DescriptionIt all begins on a dark and rainy night... An alien artifact is about to land on Earth. In it are the plans for a real Time Machine! during the thousand years it's floated in space, it's protection algorithms have mutated into the most bizarre puzzles imaginable.
And of course the artifact just happens to crash through the roof of your house. Crazy for knowledge, you immediately decide to tap into the artifact to reveal the hidden plans so you can build your own Time Machine.
Solving each level will reveal a piece of the puzzle. So a real Time Machine can be yours... If you are smart enough to solve all levels...
For those among us that remember, Igor is a game in the same genre as Boulderdash and Supaplex. For those that don't, in short, Igor is a puzzle game. Your job is to finish each level (puzzle) by collecting enough Datapods to open the Exit.
While collecting Datapods, you will face all kinds of dangers. There will be Poison, you can stand before locked Doors, there are many Enemies that chase you around, and in many cases you will have trouble pushing the Marbles out of your way, and dodging them when they fall.
This is just the beginning... Igor contains dozens more interesting objects that will help, or hamper progress in each level. Most objects work intuitively (like Keys and Doors) but to make sure you can find out all you need, the game includes a Cast of Characters that explains the function and behavior of all objects.
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DevelopmentIgor: The Time Machine took over five years to make.
When the project was first started, it was intended to be playable on a 486-66, with 320x200 graphics in DOS. It was written in Pascal. Soon however, it became apparent that it was better to convert the code to C. Next the game was ported to Windows (using DirectX, which had matured by then). When Miraesoft finally offered to help out with the graphics it was also 'upgraded' to 16 bit color and high resolution. In the end, Igor was finished in Borland C++ Builder, using DirectX 7.0.
A lot of times the development slowed down because of lack of support (no people to help with graphics, no people to help with sound effects, not enough people to make levels, etc.) Although development slowed down considerably on these occasions, it never stopped completely.
The original working title of the game was Supaplex 2. The initial development versions used the base sprites from Supaplex, but both name and graphics were changed later on, due to copyrights.