||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Als Drache mal am anderen Ende der Nahrungskette zu stehen hat seinen Reiz. Auch große Zwischengegner wirken durch klug gewählte Flughöhe zwar noch bedrohlich, aber irgendwie auch klein, im Tiefflug auf Monsterhatz gehen vermittelt ein Gefühl der Macht. Die liebevolle Ausgestaltung der Drachen und ihrer Fähigkeiten setzt sich nahtlos in der Qualität der hochwertigen, geprägten Verpackung, dem umfangreichen Anleitungsbüchlein in schönem Layout oder der der Verkaufsversion beiliegenden Bonus-CD mit Soundtrack und Desktopmaterial fort. Für den Rollenspieler mit dem Hang zum Besonderen auf jeden Fall empfehlenswert, sozusagen als Charakterstudie für die nächste Begegnung mit Drachen.
So there you have it. "The I of the Dragon", despite having a few quirks beyond its curious name is still a very solid title that is definitely worth a second glance for any fantasy gamers out there who like a little RPG love to spice up what would otherwise be a generic action game. While the game only manages to look decent, not exceptional, it is by no means an ugly title - just simply one capable of running smoothly on a wider range of systems than most other modern games. Besides, dragons are still really god damn cool, and being able to gobble up villagers on a whim with nobody else caring (possibly because they're afraid of pissing off their dragon overlord) provides an unlimited amount of random, sadistic entertainment. I'd definitely rank this as a "must-buy" for any dragon-lovers out there, simply because there aren't any other games like it currently out. Give it a shot.
I have to admit the first hours of gameplay from I of the dragon are a little bit unpleasant, and you know the reasons already. It's pretty tough to advance (though it's easy to play the game), the beginning doesn’t offer you the type and quantity of action you were hoping for and this is why you may be tempted to give up, but if you continue, you'll discover a very interesting universe and control a mighty flying beast. The feeling you get when you're sure that the universe you're in either bows in front of you, or gets destroyed (in most cases you'll be forced to choose the second option) is a very exciting one and after a while it makes you fight until you've given your last breath. Dragon breath, of course!
Auch wenn „The I of the Dragon“ sicherlich nicht zu den ganz großen Highlights zählt, muss ich doch eingestehen, dass es mir sehr viel Spaß gemacht hat, mit den drei Drachen in die Luft zu gehen. Die eher geringe Spieltiefe entspricht zwar nicht ganz meinen Erwartungen, aber an ein Actionrollenspiel darf man wohl auch keine Maßstäbe anlegen, die ich an einen neuen Teil der Wizardry-Reihe anlegen würde. Für Einsteiger und auch für Diablo-Fans, die einmal etwas anderes als den typischen Actionrollenspielbrei verköstigen wollen, bietet Primal Softwares neues Spiel in meinen Augen eine mehr als nur kurzzeitig willkommene Abwechslung.
In any case, those of you looking for an Action RPG to play that has smooth and addictive game play and a unique twist to it should definitely pick up I of the Dragon. It's one of those rare titles that; although lacking more polish and proper funding; manage to captivate you with the sheer creative talent and enthusiasm that their authors bring to the table. After all, gameplay is the core to any game, and any game that has good gameplay is certainly worth a look.
Game Over Online
I’m not sure how long Primal Software actually spent working on I of the Dragon. The balance in the game is a little off (I lost count of the number of times I had to load before I finally beat the end boss), and things are a little bit sloppy (I don’t think one sentence of the spoken dialogue actually matches the subtitles). But while I of the Dragon falls short of being a great game, I think it can be entertaining for a while, and so those looking for an action-oriented role-playing game, or those who think controlling a dragon would be cool, might want to take the game for a spin.
Absolute Games (AG.ru)
самое главное достоинство проявилось только под занавес, ибо я так и не смог придумать, что написать в графе «Похожие игры». Magic Carpet… Какой еще Magic Carpet? Подавляющая часть современных игроков даже на слух не воспримет это некогда культовое имя! На извечный же вопрос «играть или не играть?» пусть каждый ответит сам. Спорить о вкусах себе дороже.
