design und ergibt in Kombination mit dem minimalistisch, aber doch nachhaltig pumpenden Soundtrack eine ebenso ungewöhnliche wie unheimliche Atmosphäre. Das Spiel könnte man zunächst als plumpe Schlachtplatte abtun, ein Alien Breed ohne Aliens. Und genau so kann man es auch spielen. Aber seine eigentliche Wirkung entfaltet es nur, wenn man nach den Regeln spielt, wenn man Türen in Gesichter stößt, am Boden liegende Köpfe zerschmettert und ein Stockwerk Schrittchen für Schrittchen von den namen- und gesichtslosen Feinden säubert.
GameStar (Germany) (Dec 13, 2012)
Bockschwer, hässlich wie die Nacht und dennoch eine Spaßgranate. Wie ein Getriebener absolviere ich Mission um Mission, will mehr über die Beweggründe meiner Spielfigur erfahren und plane mit angespanntem Nervenkostüm, wie ich den letzten Gegner eines Stockwerks erledigen könnte. Hotline Miami hat es geschafft, mich von Anfang bis Ende vor den Monitor zu fesseln. Sicher: Man kann sich an der schwachen Grafik und der fehlenden Abwechslung stören, verpasst dadurch aber ein in sich stimmiges, atmosphärisches Actionspiel, das weitaus durchdachter und intelligenter ist, als seine surreale Blutfassade auf den ersten Blick offenbart.
Geeks Under Grace (Mar 10, 2015)
Hotline Miami is the kind of novelty game that will occupy one's interest for a time long enough for completion, but piling bodies up to the ceiling and painting rooms red with bodily fluids is fun only up until the enchantment of quality controls, rhythmic soundtrack, and grotesque objectives fades.
Gamekult (Oct 24, 2012)
Malgré sa vue top-down et ses missions données par téléphone interposé, il serait réducteur de considérer Hotline Miami comme un simple clone des premiers GTA. L’hommage est certes évident, mais son ultra violence va bien au-delà, son scénario est plus torturé et son gameplay s'avère ingénieux, débridé et unique. Son mélange de puzzle et d’action sanglante en fait un die-and-retry exigeant pour adultes avertis, qui ne plaira pas à tout le monde mais satisfera pleinement les joueurs se plaignant des titres trop simples, parcourus le cerveau en veille. Une mise en garde toutefois : une utilisation prolongée risque d’échauffer les sangs et il sera plus prudent de jouer avec une bassine d’eau glacée à portée de main pour y plonger la tête régulièrement histoire de faire retomber la pression. Dommage donc qu’il soit parfois entaché de bugs bruts de décoffrage, qu’on espère voir résolus au plus vite.
GameSpy (Oct 30, 2012)
It is a rare game that dares to question why it sends us on homicidal rampages. Hotline Miami does it cleverly and subversively by casting us as a schizophrenic hitman who compulsively kills a small army of thugs for reasons even he doesn't understand. Even though it makes very little literal sense, the surreal, hallucinogenic story gives a lot more to ponder than the typical Grand Theft Auto scenario of being a bad man who kills everyone in my path to building a criminal empire. If this were a less punishing, frustrating game, I might even have loved it.
Absolute Games ( (Nov 13, 2012)
Похоже, авторы не смогли определиться, что же они хотели сделать: «стелс»? тактику? аркаду? Броская, эпатажная оболочка скрывает лишь бедность, грубость исполнения и непродуманность.