According to lead designer Josh Sawyer
, the game had a troubled development. It was started after Torn
was cancelled and a few people had to be let go as a result. Originally the plan was to develop it in only four months and Sawyer had only two days to write the story and determine the general areas. In the end, development took ten months which is still remarkable because they ported the engine to the third edition of Dungeons & Dragons
. They had to leave out some of the more extensive re-designs of that edition, but in hindsight the team was pleased with what they managed to accomplish. The only thing they regretted is that they had no time to polish the game which led to some unbalanced fights.
The main menu, which shows a view of the Targos docks, cycles between a day and night version depending on the system time.
The composer of the original Icewind Dale
and Heart of Winter
soundtracks, Jeremy Soule
, is completely uncredited on Icewind Dale II
, although several of the pieces of music credited to Inon Zur
are actually re-orchestrated versions of Soule's music, including the main theme and the Kuldahar theme. The end credits music is not even re-orchestrated. The collector's edition soundtrack CD also includes all of Soule's Heart of Winter
music, though again, Soule is completely uncredited.
Black Isle Studios
used to code-name its projects after U.S. presidents and vice-presidents, an idea by Josh Sawyer
. The code-name for this game is Project Monroe
.Information also contributed by
Zovni and Patrick Bregger