I of the Dragon is a great Action RPG, however it lacks a variety in missions making each mission feel more like a chore than anything else. There are some things to look forward to in I of the Dragon such as it's deep strategic gameplay. Without it's gameplay, I of the Dragon wouldn't even be worth a look, but without any decent missions to keep you going, it may stop you from buying it.
I like dragons, you like dragon, hell we all like dragons, but I will only recommend this to people that really like dragons and people who want to play something from a different view.
PC Games (Germany)
Eigentlich ist das Spielprinzip von The I of the Dragon so simpel wie das von Diablo: Sie klicken im Sekundentakt Gegner über den Haufen - nur dass statt des Barbarenkriegers ein ausgewachsener Drache den Helden mimt. Allerdings haben die Entwickler das erprobte Konzept um einen Wust frischer Ideen erweitert, die auf dem Papier mehr Spieltiefe versprechen, tatsächlich aber eher den Spielfluss hindern. Doch seien zunächst die guten Seiten beleuchtet ...
I of the Dragon doesn't make much use of its interesting premise. In this game, being a dragon turns out to be a pretty prosaic job. The game does offer some mildly interesting tactical options, thanks in part to the wide spell selection, but those strengths nearly collapse under the weight of the pitifully bland campaign. I of the Dragon has some short-term appeal, but over time it makes you feel like a glorified exterminator, tediously eliminating an endless stream of generic monsters for no real reason.
Armchair Empire, The
I of the Dragon starts you off with some great entertainment and the promise of being able to deliver more. However as you get on in the game, the tedium of doing the same thing over and over again wears thin, and you'll be left wanting something more. Hopefully, there will be a sequel where the weaker points will be addressed.
Gamers' Temple, The
If you are looking for a little something different in an action/RPG and can put up with poor graphics and production values as well as repetitive gameplay, go ahead and give the game a try. Otherwise there’s no real reason you’d want to spend your time and money on it.
For all its faults, it’s still just a great deal of fun to play a dragon. The game isn’t terribly long (less than 20 hours for a single play through), so those bothered by the repetition don’t have all that much to put up with. I found myself enjoying most of the time I put into the game, but mileage may vary. All in all, the I of the Dragon is a decent enough title whose lack of polish mars what would otherwise be a very entertaining and original game.
I of the Dragon is far from the worst game around. The use of dragons as player-characters offers a unique perspective to the action-RPG genre, and it's stable and attractive. Even in a weak year for single-player RPGs, however, it's not enough; it simply doesn't offer enough gameplay elements to make it worth a purchase.
All of this is really a shame, because I of the Dragon had some neat ideas that could have made for one great game. I mean, who wouldn't want to play as a dragon raining fire down on hordes of hapless creatures while they cringe in fear of your greatness? Unfortunately the poor implementation just makes for one sloppy experience that's not even worth playing when there are so many great titles out this time of year. Don't waste your time.
While the concept for I of the Dragon is a good one, and it is somewhat refreshing to play as a dragon rather than a dragon slayer, the implementation for this game has far too many drawbacks to end up being a fun experience. The control difficulties, the lack of any variety to any of the missions other than killing different kinds of monsters that all spit goo, and the lack of anything new or exciting in the story department all boil down to a game that could have been a good idea but ends up just not being much fun.
Der Dämon Skarborr bedroht Nimoa. Im so genannten "Action-Rollenspiel" The I of the Dragon säubern Sie als Drache zwölf detailarme Regionen von den Monstern des Schurken. Drei Lindwürmer (Feuer, Eis, Tod) stehen zur Wahl. Jeder verfügt über individuelle effektvolle Zauber, zum Beispiel Skelett-Beschwäörung.
Cheat Code Central
If you were to look beyond the dated, simplistic graphics, the flawed mechanics and the poorly designed interface, you would be staring at some raw code. In other words, you can't overlook the game's flaws. The only good things I can say about this game is that it's short and you won't want to replay it. It might, however, inspire a developer to make a better version of this concept.
I’m a fan of real-time strategy games; don’t think of me an impatient gamer who just doesn’t “get it.” Slow-paced strategy games are slow because you’re busy coordinating, building and organizing your forces. I of the Dragon just has you waiting to recharge. No decisions are being made, no forces are being adjusted. It’s the bad kind of slow. And in the case of I of the Dragon, it’s really too bad. As an action game, this title could have been so much more.